Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_blit_h | |
25 #define _SDL_blit_h | |
26 | |
27 #include "SDL_endian.h" | |
28 | |
29 /* The structure passed to the low level blit functions */ | |
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30 typedef struct |
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31 { |
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32 Uint8 *s_pixels; |
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33 int s_width; |
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34 int s_height; |
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35 int s_skip; |
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36 Uint8 *d_pixels; |
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37 int d_width; |
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38 int d_height; |
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39 int d_skip; |
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40 void *aux_data; |
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41 SDL_PixelFormat *src; |
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42 Uint8 *table; |
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43 SDL_PixelFormat *dst; |
0 | 44 } SDL_BlitInfo; |
45 | |
46 /* The type definition for the low level blit functions */ | |
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47 typedef void (*SDL_loblit) (SDL_BlitInfo * info); |
0 | 48 |
49 /* This is the private info structure for software accelerated blits */ | |
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50 struct private_swaccel |
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51 { |
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52 SDL_loblit blit; |
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53 void *aux_data; |
0 | 54 }; |
55 | |
56 /* Blit mapping definition */ | |
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57 typedef struct SDL_BlitMap |
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58 { |
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59 SDL_Surface *dst; |
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60 int identity; |
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61 Uint8 *table; |
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62 SDL_blit hw_blit; |
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63 SDL_blit sw_blit; |
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64 struct private_hwaccel *hw_data; |
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65 struct private_swaccel *sw_data; |
0 | 66 |
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67 /* the version count matches the destination; mismatch indicates |
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68 an invalid mapping */ |
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69 unsigned int format_version; |
0 | 70 } SDL_BlitMap; |
71 | |
72 | |
73 /* Functions found in SDL_blit.c */ | |
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74 extern int SDL_CalculateBlit (SDL_Surface * surface); |
0 | 75 |
76 /* Functions found in SDL_blit_{0,1,N,A}.c */ | |
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77 extern SDL_loblit SDL_CalculateBlit0 (SDL_Surface * surface, int complex); |
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78 extern SDL_loblit SDL_CalculateBlit1 (SDL_Surface * surface, int complex); |
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79 extern SDL_loblit SDL_CalculateBlitN (SDL_Surface * surface, int complex); |
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80 extern SDL_loblit SDL_CalculateAlphaBlit (SDL_Surface * surface, int complex); |
0 | 81 |
82 /* | |
83 * Useful macros for blitting routines | |
84 */ | |
85 | |
86 #define FORMAT_EQUAL(A, B) \ | |
87 ((A)->BitsPerPixel == (B)->BitsPerPixel \ | |
88 && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask)) | |
89 | |
90 /* Load pixel of the specified format from a buffer and get its R-G-B values */ | |
91 /* FIXME: rescale values to 0..255 here? */ | |
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92 #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \ |
0 | 93 { \ |
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94 r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \ |
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95 g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \ |
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96 b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \ |
0 | 97 } |
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98 #define RGB_FROM_RGB565(Pixel, r, g, b) \ |
0 | 99 { \ |
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100 r = (((Pixel&0xF800)>>11)<<3); \ |
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101 g = (((Pixel&0x07E0)>>5)<<2); \ |
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102 b = ((Pixel&0x001F)<<3); \ |
0 | 103 } |
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104 #define RGB_FROM_RGB555(Pixel, r, g, b) \ |
0 | 105 { \ |
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106 r = (((Pixel&0x7C00)>>10)<<3); \ |
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107 g = (((Pixel&0x03E0)>>5)<<3); \ |
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108 b = ((Pixel&0x001F)<<3); \ |
0 | 109 } |
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110 #define RGB_FROM_RGB888(Pixel, r, g, b) \ |
0 | 111 { \ |
