annotate src/thread/SDL_thread.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents 14717b52abc0
children 4da1ee79c9af
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* System independent thread management routines for SDL */
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25
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26 #include "SDL_mutex.h"
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27 #include "SDL_thread.h"
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28 #include "SDL_thread_c.h"
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29 #include "SDL_systhread.h"
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30
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31 #define ARRAY_CHUNKSIZE 32
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32 /* The array of threads currently active in the application
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33 (except the main thread)
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34 The manipulation of an array here is safer than using a linked list.
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35 */
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36 static int SDL_maxthreads = 0;
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37 static int SDL_numthreads = 0;
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38 static SDL_Thread **SDL_Threads = NULL;
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39 static SDL_mutex *thread_lock = NULL;
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40
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41 int
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42 SDL_ThreadsInit (void)
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43 {
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44 int retval;
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45
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46 retval = 0;
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47 thread_lock = SDL_CreateMutex ();
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48 if (thread_lock == NULL) {
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49 retval = -1;
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50 }
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51 return (retval);
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52 }
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53
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54 /* This should never be called...
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55 If this is called by SDL_Quit(), we don't know whether or not we should
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56 clean up threads here. If any threads are still running after this call,
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57 they will no longer have access to any per-thread data.
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58 */
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59 void
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60 SDL_ThreadsQuit (void)
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61 {
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62 SDL_mutex *mutex;
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63
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64 mutex = thread_lock;
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65 thread_lock = NULL;
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66 if (mutex != NULL) {
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67 SDL_DestroyMutex (mutex);
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68 }
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69 }
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70
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71 /* Routines for manipulating the thread list */
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72 static void
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73 SDL_AddThread (SDL_Thread * thread)
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74 {
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75 /* WARNING:
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76 If the very first threads are created simultaneously, then
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77 there could be a race condition causing memory corruption.
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78 In practice, this isn't a problem because by definition there
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79 is only one thread running the first time this is called.
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80 */
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81 if (!thread_lock) {
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82 if (SDL_ThreadsInit () < 0) {
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83 return;
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84 }
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85 }
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86 SDL_mutexP (thread_lock);
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87
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88 /* Expand the list of threads, if necessary */
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89 #ifdef DEBUG_THREADS
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90 printf ("Adding thread (%d already - %d max)\n",
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91 SDL_numthreads, SDL_maxthreads);
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92 #endif
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93 if (SDL_numthreads == SDL_maxthreads) {
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94 SDL_Thread **threads;
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95 threads = (SDL_Thread **) SDL_realloc (SDL_Threads,
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96 (SDL_maxthreads +
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97 ARRAY_CHUNKSIZE) *
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98 (sizeof *threads));
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99 if (threads == NULL) {
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100 SDL_OutOfMemory ();
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101 goto done;
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102 }
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103 SDL_maxthreads += ARRAY_CHUNKSIZE;
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104 SDL_Threads = threads;
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105 }
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106 SDL_Threads[SDL_numthreads++] = thread;
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107 done:
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108 SDL_mutexV (thread_lock);
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109 }
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110
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111 static void
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112 SDL_DelThread (SDL_Thread * thread)
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113 {
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114 int i;
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115
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116 if (!thread_lock) {
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117 return;
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118 }
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119 SDL_mutexP (thread_lock);
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120 for (i = 0; i < SDL_numthreads; ++i) {
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121 if (thread == SDL_Threads[i]) {
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122 break;
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123 }
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124 }
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125 if (i < SDL_numthreads) {
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126 if (--SDL_numthreads > 0) {
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127 while (i < SDL_numthreads) {
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128 SDL_Threads[i] = SDL_Threads[i + 1];
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129 ++i;
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130 }
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131 } else {
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132 SDL_maxthreads = 0;
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133 SDL_free (SDL_Threads);
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134 SDL_Threads = NULL;
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135 }
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136 #ifdef DEBUG_THREADS
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137 printf ("Deleting thread (%d left - %d max)\n",
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138 SDL_numthreads, SDL_maxthreads);
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139 #endif
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140 }
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141 SDL_mutexV (thread_lock);
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142
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143 if (SDL_Threads == NULL) {
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144 SDL_ThreadsQuit ();
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145 }
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146 }
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147
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148 /* The default (non-thread-safe) global error variable */
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149 static SDL_error SDL_global_error;
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150
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151 /* Routine to get the thread-specific error variable */
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152 SDL_error *
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153 SDL_GetErrBuf (void)
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154 {
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155 SDL_error *errbuf;
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156
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157 errbuf = &SDL_global_error;
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158 if (SDL_Threads) {
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159 int i;
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160 Uint32 this_thread;
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161
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162 this_thread = SDL_ThreadID ();
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163 SDL_mutexP (thread_lock);
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164 for (i = 0; i < SDL_numthreads; ++i) {
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165 if (this_thread == SDL_Threads[i]->threadid) {
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166 errbuf = &SDL_Threads[i]->errbuf;
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167 break;
