Mercurial > sdl-ios-xcode
annotate test/testsprite.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 4d241ea8a1cd |
children | 6e7ec5cb83c3 |
rev | line source |
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0 | 1 /* Simple program: Move N sprites around on the screen as fast as possible */ |
2 | |
3 #include <stdio.h> | |
4 #include <stdlib.h> | |
5 #include <string.h> | |
6 #include <ctype.h> | |
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7 #include <math.h> |
0 | 8 #include <time.h> |
9 | |
10 #include "SDL.h" | |
11 | |
12 #define NUM_SPRITES 100 | |
13 #define MAX_SPEED 1 | |
14 | |
15 SDL_Surface *sprite; | |
16 int numsprites; | |
17 SDL_Rect *sprite_rects; | |
18 SDL_Rect *positions; | |
19 SDL_Rect *velocities; | |
20 int sprites_visible; | |
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21 int debug_flip; |
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22 Uint16 sprite_w, sprite_h; |
0 | 23 |
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24 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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25 static void |
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26 quit (int rc) |
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27 { |
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28 SDL_Quit (); |
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29 exit (rc); |
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30 } |
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31 |
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32 int |
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33 LoadSprite (char *file) |
0 | 34 { |
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35 SDL_Surface *temp; |
0 | 36 |
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37 /* Load the sprite image */ |
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38 sprite = SDL_LoadBMP (file); |
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39 if (sprite == NULL) { |
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40 fprintf (stderr, "Couldn't load %s: %s", file, SDL_GetError ()); |
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41 return (-1); |
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42 } |
0 | 43 |
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44 /* Set transparent pixel as the pixel at (0,0) */ |
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45 if (sprite->format->palette) { |
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46 SDL_SetColorKey (sprite, (SDL_SRCCOLORKEY | SDL_RLEACCEL), |
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47 *(Uint8 *) sprite->pixels); |
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48 } |
0 | 49 |
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50 /* Convert sprite to video format */ |
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51 temp = SDL_DisplayFormat (sprite); |
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52 SDL_FreeSurface (sprite); |
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53 if (temp == NULL) { |
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54 fprintf (stderr, "Couldn't convert background: %s\n", |
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55 SDL_GetError ()); |
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56 return (-1); |
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57 } |
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58 sprite = temp; |
0 | 59 |
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60 /* We're ready to roll. :) */ |
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61 return (0); |
0 | 62 } |
63 | |
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64 void |
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65 MoveSprites (SDL_Surface * screen, Uint32 background) |
0 | 66 { |
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67 int i, nupdates; |
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68 SDL_Rect area, *position, *velocity; |
0 | 69 |
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70 nupdates = 0; |
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71 /* Erase all the sprites if necessary */ |
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72 if (sprites_visible) { |
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73 SDL_FillRect (screen, NULL, background); |
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74 } |
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76 /* Move the sprite, bounce at the wall, and draw */ |
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77 for (i = 0; i < numsprites; ++i) { |
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78 position = &positions[i]; |
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79 velocity = &velocities[i]; |
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80 position->x += velocity->x; |
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81 if ((position->x < 0) || (position->x >= (screen->w - sprite_w))) { |
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82 velocity->x = -velocity->x; |
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83 position->x += velocity->x; |
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84 } |
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85 position->y += velocity->y; |
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86 if ((position->y < 0) || (position->y >= (screen->h - sprite_w))) { |
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87 velocity->y = -velocity->y; |
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88 position->y += velocity->y; |
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89 } |
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91 /* Blit the sprite onto the screen */ |
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92 area = *position; |
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93 SDL_BlitSurface (sprite, NULL, screen, &area); |
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94 sprite_rects[nupdates++] = area; |
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95 } |
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97 if (debug_flip) { |
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98 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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99 static int t = 0; |
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100 |
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101 Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0); |
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102 SDL_Rect r; |
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103 r.x = |
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104 (sin ((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20); |
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105 r.y = 0; |
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106 r.w = 20; |
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107 r.h = screen->h; |
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108 |
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109 SDL_FillRect (screen, &r, color); |
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110 t += 2; |
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111 } |
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112 } |
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113 |
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114 /* Update the screen! */ |
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115 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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116 SDL_Flip (screen); |
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117 } else { |
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118 SDL_UpdateRects (screen, nupdates, sprite_rects); |
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119 } |
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120 sprites_visible = 1; |
0 | 121 } |
122 | |
123 /* This is a way of telling whether or not to use hardware surfaces */ | |
