annotate README.PS3 @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
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1
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2 SDL on Sony Playstation3
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3 ------------------------
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5 Installation:
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6 First, you have to install the Cell SDK
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7 - Download the Cell SDK installer RPM and ISO images to
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8 a temporary directory such as /tmp/cellsdk.
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9 - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk
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10 - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm
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11 - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install
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13 You'll than need to install the SPU-libs
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14 - Run make ps3-libs && make ps3libs-install
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16 Finally, install SDL
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17 - Go to SDL-1.2/ and build SDL like any other GNU style package.
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18 e.g.
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19 - Build the configure-script with ./autogen.sh
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20 - Configure SDL for your needs: ./configure --enable-video-ps3 ...
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21 - Build and install it: make && make install
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24 Todo:
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25 - Mouse & Keyboard support
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26 - On SPU-side the current scaler and converter restrictions are:
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27 - resolution has to be a multiple of 8 (will work on that)
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28 - scaler/converter only supports the YV12 and IYUV format
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29 - the scaler works only bilinear (lanzos would be nice)
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30 - Optimize the SPU-program handling on the PPE side
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31 - Integrate spumedia in SDL
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33 Have fun!
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34 Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>
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