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168 }
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169 }
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170 SDL_mutexV (thread_lock);
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171 }
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172 return (errbuf);
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173 }
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174
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175
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176 /* Arguments and callback to setup and run the user thread function */
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177 typedef struct
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178 {
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179 int (SDLCALL * func) (void *);
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180 void *data;
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181 SDL_Thread *info;
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182 SDL_sem *wait;
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183 } thread_args;
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184
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185 void
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186 SDL_RunThread (void *data)
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187 {
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188 thread_args *args;
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189 int (SDLCALL * userfunc) (void *);
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190 void *userdata;
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191 int *statusloc;
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192
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193 /* Perform any system-dependent setup
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194 - this function cannot fail, and cannot use SDL_SetError()
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195 */
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196 SDL_SYS_SetupThread ();
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197
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198 /* Get the thread id */
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199 args = (thread_args *) data;
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200 args->info->threadid = SDL_ThreadID ();
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201
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202 /* Figure out what function to run */
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203 userfunc = args->func;
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204 userdata = args->data;
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205 statusloc = &args->info->status;
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206
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207 /* Wake up the parent thread */
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208 SDL_SemPost (args->wait);
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209
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210 /* Run the function */
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211 *statusloc = userfunc (userdata);
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212 }
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213
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214 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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215 #undef SDL_CreateThread
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216 DECLSPEC SDL_Thread *SDLCALL
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217 SDL_CreateThread (int (SDLCALL * fn) (void *), void *data,
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218 pfnSDL_CurrentBeginThread pfnBeginThread,
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219 pfnSDL_CurrentEndThread pfnEndThread)
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220 #else
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221 DECLSPEC SDL_Thread *SDLCALL
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222 SDL_CreateThread (int (SDLCALL * fn) (void *), void *data)
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223 #endif
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224 {
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225 SDL_Thread *thread;
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226 thread_args *args;
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227 int ret;
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228
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229 /* Allocate memory for the thread info structure */
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230 thread = (SDL_Thread *) SDL_malloc (sizeof (*thread));
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231 if (thread == NULL) {
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232 SDL_OutOfMemory ();
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233 return (NULL);
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234 }
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235 SDL_memset (thread, 0, (sizeof *thread));
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236 thread->status = -1;
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237
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238 /* Set up the arguments for the thread */
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239 args = (thread_args *) SDL_malloc (sizeof (*args));
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240 if (args == NULL) {
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241 SDL_OutOfMemory ();
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242 SDL_free (thread);
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243 return (NULL);
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244 }
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245 args->func = fn;
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246 args->data = data;
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247 args->info = thread;
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248 args->wait = SDL_CreateSemaphore (0);
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249 if (args->wait == NULL) {
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250 SDL_free (thread);
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251 SDL_free (args);
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252 return (NULL);
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253 }
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254
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255 /* Add the thread to the list of available threads */
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256 SDL_AddThread (thread);
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257
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258 /* Create the thread and go! */
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259 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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260 ret = SDL_SYS_CreateThread (thread, args, pfnBeginThread, pfnEndThread);
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261 #else
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262 ret = SDL_SYS_CreateThread (thread, args);
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263 #endif
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264 if (ret >= 0) {
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265 /* Wait for the thread function to use arguments */
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266 SDL_SemWait (args->wait);
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267 } else {
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268 /* Oops, failed. Gotta free everything */
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269 SDL_DelThread (thread);
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270 SDL_free (thread);
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271 thread = NULL;
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272 }
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273 SDL_DestroySemaphore (args->wait);
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274 SDL_free (args);
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275
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276 /* Everything is running now */
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277 return (thread);
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278 }
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279
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280 void
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281 SDL_WaitThread (SDL_Thread * thread, int *status)
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282 {
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283 if (thread) {
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284 SDL_SYS_WaitThread (thread);
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285 if (status) {
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286 *status = thread->status;
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287 }
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288 SDL_DelThread (thread);
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289 SDL_free (thread);
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290 }
0
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291 }
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292
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293 Uint32
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294 SDL_GetThreadID (SDL_Thread * thread)
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295 {
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296 Uint32 id;
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297
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298 if (thread) {
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299 id = thread->threadid;
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300 } else {
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301 id = SDL_ThreadID ();
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302 }
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303 return (id);
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304 }
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305
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306 void
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307 SDL_KillThread (SDL_Thread * thread)
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308 {
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309 if (thread) {
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310 SDL_SYS_KillThread (thread);
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311 SDL_WaitThread (thread, NULL);
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312 }
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313 }
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314
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315 /* vi: set ts=4 sw=4 expandtab: */