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124 Uint32 |
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125 FastestFlags (Uint32 flags, int width, int height, int bpp) |
0 | 126 { |
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127 const SDL_VideoInfo *info; |
0 | 128 |
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129 /* Hardware acceleration is only used in fullscreen mode */ |
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130 flags |= SDL_FULLSCREEN; |
0 | 131 |
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132 /* Check for various video capabilities */ |
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133 info = SDL_GetVideoInfo (); |
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134 if (info->blit_hw_CC && info->blit_fill) { |
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135 /* We use accelerated colorkeying and color filling */ |
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136 flags |= SDL_HWSURFACE; |
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137 } |
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138 /* If we have enough video memory, and will use accelerated |
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139 blits directly to it, then use page flipping. |
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140 */ |
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141 if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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142 /* Direct hardware blitting without double-buffering |
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143 causes really bad flickering. |
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144 */ |
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145 if (info->video_mem * 1024 > (height * width * bpp / 8)) { |
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146 flags |= SDL_DOUBLEBUF; |
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147 } else { |
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148 flags &= ~SDL_HWSURFACE; |
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149 } |
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150 } |
0 | 151 |
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152 /* Return the flags */ |
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153 return (flags); |
0 | 154 } |
155 | |
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156 int |
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157 main (int argc, char *argv[]) |
0 | 158 { |
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159 SDL_DisplayMode mode; |
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160 SDL_Surface *screen; |
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161 Uint8 *mem; |
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162 int width, height; |
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163 Uint8 video_bpp; |
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164 Uint32 videoflags; |
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165 Uint32 background; |
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166 int i, done; |
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167 SDL_Event event; |
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168 Uint32 then, now, frames; |
0 | 169 |
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170 /* Initialize SDL */ |
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171 if (SDL_Init (SDL_INIT_VIDEO) < 0) { |
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172 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
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173 return (1); |
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174 } |
0 | 175 |
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176 numsprites = NUM_SPRITES; |
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177 videoflags = SDL_SWSURFACE | SDL_ANYFORMAT; |
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178 width = 640; |
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179 height = 480; |
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180 video_bpp = 8; |
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181 debug_flip = 0; |
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182 while (argc > 1) { |
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183 --argc; |
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184 if (strcmp (argv[argc - 1], "-width") == 0) { |
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185 width = atoi (argv[argc]); |
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186 --argc; |
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187 } else if (strcmp (argv[argc - 1], "-height") == 0) { |
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188 height = atoi (argv[argc]); |
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189 --argc; |
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190 } else if (strcmp (argv[argc - 1], "-bpp") == 0) { |
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191 video_bpp = atoi (argv[argc]); |
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192 videoflags &= ~SDL_ANYFORMAT; |
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193 --argc; |
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194 } else if (strcmp (argv[argc], "-fast") == 0) { |
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195 videoflags = FastestFlags (videoflags, width, height, video_bpp); |
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196 } else if (strcmp (argv[argc], "-hw") == 0) { |
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197 videoflags ^= SDL_HWSURFACE; |
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198 } else if (strcmp (argv[argc], "-flip") == 0) { |
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199 videoflags ^= SDL_DOUBLEBUF; |
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200 } else if (strcmp (argv[argc], "-debugflip") == 0) { |
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201 debug_flip ^= 1; |
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202 } else if (strcmp (argv[argc], "-fullscreen") == 0) { |
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203 videoflags ^= SDL_FULLSCREEN; |
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204 } else if (isdigit (argv[argc][0])) { |
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205 numsprites = atoi (argv[argc]); |
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206 } else { |
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207 fprintf (stderr, |
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208 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", |
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209 argv[0]); |
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210 quit (1); |
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211 } |
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212 } |
0 | 213 |
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214 /* Set video mode */ |
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215 mode.format = 0; /* FIXME */ |
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216 mode.w = width; |
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217 mode.h = height; |
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218 mode.refresh_rate = 0; |
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219 screen = SDL_SetDisplayMode (&mode, videoflags); |
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220 if (!screen) { |
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221 fprintf (stderr, "Couldn't set %dx%d video mode: %s\n", |
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222 width, height, SDL_GetError ()); |
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223 quit (2); |
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224 } |
0 | 225 |
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226 /* Load the sprite */ |
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227 if (LoadSprite ("icon.bmp") < 0) { |
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228 quit (1); |