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112 r = ((Pixel&0xFF0000)>>16); \ |
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113 g = ((Pixel&0xFF00)>>8); \ |
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114 b = (Pixel&0xFF); \ |
0 | 115 } |
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116 #define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \ |
0 | 117 do { \ |
118 switch (bpp) { \ | |
119 case 2: \ | |
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120 Pixel = *((Uint16 *)(buf)); \ |
0 | 121 break; \ |
122 \ | |
123 case 3: { \ | |
124 Uint8 *B = (Uint8 *)(buf); \ | |
125 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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126 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ |
0 | 127 } else { \ |
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128 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ |
0 | 129 } \ |
130 } \ | |
131 break; \ | |
132 \ | |
133 case 4: \ | |
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134 Pixel = *((Uint32 *)(buf)); \ |
0 | 135 break; \ |
136 \ | |
137 default: \ | |
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138 Pixel = 0; /* appease gcc */ \ |
0 | 139 break; \ |
140 } \ | |
141 } while(0) | |
142 | |
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143 #define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \ |
0 | 144 do { \ |
145 switch (bpp) { \ | |
146 case 2: \ | |
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147 Pixel = *((Uint16 *)(buf)); \ |
0 | 148 break; \ |
149 \ | |
150 case 3: { \ | |
151 Uint8 *B = (Uint8 *)buf; \ | |
152 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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153 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ |
0 | 154 } else { \ |
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155 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ |
0 | 156 } \ |
157 } \ | |
158 break; \ | |
159 \ | |
160 case 4: \ | |
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161 Pixel = *((Uint32 *)(buf)); \ |
0 | 162 break; \ |
163 \ | |
164 default: \ | |
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165 Pixel = 0; /* prevent gcc from complaining */ \ |
0 | 166 break; \ |
167 } \ | |
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168 RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ |
0 | 169 } while(0) |
170 | |
171 /* Assemble R-G-B values into a specified pixel format and store them */ | |
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172 #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \ |
0 | 173 { \ |
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174 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ |
0 | 175 ((g>>fmt->Gloss)<<fmt->Gshift)| \ |
176 ((b>>fmt->Bloss)<<fmt->Bshift); \ | |
177 } | |
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178 #define RGB565_FROM_RGB(Pixel, r, g, b) \ |
0 | 179 { \ |
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180 Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \ |
0 | 181 } |
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182 #define RGB555_FROM_RGB(Pixel, r, g, b) \ |
0 | 183 { \ |
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184 Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \ |
0 | 185 } |
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186 #define RGB888_FROM_RGB(Pixel, r, g, b) \ |
0 | 187 { \ |
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188 Pixel = (r<<16)|(g<<8)|b; \ |
0 | 189 } |
190 #define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \ | |
191 { \ | |
192 switch (bpp) { \ | |
193 case 2: { \ | |
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194 Uint16 Pixel; \ |
0 | 195 \ |
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196 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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197 *((Uint16 *)(buf)) = Pixel; \ |
0 | 198 } \ |
199 break; \ | |
200 \ | |
201 case 3: { \ | |
202 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
203 *((buf)+fmt->Rshift/8) = r; \ | |
204 *((buf)+fmt->Gshift/8) = g; \ | |
205 *((buf)+fmt->Bshift/8) = b; \ | |
206 } else { \ | |
207 *((buf)+2-fmt->Rshift/8) = r; \ | |
208 *((buf)+2-fmt->Gshift/8) = g; \ | |
209 *((buf)+2-fmt->Bshift/8) = b; \ | |
210 } \ | |
211 } \ | |
212 break; \ | |
213 \ | |
214 case 4: { \ | |
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215 Uint32 Pixel; \ |
0 | 216 \ |
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217 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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218 *((Uint32 *)(buf)) = Pixel; \ |
0 | 219 } \ |
220 break; \ | |
221 } \ | |
222 } | |
223 #define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask) \ | |
224 { \ | |
225 switch (bpp) { \ | |
226 case 2: { \ | |
227 Uint16 *bufp; \ | |
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228 Uint16 Pixel; \ |
0 | 229 \ |
230 bufp = (Uint16 *)buf; \ | |
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231 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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232 *bufp = Pixel | (*bufp & Amask); \ |
0 | 233 } \ |
234 break; \ | |
235 \ | |
236 case 3: { \ | |
237 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
238 *((buf)+fmt->Rshift/8) = r; \ | |
239 *((buf)+fmt->Gshift/8) = g; \ | |
240 *((buf)+fmt->Bshift/8) = b; \ | |
