Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_cgxmodes.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Utilities for getting and setting the X display mode */ | |
25 | |
26 #include "SDL_timer.h" | |
27 #include "SDL_events.h" | |
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28 #include "../../events/SDL_events_c.h" |
0 | 29 #include "SDL_cgxvideo.h" |
30 #include "SDL_cgxwm_c.h" | |
31 #include "SDL_cgxmodes_c.h" | |
32 | |
33 #define CGX_DEBUG | |
34 | |
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35 static void |
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36 set_best_resolution (_THIS, int width, int height) |
0 | 37 { |
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38 Uint32 idok; |
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39 int depth = 8; |
0 | 40 |
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41 if (SDL_Display) |
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42 depth = |
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43 GetCyberMapAttr (SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH); |
0 | 44 |
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45 idok = BestCModeIDTags (CYBRBIDTG_NominalWidth, width, |
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46 CYBRBIDTG_NominalHeight, height, |
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47 CYBRBIDTG_Depth, depth, TAG_DONE); |
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48 |
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49 if (idok != INVALID_ID) { |
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50 if (SDL_Display) { |
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51 if (currently_fullscreen) |
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52 CloseScreen (SDL_Display); |
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53 else |
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54 UnlockPubScreen (NULL, SDL_Display); |
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55 } |
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56 SDL_Display = GFX_Display = |
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57 OpenScreenTags (NULL, SA_Width, width, SA_Height, height, |
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58 SA_Depth, depth, SA_DisplayID, idok, |
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59 SA_ShowTitle, FALSE, TAG_DONE); |
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60 } |
0 | 61 } |
62 | |
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63 static void |
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64 get_real_resolution (_THIS, int *w, int *h) |
0 | 65 { |
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66 *w = /*SDL_Display->Width */ SDL_Window->Width - SDL_Window->BorderLeft - |
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67 SDL_Window->BorderRight; |
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68 *h = /*SDL_Display->Height */ SDL_Window->Height - |
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69 SDL_Window->BorderBottom - SDL_Window->BorderTop; |
0 | 70 } |
71 | |
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72 static void |
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73 move_cursor_to (_THIS, int x, int y) |
21
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74 { |
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75 /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */ |
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76 |
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77 /* DA FARE! */ |
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78 } |
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79 |
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80 static void |
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81 add_visual (_THIS, int depth, int class) |
0 | 82 { |
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83 Uint32 tID; |
0 | 84 |
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85 tID = BestCModeIDTags (CYBRBIDTG_Depth, depth, |
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86 CYBRBIDTG_NominalWidth, 640, |
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87 CYBRBIDTG_NominalHeight, 480, TAG_DONE); |
0 | 88 |
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89 if (tID != INVALID_ID) { |
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90 int n = this->hidden->nvisuals; |
0 | 91 |
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92 this->hidden->visuals[n].depth = depth; |
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93 this->hidden->visuals[n].visual = tID; |
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94 this->hidden->visuals[n].bpp = GetCyberIDAttr (CYBRIDATTR_BPPIX, tID); |
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95 this->hidden->nvisuals++; |
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96 } |
0 | 97 } |
98 | |
99 #define TrueColor 1 | |
100 #define PseudoColor 2 | |
101 | |
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102 int |
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103 CGX_GetVideoModes (_THIS) |
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105 int i; | |
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106 ULONG nextid; |
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107 int nmodes = 0; |
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108 |
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109 SDL_modelist = NULL; |
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110 |
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111 nextid = NextDisplayInfo (INVALID_ID); |
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113 while (nextid != INVALID_ID) { |
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114 if (IsCyberModeID (nextid)) { |
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115 DisplayInfoHandle h; |
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117 if (h = FindDisplayInfo (nextid)) { |
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118 struct DimensionInfo info; |
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120 if (GetDisplayInfoData |
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121 (h, (char *) &info, sizeof (struct DimensionInfo), |
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122 DTAG_DIMS, NULL)) { |
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123 int ok = 0; |
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125 for (i = 0; i < nmodes; i++) { |
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126 if (SDL_modelist[i]->w == (info.Nominal.MaxX + 1) |