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229 } |
0 | 230 |
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231 /* Allocate memory for the sprite info */ |
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232 mem = (Uint8 *) malloc (4 * sizeof (SDL_Rect) * numsprites); |
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233 if (mem == NULL) { |
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234 SDL_FreeSurface (sprite); |
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235 fprintf (stderr, "Out of memory!\n"); |
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236 quit (2); |
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237 } |
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238 sprite_rects = (SDL_Rect *) mem; |
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239 positions = sprite_rects; |
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240 sprite_rects += numsprites; |
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241 velocities = sprite_rects; |
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242 sprite_rects += numsprites; |
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243 sprite_w = sprite->w; |
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244 sprite_h = sprite->h; |
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245 srand (time (NULL)); |
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246 for (i = 0; i < numsprites; ++i) { |
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247 positions[i].x = rand () % (screen->w - sprite_w); |
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248 positions[i].y = rand () % (screen->h - sprite_h); |
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249 positions[i].w = sprite->w; |
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250 positions[i].h = sprite->h; |
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251 velocities[i].x = 0; |
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252 velocities[i].y = 0; |
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253 while (!velocities[i].x && !velocities[i].y) { |
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254 velocities[i].x = (rand () % (MAX_SPEED * 2 + 1)) - MAX_SPEED; |
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255 velocities[i].y = (rand () % (MAX_SPEED * 2 + 1)) - MAX_SPEED; |
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256 } |
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257 } |
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258 background = SDL_MapRGB (screen->format, 0x00, 0x00, 0x00); |
0 | 259 |
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260 /* Print out information about our surfaces */ |
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261 printf ("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel); |
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262 if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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263 printf ("Screen is in video memory\n"); |
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264 } else { |
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265 printf ("Screen is in system memory\n"); |
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266 } |
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267 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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268 printf ("Screen has double-buffering enabled\n"); |
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269 } |
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270 if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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271 printf ("Sprite is in video memory\n"); |
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272 } else { |
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273 printf ("Sprite is in system memory\n"); |
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274 } |
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275 /* Run a sample blit to trigger blit acceleration */ |
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276 { |
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277 SDL_Rect dst; |
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278 dst.x = 0; |
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279 dst.y = 0; |
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280 dst.w = sprite->w; |
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281 dst.h = sprite->h; |
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282 SDL_BlitSurface (sprite, NULL, screen, &dst); |
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283 SDL_FillRect (screen, &dst, background); |
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284 } |
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285 if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) { |
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286 printf ("Sprite blit uses hardware acceleration\n"); |
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287 } |
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288 if ((sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { |
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289 printf ("Sprite blit uses RLE acceleration\n"); |
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290 } |
0 | 291 |
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292 /* Loop, blitting sprites and waiting for a keystroke */ |
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293 frames = 0; |
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294 then = SDL_GetTicks (); |
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295 done = 0; |
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296 sprites_visible = 0; |
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297 while (!done) { |
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298 /* Check for events */ |
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299 ++frames; |
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300 while (SDL_PollEvent (&event)) { |
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301 switch (event.type) { |
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302 case SDL_MOUSEBUTTONDOWN: |
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303 SDL_WarpMouse (screen->w / 2, screen->h / 2); |
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304 break; |
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305 case SDL_KEYDOWN: |
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306 /* Any keypress quits the app... */ |
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307 case SDL_QUIT: |
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308 done = 1; |
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309 break; |
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310 default: |
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311 break; |
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312 } |
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313 } |
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314 MoveSprites (screen, background); |
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315 } |
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316 SDL_FreeSurface (sprite); |
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317 free (mem); |
0 | 318 |
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319 /* Print out some timing information */ |
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320 now = SDL_GetTicks (); |
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321 if (now > then) { |
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322 printf ("%2.2f frames per second\n", |
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323 ((double) frames * 1000) / (now - then)); |
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324 } |
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325 SDL_Quit (); |
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326 return (0); |
0 | 327 } |