241 } else { \ | |
242 *((buf)+2-fmt->Rshift/8) = r; \ | |
243 *((buf)+2-fmt->Gshift/8) = g; \ | |
244 *((buf)+2-fmt->Bshift/8) = b; \ | |
245 } \ | |
246 } \ | |
247 break; \ | |
248 \ | |
249 case 4: { \ | |
250 Uint32 *bufp; \ | |
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251 Uint32 Pixel; \ |
0 | 252 \ |
253 bufp = (Uint32 *)buf; \ | |
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254 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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255 *bufp = Pixel | (*bufp & Amask); \ |
0 | 256 } \ |
257 break; \ | |
258 } \ | |
259 } | |
260 | |
261 /* FIXME: Should we rescale alpha into 0..255 here? */ | |
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262 #define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \ |
0 | 263 { \ |
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264 r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \ |
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265 g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \ |
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266 b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \ |
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267 a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \ |
0 | 268 } |
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269 #define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \ |
0 | 270 { \ |
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271 r = (Pixel&fmt->Rmask)>>fmt->Rshift; \ |
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272 g = (Pixel&fmt->Gmask)>>fmt->Gshift; \ |
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273 b = (Pixel&fmt->Bmask)>>fmt->Bshift; \ |
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274 a = (Pixel&fmt->Amask)>>fmt->Ashift; \ |
0 | 275 } |
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276 #define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \ |
0 | 277 { \ |
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278 r = (Pixel>>24); \ |
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279 g = ((Pixel>>16)&0xFF); \ |
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280 b = ((Pixel>>8)&0xFF); \ |
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281 a = (Pixel&0xFF); \ |
0 | 282 } |
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283 #define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \ |
0 | 284 { \ |
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285 r = ((Pixel>>16)&0xFF); \ |
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286 g = ((Pixel>>8)&0xFF); \ |
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287 b = (Pixel&0xFF); \ |
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288 a = (Pixel>>24); \ |
0 | 289 } |
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290 #define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \ |
0 | 291 { \ |
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292 r = (Pixel&0xFF); \ |
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293 g = ((Pixel>>8)&0xFF); \ |
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294 b = ((Pixel>>16)&0xFF); \ |
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295 a = (Pixel>>24); \ |
0 | 296 } |
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297 #define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \ |
0 | 298 do { \ |
299 switch (bpp) { \ | |
300 case 2: \ | |
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301 Pixel = *((Uint16 *)(buf)); \ |
0 | 302 break; \ |
303 \ | |
304 case 3: {/* FIXME: broken code (no alpha) */ \ | |
305 Uint8 *b = (Uint8 *)buf; \ | |
306 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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307 Pixel = b[0] + (b[1] << 8) + (b[2] << 16); \ |
0 | 308 } else { \ |
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309 Pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \ |
0 | 310 } \ |
311 } \ | |
312 break; \ | |
313 \ | |
314 case 4: \ | |
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315 Pixel = *((Uint32 *)(buf)); \ |
0 | 316 break; \ |
317 \ | |
318 default: \ | |
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319 Pixel = 0; /* stop gcc complaints */ \ |
0 | 320 break; \ |
321 } \ | |
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322 RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ |
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323 Pixel &= ~fmt->Amask; \ |
0 | 324 } while(0) |
325 | |
326 /* FIXME: this isn't correct, especially for Alpha (maximum != 255) */ | |
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327 #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \ |
0 | 328 { \ |
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329 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ |
0 | 330 ((g>>fmt->Gloss)<<fmt->Gshift)| \ |
331 ((b>>fmt->Bloss)<<fmt->Bshift)| \ | |
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332 ((a>>fmt->Aloss)<<fmt->Ashift); \ |
0 | 333 } |
334 #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \ | |
335 { \ | |
336 switch (bpp) { \ | |
337 case 2: { \ | |
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338 Uint16 Pixel; \ |
0 | 339 \ |
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340 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \ |
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341 *((Uint16 *)(buf)) = Pixel; \ |
