annotate src/video/bwindow/SDL_sysmouse.cc @ 1555:780fd5b61df1

Fixed bug #89 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:05:16 +0000
parents 376665398b25
children 782fd950bd46 c121d94672cb 678576473849
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include <AppKit.h>
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25 #include <GameKit.h>
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26
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27 #include "SDL_BWin.h"
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28
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29 extern "C" {
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30
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31 #include "SDL_sysmouse_c.h"
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32
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33 /* Convert bits to padded bytes */
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34 #define PADDED_BITS(bits) ((bits+7)/8)
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35
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36 /* The implementation dependent data for the window manager cursor */
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37 struct WMcursor {
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38 char *bits;
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39 };
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40
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41 /* Can this be done in the BeOS? */
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42 WMcursor *BE_CreateWMCursor(_THIS,
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43 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
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44 {
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45 WMcursor *cursor;
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46 int allowed_x;
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47 int allowed_y;
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48 int run, pad, i;
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49 char *cptr;
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50
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51 allowed_x = 16; /* BeOS limitation */
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52 allowed_y = 16; /* BeOS limitation */
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53 if ( (w > allowed_x) || (h > allowed_y) ) {
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54 SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
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55 allowed_x, allowed_y);
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56 return(NULL);
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57 }
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58
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59 /* Allocate the cursor */
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60 cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
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61 if ( cursor == NULL ) {
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62 SDL_OutOfMemory();
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63 return(NULL);
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64 }
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65 cursor->bits = (char *)SDL_malloc(4+2*((allowed_x/8)*allowed_y));
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66 if ( cursor->bits == NULL ) {
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67 SDL_free(cursor);
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68 SDL_OutOfMemory();
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69 return(NULL);
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70 }
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71 cursor->bits[0] = allowed_y; /* Size of the cursor */
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72 cursor->bits[1] = 1; /* Bit depth of cursor */
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73 cursor->bits[2] = hot_y;
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74 cursor->bits[3] = hot_x;
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75 cptr = &cursor->bits[4];
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76
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77 /* Pad out to the normal cursor size */
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78 run = PADDED_BITS(w);
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79 pad = PADDED_BITS(allowed_x)-run;
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80 for ( i=0; i<h; ++i ) {
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81 SDL_memcpy(cptr, data, run);
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82 SDL_memset(cptr+run, 0, pad);
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83 data += run;
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84 cptr += (run+pad);
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85 }
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86 for ( ; i<allowed_y; ++i ) {
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87 SDL_memset(cptr, 0, run+pad);
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88 cptr += (run+pad);
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89 }
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90 for ( i=0; i<h; ++i ) {
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91 /* FIXME: The mask should be OR'd with the data to turn
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92 inverted color pixels black, since inverted color pixels
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93 aren't supported under BeOS.
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94 */
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95 SDL_memcpy(cptr, mask, run);
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96 SDL_memset(cptr+run, 0, pad);
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97 mask += run;
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98 cptr += (run+pad);
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99 }
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100 for ( ; i<allowed_y; ++i ) {
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101 SDL_memset(cptr, 0, run+pad);
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102 cptr += (run+pad);
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103 }
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104 return(cursor);
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105 }
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106
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107 int BE_ShowWMCursor(_THIS, WMcursor *cursor)
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108 {
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109 if ( be_app->Lock() ) {
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110 if ( cursor == NULL ) {
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111 if ( SDL_BlankCursor != NULL ) {
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112 be_app->SetCursor(SDL_BlankCursor->bits);
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113 }
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114 } else {
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115 be_app->SetCursor(cursor->bits);
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116 }
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117 be_app->Unlock();
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118 }
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119 return(1);
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120 }
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121
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122 void BE_FreeWMCursor(_THIS, WMcursor *cursor)
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123 {
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124 SDL_free(cursor->bits);
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125 SDL_free(cursor);
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126 }
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127
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128 /* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
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129 void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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130 {
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131 BPoint pt(x, y);
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132 SDL_Win->Lock();
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133 SDL_Win->ConvertToScreen(&pt);
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134 SDL_Win->Unlock();
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135 set_mouse_position((int32)pt.x, (int32)pt.y);
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136 }
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137
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138 }; /* Extern C */