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127 && SDL_modelist[i]->h == (info.Nominal.MaxY + 1)) |
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128 ok = 1; |
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129 } |
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131 if (!ok) { |
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132 nmodes++; |
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134 SDL_modelist = |
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135 (SDL_Rect **) SDL_realloc (SDL_modelist, |
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136 (nmodes + |
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137 1) * |
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138 sizeof (SDL_Rect *)); |
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139 SDL_modelist[nmodes] = NULL; |
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141 if (SDL_modelist) { |
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142 SDL_modelist[nmodes - 1] = (SDL_Rect *) |
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143 SDL_malloc (sizeof (SDL_Rect)); |
0 | 144 |
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145 if (SDL_modelist[nmodes - 1] == NULL) |
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146 break; |
0 | 147 |
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148 SDL_modelist[nmodes - 1]->x = 0; |
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149 SDL_modelist[nmodes - 1]->y = 0; |
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150 SDL_modelist[nmodes - 1]->w = |
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151 info.Nominal.MaxX + 1; |
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152 SDL_modelist[nmodes - 1]->h = |
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153 info.Nominal.MaxY + 1; |
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154 } |
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155 } |
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156 } |
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157 } |
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158 } |
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159 nextid = NextDisplayInfo (nextid); |
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160 } |
0 | 161 |
162 | |
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163 this->hidden->nvisuals = 0; |
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164 /* Search for the visuals in deepest-first order, so that the first |
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165 will be the richest one */ |
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166 add_visual (this, 32, TrueColor); |
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167 add_visual (this, 24, TrueColor); |
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168 add_visual (this, 16, TrueColor); |
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169 add_visual (this, 15, TrueColor); |
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170 add_visual (this, 8, PseudoColor); |
0 | 171 |
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172 if (this->hidden->nvisuals == 0) { |
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173 SDL_SetError ("Found no sufficiently capable CGX visuals"); |
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174 return -1; |
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175 } |
0 | 176 |
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177 if (SDL_modelist == NULL) { |
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178 SDL_modelist = |
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179 (SDL_Rect **) SDL_malloc ((1 + 1) * sizeof (SDL_Rect *)); |
0 | 180 i = 0; |
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181 if (SDL_modelist) { |
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182 SDL_modelist[i] = (SDL_Rect *) SDL_malloc (sizeof (SDL_Rect)); |
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183 if (SDL_modelist[i]) { |
0 | 184 SDL_modelist[i]->x = 0; |
185 SDL_modelist[i]->y = 0; | |
186 SDL_modelist[i]->w = SDL_Display->Width; | |
187 SDL_modelist[i]->h = SDL_Display->Height; | |
188 ++i; | |
189 } | |
190 SDL_modelist[i] = NULL; | |
191 } | |
192 } | |
193 | |
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194 D (if (SDL_modelist) { |
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195 bug ("CGX video mode list: (%ld)\n", nmodes); |
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196 for (i = 0; SDL_modelist[i]; ++i) { |
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197 bug ("\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h);} |
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198 } |
0 | 199 ); |
200 | |
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201 D ( { |
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202 bug ("CGX visuals list: (%ld)\n", this->hidden->nvisuals); |
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203 for (i = 0; i < this->hidden->nvisuals; i++) |
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204 bug ("\t%lx - depth: %ld bpp: %ld\n", |
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205 this->hidden->visuals[i].visual, |
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206 this->hidden->visuals[i].depth, this->hidden->visuals[i].bpp);} |
0 | 207 ); |
208 return 0; | |
209 } | |
210 | |
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211 int |
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212 CGX_SupportedVisual (_THIS, SDL_PixelFormat * format) |
0 | 213 { |
214 int i; | |
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215 for (i = 0; i < this->hidden->nvisuals; i++) { |
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216 if (this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp |
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217 return 1; |
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218 } |
0 | 219 return 0; |
220 } | |
221 | |
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222 SDL_Rect ** |
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223 CGX_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) |
0 | 224 { |
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225 if (CGX_SupportedVisual (this, format)) { |
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226 if (flags & SDL_FULLSCREEN) { |
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227 return (SDL_modelist); |
0 | 228 } else { |
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229 return ((SDL_Rect **) - 1); |
