Mercurial > sdl-ios-xcode
annotate src/events/SDL_mouse.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 23a347cfbed8 |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General mouse handling code for SDL */ | |
25 | |
26 #include "SDL_events.h" | |
27 #include "SDL_events_c.h" | |
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28 #include "../video/SDL_cursor_c.h" |
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29 #include "../video/SDL_sysvideo.h" |
0 | 30 |
31 | |
32 /* These are static for our mouse handling code */ | |
1525 | 33 static Sint16 SDL_MouseX = 0; |
34 static Sint16 SDL_MouseY = 0; | |
0 | 35 static Sint16 SDL_DeltaX = 0; |
36 static Sint16 SDL_DeltaY = 0; | |
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37 static Uint8 SDL_ButtonState = 0; |
0 | 38 |
39 | |
40 /* Public functions */ | |
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41 int |
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42 SDL_MouseInit (void) |
0 | 43 { |
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44 /* The mouse is at (0,0) */ |
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45 SDL_MouseX = 0; |
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46 SDL_MouseY = 0; |
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47 SDL_DeltaX = 0; |
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48 SDL_DeltaY = 0; |
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49 SDL_ButtonState = 0; |
0 | 50 |
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51 /* That's it! */ |
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52 return (0); |
0 | 53 } |
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54 |
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55 void |
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56 SDL_MouseQuit (void) |
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57 { |
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58 } |
0 | 59 |
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60 /* We lost the mouse, so post button up messages for all pressed buttons */ |
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61 void |
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62 SDL_ResetMouse (void) |
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63 { |
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64 Uint8 i; |
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65 for (i = 0; i < sizeof (SDL_ButtonState) * 8; ++i) { |
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66 if (SDL_ButtonState & SDL_BUTTON (i)) { |
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67 SDL_PrivateMouseButton (SDL_RELEASED, i, 0, 0); |
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68 } |
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69 } |
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70 } |
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71 |
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72 Uint8 |
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73 SDL_GetMouseState (int *x, int *y) |
0 | 74 { |
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75 if (x) { |
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76 *x = SDL_MouseX; |
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77 } |
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78 if (y) { |
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79 *y = SDL_MouseY; |
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80 } |
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81 return (SDL_ButtonState); |
0 | 82 } |
83 | |
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84 Uint8 |
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85 SDL_GetRelativeMouseState (int *x, int *y) |
0 | 86 { |
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87 if (x) |
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88 *x = SDL_DeltaX; |
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89 if (y) |
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90 *y = SDL_DeltaY; |
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91 SDL_DeltaX = 0; |
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92 SDL_DeltaY = 0; |
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93 return (SDL_ButtonState); |
0 | 94 } |
95 | |
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96 static void |
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97 ClipOffset (Sint16 * x, Sint16 * y) |
0 | 98 { |
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99 SDL_VideoDevice *_this = SDL_GetVideoDevice (); |
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100 |
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101 /* This clips absolute mouse coordinates when the apparent |
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102 display surface is smaller than the real display surface. |
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103 */ |
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104 if (SDL_VideoSurface->offset) { |
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105 *y -= SDL_VideoSurface->offset / SDL_VideoSurface->pitch; |
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106 *x -= (SDL_VideoSurface->offset % SDL_VideoSurface->pitch) / |
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107 SDL_VideoSurface->format->BytesPerPixel; |
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108 } |
0 | 109 } |
110 | |
111 /* These are global for SDL_eventloop.c */ | |
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112 int |
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113 SDL_PrivateMouseMotion (Uint8 buttonstate, int relative, Sint16 x, Sint16 y) |
0 | 114 { |
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115 SDL_VideoDevice *_this = SDL_GetVideoDevice (); |
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116 int posted; |
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117 Uint16 X, Y; |
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118 Sint16 Xrel; |
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119 Sint16 Yrel; |
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121 /* Don't handle mouse motion if there's no cursor surface */ |
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122 if (SDL_VideoSurface == NULL) { |
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123 return (0); |
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124 } |
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126 /* Default buttonstate is the current one */ |
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127 if (!buttonstate) { |
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128 buttonstate = SDL_ButtonState; |
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129 } |
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131 Xrel = x; |
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132 Yrel = y; |
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133 if (relative) { |
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134 /* Push the cursor around */ |
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135 x = (SDL_MouseX + x); |
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136 y = (SDL_MouseY + y); |
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137 } else { |
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138 /* Do we need to clip {x,y} ? */ |
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139 ClipOffset (&x, &y); |
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140 } |
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142 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */ |
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143 if (x < 0) |
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144 X = 0; |
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145 else if (x >= SDL_VideoSurface->w) |
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146 X = SDL_VideoSurface->w - 1; |
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147 else |
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148 X = (Uint16) x; |
0 | 149 |
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150 if (y < 0) |
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151 Y = 0; |
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152 else if (y >= SDL_VideoSurface->h) |
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153 Y = SDL_VideoSurface->h - 1; |
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154 else |
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155 Y = (Uint16) y; |
0 | 156 |
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157 /* If not relative mode, generate relative motion from clamped X/Y. |
