Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audiodev.c @ 3809:7852b5b78af5 SDL-ryan-multiple-audio-device
Cleaning out SDL_audiodev.c and related references ...
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Oct 2006 01:13:47 +0000 |
parents | c121d94672cb |
children | 2c5387c0a642 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Get the name of the audio device we use for output */ | |
25 | |
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Good idea, renaming OpenBSD audio to BSD audio.
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26 #if SDL_AUDIO_DRIVER_BSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO |
0 | 27 |
28 #include <fcntl.h> | |
29 #include <sys/types.h> | |
30 #include <sys/stat.h> | |
31 | |
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More header massaging... works great on Windows. ;-)
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32 #include "SDL_stdinc.h" |
0 | 33 #include "SDL_audiodev_c.h" |
34 | |
35 #ifndef _PATH_DEV_DSP | |
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36 #if defined(__NETBSD__) || defined(__OPENBSD__) |
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37 #define _PATH_DEV_DSP "/dev/audio" |
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38 #else |
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39 #define _PATH_DEV_DSP "/dev/dsp" |
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40 #endif |
0 | 41 #endif |
42 #ifndef _PATH_DEV_DSP24 | |
43 #define _PATH_DEV_DSP24 "/dev/sound/dsp" | |
44 #endif | |
45 #ifndef _PATH_DEV_AUDIO | |
46 #define _PATH_DEV_AUDIO "/dev/audio" | |
47 #endif | |
48 | |
49 | |
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50 int |
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51 SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic) |
0 | 52 { |
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53 const char *audiodev; |
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54 int audio_fd; |
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55 char audiopath[1024]; |
0 | 56 |
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57 /* Figure out what our audio device is */ |
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58 if (((audiodev = SDL_getenv("SDL_PATH_DSP")) == NULL) && |
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59 ((audiodev = SDL_getenv("AUDIODEV")) == NULL)) { |
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60 if (classic) { |
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61 audiodev = _PATH_DEV_AUDIO; |
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62 } else { |
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63 struct stat sb; |
0 | 64 |
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65 /* Added support for /dev/sound/\* in Linux 2.4 */ |
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66 if (((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode)) |
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67 && ((stat(_PATH_DEV_DSP24, &sb) == 0) |
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68 && S_ISCHR(sb.st_mode))) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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69 audiodev = _PATH_DEV_DSP24; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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70 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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71 audiodev = _PATH_DEV_DSP; |
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72 } |
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73 } |
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74 } |
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75 audio_fd = open(audiodev, flags, 0); |
0 | 76 |
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77 /* If the first open fails, look for other devices */ |
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78 if ((audio_fd < 0) && (SDL_strlen(audiodev) < (sizeof(audiopath) - 3))) { |
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79 int exists, instance; |
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80 struct stat sb; |
0 | 81 |
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82 instance = 1; |
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83 do { /* Don't use errno ENOENT - it may not be thread-safe */ |
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84 SDL_snprintf(audiopath, SDL_arraysize(audiopath), |
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85 "%s%d", audiodev, instance++); |
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86 exists = 0; |
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87 if (stat(audiopath, &sb) == 0) { |
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88 exists = 1; |
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89 audio_fd = open(audiopath, flags, 0); |
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90 } |
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91 } |
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92 while (exists && (audio_fd < 0)); |
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93 audiodev = audiopath; |
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94 } |
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95 if (path != NULL) { |
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96 SDL_strlcpy(path, audiodev, maxlen); |
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97 path[maxlen - 1] = '\0'; |
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98 } |
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99 return (audio_fd); |
0 | 100 } |
101 | |
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102 #endif /* Audio driver selection */ |
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103 /* vi: set ts=4 sw=4 expandtab: */ |