annotate Makefile.minimal @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents b7a48f533966
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1 # Makefile to build the SDL library
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2
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3 INCLUDE = -I./include
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4 CFLAGS = -g -O2 $(INCLUDE)
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5 AR = ar
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6 RANLIB = ranlib
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8 CONFIG_H = include/SDL_config.h
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9 TARGET = libSDL.a
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10 SOURCES = \
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11 src/*.c \
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12 src/audio/*.c \
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13 src/cdrom/*.c \
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14 src/cpuinfo/*.c \
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15 src/events/*.c \
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16 src/file/*.c \
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17 src/joystick/*.c \
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18 src/haptic/*.c \
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19 src/stdlib/*.c \
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20 src/thread/*.c \
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21 src/timer/*.c \
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22 src/video/*.c \
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b7a48f533966 Initial work on power subsystem for SDL 1.3.
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23 src/power/*.c \
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24 src/audio/dummy/*.c \
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25 src/video/dummy/*.c \
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26 src/joystick/dummy/*.c \
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27 src/haptic/dummy/*.c \
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28 src/cdrom/dummy/*.c \
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29 src/thread/generic/*.c \
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30 src/timer/dummy/*.c \
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31 src/loadso/dummy/*.c \
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32
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33 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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34
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35 all: $(TARGET)
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37 $(TARGET): $(CONFIG_H) $(OBJECTS)
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38 $(AR) crv $@ $^
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39 $(RANLIB) $@
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41 $(CONFIG_H):
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42 cp $(CONFIG_H).default $(CONFIG_H)
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43
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44 clean:
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45 rm -f $(TARGET) $(OBJECTS)