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158 This prevents lots of extraneous large delta relative motion when |
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159 the screen is windowed mode and the mouse is outside the window. |
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160 */ |
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161 if (!relative) { |
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162 Xrel = X - SDL_MouseX; |
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163 Yrel = Y - SDL_MouseY; |
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164 } |
0 | 165 |
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166 /* Drop events that don't change state */ |
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167 if (!Xrel && !Yrel) { |
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168 #if 0 |
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169 printf ("Mouse event didn't change state - dropped!\n"); |
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170 #endif |
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171 return (0); |
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172 } |
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173 |
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174 /* Update internal mouse state */ |
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175 SDL_ButtonState = buttonstate; |
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176 SDL_MouseX = X; |
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177 SDL_MouseY = Y; |
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178 SDL_DeltaX += Xrel; |
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179 SDL_DeltaY += Yrel; |
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180 SDL_MoveCursor (SDL_MouseX, SDL_MouseY); |
0 | 181 |
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182 /* Post the event, if desired */ |
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183 posted = 0; |
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184 if (SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE) { |
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185 SDL_Event event; |
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186 SDL_memset (&event, 0, sizeof (event)); |
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187 event.type = SDL_MOUSEMOTION; |
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188 event.motion.state = buttonstate; |
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189 event.motion.x = X; |
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190 event.motion.y = Y; |
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191 event.motion.xrel = Xrel; |
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192 event.motion.yrel = Yrel; |
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193 if ((SDL_EventOK == NULL) || (*SDL_EventOK) (&event)) { |
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194 posted = 1; |
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195 SDL_PushEvent (&event); |
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196 } |
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197 } |
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198 return (posted); |
0 | 199 } |
200 | |
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201 int |
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202 SDL_PrivateMouseButton (Uint8 state, Uint8 button, Sint16 x, Sint16 y) |
0 | 203 { |
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204 SDL_VideoDevice *_this = SDL_GetVideoDevice (); |
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205 SDL_Event event; |
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206 int posted; |
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207 int move_mouse; |
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208 Uint8 buttonstate; |
0 | 209 |
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210 SDL_memset (&event, 0, sizeof (event)); |
0 | 211 |
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212 /* Check parameters */ |
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213 if (x || y) { |
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214 ClipOffset (&x, &y); |
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215 move_mouse = 1; |
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216 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */ |
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217 if (x < 0) |
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218 x = 0; |
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219 else if (x >= SDL_VideoSurface->w) |
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220 x = SDL_VideoSurface->w - 1; |
0 | 221 |
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222 if (y < 0) |
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223 y = 0; |
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224 else if (y >= SDL_VideoSurface->h) |
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225 y = SDL_VideoSurface->h - 1; |
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226 } else { |
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227 move_mouse = 0; |
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228 } |
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229 if (!x) |
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230 x = SDL_MouseX; |
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231 if (!y) |
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232 y = SDL_MouseY; |
0 | 233 |
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234 /* Figure out which event to perform */ |
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235 buttonstate = SDL_ButtonState; |
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236 switch (state) { |
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237 case SDL_PRESSED: |
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238 event.type = SDL_MOUSEBUTTONDOWN; |
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239 buttonstate |= SDL_BUTTON (button); |
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240 break; |
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241 case SDL_RELEASED: |
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242 event.type = SDL_MOUSEBUTTONUP; |
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243 buttonstate &= ~SDL_BUTTON (button); |
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244 break; |
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245 default: |
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246 /* Invalid state -- bail */ |
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247 return (0); |
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248 } |
0 | 249 |
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250 /* Update internal mouse state */ |
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251 SDL_ButtonState = buttonstate; |
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252 if (move_mouse) { |
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253 SDL_MouseX = x; |
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254 SDL_MouseY = y; |
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255 SDL_MoveCursor (SDL_MouseX, SDL_MouseY); |
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256 } |
0 | 257 |
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258 /* Post the event, if desired */ |
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259 posted = 0; |
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260 if (SDL_ProcessEvents[event.type] == SDL_ENABLE) { |
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261 event.button.state = state; |
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262 event.button.button = button; |
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263 event.button.x = x; |
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264 event.button.y = y; |
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265 if ((SDL_EventOK == NULL) || (*SDL_EventOK) (&event)) { |
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266 posted = 1; |
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267 SDL_PushEvent (&event); |
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268 } |
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269 } |
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270 return (posted); |
0 | 271 } |
272 | |
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273 /* vi: set ts=4 sw=4 expandtab: */ |