annotate src/video/fbcon/SDL_fb3dfx.c @ 1555:780fd5b61df1

Fixed bug #89 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:05:16 +0000
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children 14717b52abc0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_video.h"
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25 #include "../SDL_blit.h"
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26 #include "SDL_fb3dfx.h"
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27 #include "3dfx_mmio.h"
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28
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29
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30 /* Wait for vertical retrace */
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31 static void WaitVBL(_THIS)
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32 {
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33 /* find start of retrace */
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34 tdfx_waitidle();
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35 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE )
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36 ;
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37 /* wait until we're past the start */
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38 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 )
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39 ;
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40 }
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41 static void WaitIdle(_THIS)
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42 {
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43 tdfx_waitidle();
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44 }
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45
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46 /* Sets video mem colorkey and accelerated blit function */
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47 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
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48 {
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49 return(0);
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50 }
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51
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52 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
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53 {
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54 int bpp;
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55 char *dst_base;
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56 Uint32 format;
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57 int dstX, dstY;
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58
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59 /* Don't blit to the display surface when switched away */
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60 if ( dst == this->screen ) {
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61 SDL_mutexP(hw_lock);
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62 }
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63
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64 /* Set the destination pixel format */
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65 dst_base = (char *)((char *)dst->pixels - mapped_mem);
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66 bpp = dst->format->BitsPerPixel;
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67 format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
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68
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69 /* Calculate source and destination base coordinates */
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70 dstX = rect->x;
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71 dstY = rect->y;
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72
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73 /* Execute the fill command */
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74 tdfx_wait(6);
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75 tdfx_out32(DSTBASE, (Uint32)dst_base);
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76 tdfx_out32(DSTFORMAT, format);
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77 tdfx_out32(COLORFORE, color);
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78 tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);
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79 tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));
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80 tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));
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81
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82 FB_AddBusySurface(dst);
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83
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84 if ( dst == this->screen ) {
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85 SDL_mutexV(hw_lock);
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86 }
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87 return(0);
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88 }
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89
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90 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
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91 SDL_Surface *dst, SDL_Rect *dstrect)
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92 {
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93 SDL_VideoDevice *this = current_video;
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94 int bpp;
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95 Uint32 src_format;
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96 Uint32 dst_format;
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97 char *src_base;
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98 char *dst_base;
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99 int srcX, srcY;
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100 int dstX, dstY;
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101 Uint32 blitop;
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102 Uint32 use_colorkey;
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103
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104 /* Don't blit to the display surface when switched away */
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105 if ( dst == this->screen ) {
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106 SDL_mutexP(hw_lock);
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107 }
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108
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109 /* Set the source and destination pixel format */
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110 src_base = (char *)((char *)src->pixels - mapped_mem);
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111 bpp = src->format->BitsPerPixel;
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112 src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
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113 dst_base = (char *)((char *)dst->pixels - mapped_mem);
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114 bpp = dst->format->BitsPerPixel;
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115 dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
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116
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117 srcX = srcrect->x;
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118 srcY = srcrect->y;
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119 dstX = dstrect->x;
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120 dstY = dstrect->y;
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121
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122 /* Assemble the blit operation */
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123 blitop = COMMAND_2D_BITBLT | (0xCC << 24);
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124 if ( srcX <= dstX ) {
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125 blitop |= BIT(14);
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126 srcX += (dstrect->w - 1);
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127 dstX += (dstrect->w - 1);
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128 }
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129 if ( srcY <= dstY ) {
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130 blitop |= BIT(15);
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131 srcY += (dstrect->h - 1);
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132 dstY += (dstrect->h - 1);
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133 }
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134
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135 /* Perform the blit! */
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136 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
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137 tdfx_wait(3);
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138 tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);
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139 tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);
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140 tdfx_out32(ROP_2D, 0xAA00);
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141 use_colorkey = 1;
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142 } else {
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143 use_colorkey = 0;
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144 }
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145 tdfx_wait(9);
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146 tdfx_out32(SRCBASE, (Uint32)src_base);
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147 tdfx_out32(SRCFORMAT, src_format);
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148 tdfx_out32(DSTBASE, (Uint32)dst_base);
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149 tdfx_out32(DSTFORMAT, src_format);
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150 tdfx_out32(COMMAND_2D, blitop);
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151 tdfx_out32(COMMANDEXTRA_2D, use_colorkey);
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152 tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
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153 tdfx_out32(DSTXY, dstX | (dstY << 16));
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154 tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));
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155
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156 FB_AddBusySurface(src);
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157 FB_AddBusySurface(dst);
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158
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159 if ( dst == this->screen ) {
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160 SDL_mutexV(hw_lock);
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161 }
0
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162 return(0);
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163 }
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164
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165 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
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166 {
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167 int accelerated;
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168
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169 /* Set initial acceleration on */
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170 src->flags |= SDL_HWACCEL;
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171
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172 /* Set the surface attributes */
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173 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
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174 if ( ! this->info.blit_hw_A ) {
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175 src->flags &= ~SDL_HWACCEL;
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176 }
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177 }
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178 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
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179 if ( ! this->info.blit_hw_CC ) {
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180 src->flags &= ~SDL_HWACCEL;
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181 }
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182 }
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183
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184 /* Check to see if final surface blit is accelerated */
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185 accelerated = !!(src->flags & SDL_HWACCEL);
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186 if ( accelerated ) {
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187 src->map->hw_blit = HWAccelBlit;
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188 }
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189 return(accelerated);
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190 }
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191
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192 void FB_3DfxAccel(_THIS, __u32 card)
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193 {
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194 /* We have hardware accelerated surface functions */
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195 this->CheckHWBlit = CheckHWBlit;
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196 wait_vbl = WaitVBL;
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197 wait_idle = WaitIdle;
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198
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199 /* Reset the 3Dfx controller */
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200 tdfx_out32(BRESERROR0, 0);
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201 tdfx_out32(BRESERROR1, 0);
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202
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203 /* The 3Dfx has an accelerated color fill */
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204 this->info.blit_fill = 1;
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205 this->FillHWRect = FillHWRect;
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206
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207 /* The 3Dfx has accelerated normal and colorkey blits */
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208 this->info.blit_hw = 1;
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209 this->info.blit_hw_CC = 1;
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210 this->SetHWColorKey = SetHWColorKey;
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211 }