0 | 342 } \ |
343 break; \ | |
344 \ | |
345 case 3: { /* FIXME: broken code (no alpha) */ \ | |
346 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
347 *((buf)+fmt->Rshift/8) = r; \ | |
348 *((buf)+fmt->Gshift/8) = g; \ | |
349 *((buf)+fmt->Bshift/8) = b; \ | |
350 } else { \ | |
351 *((buf)+2-fmt->Rshift/8) = r; \ | |
352 *((buf)+2-fmt->Gshift/8) = g; \ | |
353 *((buf)+2-fmt->Bshift/8) = b; \ | |
354 } \ | |
355 } \ | |
356 break; \ | |
357 \ | |
358 case 4: { \ | |
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359 Uint32 Pixel; \ |
0 | 360 \ |
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361 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \ |
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362 *((Uint32 *)(buf)) = Pixel; \ |
0 | 363 } \ |
364 break; \ | |
365 } \ | |
366 } | |
367 | |
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368 /* Blend the RGB values of two Pixels based on a source alpha value */ |
0 | 369 #define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \ |
370 do { \ | |
371 dR = (((sR-dR)*(A))>>8)+dR; \ | |
372 dG = (((sG-dG)*(A))>>8)+dG; \ | |
373 dB = (((sB-dB)*(A))>>8)+dB; \ | |
374 } while(0) | |
375 | |
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376 /* Blend the RGB values of two Pixels based on a source alpha value */ |
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377 #define ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB) \ |
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378 do { \ |
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379 unsigned tR, tG, tB, tA; \ |
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380 tA = 255 - sA; \ |
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381 tR = 1 + (sR * sA) + (dR * tA); \ |
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382 dR = (tR + (tR >> 8)) >> 8; \ |
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383 tG = 1 + (sG * sA) + (dG * tA); \ |
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384 dG = (tG + (tG >> 8)) >> 8; \ |
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385 tB = 1 + (sB * sA) + (dB * tA); \ |
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386 dB = (tB + (tB >> 8)) >> 8; \ |
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387 } while(0) |
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388 |
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389 |
0 | 390 /* This is a very useful loop for optimizing blitters */ |
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391 #if defined(_MSC_VER) && (_MSC_VER == 1300) |
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392 /* There's a bug in the Visual C++ 7 optimizer when compiling this code */ |
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393 #else |
0 | 394 #define USE_DUFFS_LOOP |
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395 #endif |
0 | 396 #ifdef USE_DUFFS_LOOP |
397 | |
398 /* 8-times unrolled loop */ | |
399 #define DUFFS_LOOP8(pixel_copy_increment, width) \ | |
400 { int n = (width+7)/8; \ | |
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401 switch (width & 7) { \ |
0 | 402 case 0: do { pixel_copy_increment; \ |
403 case 7: pixel_copy_increment; \ | |
404 case 6: pixel_copy_increment; \ | |
405 case 5: pixel_copy_increment; \ | |
406 case 4: pixel_copy_increment; \ | |
407 case 3: pixel_copy_increment; \ | |
408 case 2: pixel_copy_increment; \ | |
409 case 1: pixel_copy_increment; \ | |
410 } while ( --n > 0 ); \ | |
411 } \ | |
412 } | |
413 | |
414 /* 4-times unrolled loop */ | |
415 #define DUFFS_LOOP4(pixel_copy_increment, width) \ | |
416 { int n = (width+3)/4; \ | |
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417 switch (width & 3) { \ |
0 | 418 case 0: do { pixel_copy_increment; \ |
419 case 3: pixel_copy_increment; \ | |
420 case 2: pixel_copy_increment; \ | |
421 case 1: pixel_copy_increment; \ | |
422 } while ( --n > 0 ); \ | |
423 } \ | |
424 } | |
425 | |
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426 /* 2 - times unrolled loop */ |
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427 #define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \ |
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428 double_pixel_copy_increment, width) \ |
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429 { int n, w = width; \ |
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430 if( w & 1 ) { \ |
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431 pixel_copy_increment; \ |
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432 w--; \ |
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433 } \ |
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434 if ( w > 0 ) { \ |
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435 n = ( w + 2) / 4; \ |
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436 switch( w & 2 ) { \ |
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437 case 0: do { double_pixel_copy_increment; \ |
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438 case 2: double_pixel_copy_increment; \ |
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439 } while ( --n > 0 ); \ |
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440 } \ |
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441 } \ |
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442 } |
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443 |