0 | 230 } |
231 } else { | |
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232 return ((SDL_Rect **) 0); |
0 | 233 } |
234 } | |
235 | |
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236 void |
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237 CGX_FreeVideoModes (_THIS) |
0 | 238 { |
239 int i; | |
240 | |
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241 if (SDL_modelist) { |
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242 for (i = 0; SDL_modelist[i]; ++i) { |
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243 SDL_free (SDL_modelist[i]); |
0 | 244 } |
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245 SDL_free (SDL_modelist); |
0 | 246 SDL_modelist = NULL; |
247 } | |
248 } | |
249 | |
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250 int |
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251 CGX_ResizeFullScreen (_THIS) |
0 | 252 { |
253 int x, y; | |
254 int real_w, real_h; | |
255 | |
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256 if (currently_fullscreen) { |
0 | 257 /* Per ora non faccio nulla qui */ |
258 } | |
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259 return (1); |
0 | 260 } |
261 | |
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262 void |
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263 _QueueEnterFullScreen (_THIS) |
0 | 264 { |
265 } | |
266 | |
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267 int |
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268 CGX_EnterFullScreen (_THIS) |
0 | 269 { |
270 int okay; | |
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271 Uint32 saved_flags; |
0 | 272 |
273 okay = 1; | |
255
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274 saved_flags = this->screen->flags; |
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275 |
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276 if (!currently_fullscreen) { |
0 | 277 int real_w, real_h; |
278 | |
279 /* Map the fullscreen window to blank the screen */ | |
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280 get_real_resolution (this, &real_w, &real_h); |
255
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281 |
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282 CGX_DestroyWindow (this, this->screen); |
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283 set_best_resolution (this, real_w, real_h); |
0 | 284 |
285 currently_fullscreen = 1; | |
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286 this->screen->flags = saved_flags; |
0 | 287 |
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288 CGX_CreateWindow (this, this->screen, real_w, real_h, |
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289 GetCyberMapAttr (SDL_Display->RastPort.BitMap, |
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290 CYBRMATTR_DEPTH), |
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291 this->screen->flags); |
0 | 292 |
293 /* Set the new resolution */ | |
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294 okay = CGX_ResizeFullScreen (this); |
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295 if (!okay) { |
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296 CGX_LeaveFullScreen (this); |
0 | 297 } |
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298 /* Set the colormap */ |
0 | 299 /* |
300 if ( SDL_XColorMap ) { | |
301 XInstallColormap(SDL_Display, SDL_XColorMap); | |
302 } | |
303 */ | |
255
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Updated Amiga port by Gabriele Greco
Sam Lantinga <slouken@libsdl.org>
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304 } |
0 | 305 // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN); |
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306 return (okay); |
0 | 307 } |
308 | |
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309 int |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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310 CGX_LeaveFullScreen (_THIS) |
0 | 311 { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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312 if (currently_fullscreen) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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313 int width, height; |
782fd950bd46
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Sam Lantinga <slouken@libsdl.org>
parents:
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314 if (SDL_Window) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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315 CloseWindow (SDL_Window); |
782fd950bd46
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Sam Lantinga <slouken@libsdl.org>
parents:
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316 SDL_Window = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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317 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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318 CloseScreen (SDL_Display); |
0 | 319 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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320 GFX_Display = SDL_Display = LockPubScreen (NULL); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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321 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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322 currently_fullscreen = 0; |
0 | 323 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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324 CGX_CreateWindow (this, this->screen, this->screen->w, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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325 this->screen->h, |
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326 GetCyberMapAttr (SDL_Display->RastPort.BitMap, |
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Sam Lantinga <slouken@libsdl.org>
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327 CYBRMATTR_DEPTH), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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328 this->screen->flags); |
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Sam Lantinga <slouken@libsdl.org>
parents:
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329 CGX_ResizeImage (this, this->screen, 0L); |
0 | 330 } |
331 | |
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332 return (0); |
0 | 333 } |
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334 |
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335 /* vi: set ts=4 sw=4 expandtab: */ |