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444 /* 2 - times unrolled loop 4 pixels */ |
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445 #define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \ |
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446 double_pixel_copy_increment, \ |
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447 quatro_pixel_copy_increment, width) \ |
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448 { int n, w = width; \ |
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449 if(w & 1) { \ |
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450 pixel_copy_increment; \ |
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451 w--; \ |
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452 } \ |
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453 if(w & 2) { \ |
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454 double_pixel_copy_increment; \ |
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455 w -= 2; \ |
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456 } \ |
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457 if ( w > 0 ) { \ |
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458 n = ( w + 7 ) / 8; \ |
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459 switch( w & 4 ) { \ |
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460 case 0: do { quatro_pixel_copy_increment; \ |
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461 case 4: quatro_pixel_copy_increment; \ |
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462 } while ( --n > 0 ); \ |
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463 } \ |
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464 } \ |
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465 } |
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466 |
0 | 467 /* Use the 8-times version of the loop by default */ |
468 #define DUFFS_LOOP(pixel_copy_increment, width) \ | |
469 DUFFS_LOOP8(pixel_copy_increment, width) | |
470 | |
471 #else | |
472 | |
473 /* Don't use Duff's device to unroll loops */ | |
689
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474 #define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \ |
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475 double_pixel_copy_increment, width) \ |
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476 { int n = width; \ |
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477 if( n & 1 ) { \ |
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478 pixel_copy_increment; \ |
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479 n--; \ |
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480 } \ |
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481 n=n>>1; \ |
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482 for(; n > 0; --n) { \ |
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483 double_pixel_copy_increment; \ |
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484 } \ |
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485 } |
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486 |
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487 /* Don't use Duff's device to unroll loops */ |
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488 #define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \ |
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489 double_pixel_copy_increment, \ |
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490 quatro_pixel_copy_increment, width) \ |
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491 { int n = width; \ |
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492 if(n & 1) { \ |
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493 pixel_copy_increment; \ |
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494 n--; \ |
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495 } \ |
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496 if(n & 2) { \ |
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497 double_pixel_copy_increment; \ |
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498 n -= 2; \ |
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499 } \ |
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500 n=n>>2; \ |
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501 for(; n > 0; --n) { \ |
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502 quatro_pixel_copy_increment; \ |
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503 } \ |
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504 } |
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505 |
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506 /* Don't use Duff's device to unroll loops */ |
0 | 507 #define DUFFS_LOOP(pixel_copy_increment, width) \ |
508 { int n; \ | |
509 for ( n=width; n > 0; --n ) { \ | |
510 pixel_copy_increment; \ | |
511 } \ | |
512 } | |
513 #define DUFFS_LOOP8(pixel_copy_increment, width) \ | |
514 DUFFS_LOOP(pixel_copy_increment, width) | |
515 #define DUFFS_LOOP4(pixel_copy_increment, width) \ | |
516 DUFFS_LOOP(pixel_copy_increment, width) | |
517 | |
518 #endif /* USE_DUFFS_LOOP */ | |
519 | |
520 /* Prevent Visual C++ 6.0 from printing out stupid warnings */ | |
521 #if defined(_MSC_VER) && (_MSC_VER >= 600) | |
522 #pragma warning(disable: 4550) | |
523 #endif | |
524 | |
525 #endif /* _SDL_blit_h */ | |
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526 /* vi: set ts=4 sw=4 expandtab: */ |