Mercurial > sdl-ios-xcode
annotate src/video/SDL_rect.c @ 2630:776f7f800131 gsoc2008_force_feedback
Updating documentation about NumEffects and NumPlaying.
author | Edgar Simo <bobbens@gmail.com> |
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date | Wed, 06 Aug 2008 10:53:55 +0000 |
parents | 12ea0fdc0df2 |
children | 99210400e8b9 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_rect_c.h" |
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26 |
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27 SDL_bool |
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28 SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B) |
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29 { |
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30 int Amin, Amax, Bmin, Bmax; |
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31 |
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32 /* Horizontal intersection */ |
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33 Amin = A->x; |
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34 Amax = Amin + A->w; |
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35 Bmin = B->x; |
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36 Bmax = Bmin + B->w; |
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37 if (Bmin > Amin) |
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38 Amin = Bmin; |
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39 if (Bmax < Amax) |
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40 Amax = Bmax; |
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41 if (Amax <= Amin) |
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42 return SDL_FALSE; |
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43 |
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44 /* Vertical intersection */ |
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45 Amin = A->y; |
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46 Amax = Amin + A->h; |
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47 Bmin = B->y; |
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48 Bmax = Bmin + B->h; |
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49 if (Bmin > Amin) |
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50 Amin = Bmin; |
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51 if (Bmax < Amax) |
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52 Amax = Bmax; |
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53 if (Amax <= Amin) |
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54 return SDL_FALSE; |
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55 |
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56 return SDL_TRUE; |
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57 } |
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58 |
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59 SDL_bool |
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60 SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) |
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61 { |
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62 int Amin, Amax, Bmin, Bmax; |
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63 |
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64 /* Horizontal intersection */ |
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65 Amin = A->x; |
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66 Amax = Amin + A->w; |
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67 Bmin = B->x; |
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68 Bmax = Bmin + B->w; |
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69 if (Bmin > Amin) |
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70 Amin = Bmin; |
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71 result->x = Amin; |
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72 if (Bmax < Amax) |
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73 Amax = Bmax; |
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74 result->w = Amax - Amin; |
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75 |
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76 /* Vertical intersection */ |
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77 Amin = A->y; |
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78 Amax = Amin + A->h; |
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79 Bmin = B->y; |
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80 Bmax = Bmin + B->h; |
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81 if (Bmin > Amin) |
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82 Amin = Bmin; |
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83 result->y = Amin; |
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84 if (Bmax < Amax) |
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85 Amax = Bmax; |
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86 result->h = Amax - Amin; |
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87 |
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88 return !SDL_RectEmpty(result); |
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89 } |
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90 |
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91 void |
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92 SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) |
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93 { |
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94 int Amin, Amax, Bmin, Bmax; |
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95 |
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96 /* Horizontal union */ |
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97 Amin = A->x; |
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98 Amax = Amin + A->w; |
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99 Bmin = B->x; |
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100 Bmax = Bmin + B->w; |
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101 if (Bmin < Amin) |
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102 Amin = Bmin; |
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103 result->x = Amin; |
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104 if (Bmax > Amax) |
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105 Amax = Bmax; |
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106 result->w = Amax - Amin; |
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107 |
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108 /* Vertical intersection */ |
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109 Amin = A->y; |
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110 Amax = Amin + A->h; |
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111 Bmin = B->y; |
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112 Bmax = Bmin + B->h; |
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113 if (Bmin < Amin) |
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114 Amin = Bmin; |
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115 result->y = Amin; |
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116 if (Bmax > Amax) |
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117 Amax = Bmax; |
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118 result->h = Amax - Amin; |
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119 } |
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120 |
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121 void |
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122 SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect) |
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123 { |
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124 SDL_DirtyRect *dirty; |
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125 |
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126 /* FIXME: At what point is this optimization too expensive? */ |
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127 for (dirty = list->list; dirty; dirty = dirty->next) { |
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128 if (SDL_HasIntersection(&dirty->rect, rect)) { |
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129 SDL_UnionRect(&dirty->rect, rect, &dirty->rect); |
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130 return; |
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131 } |
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132 } |
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133 |
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134 if (list->free) { |
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135 dirty = list->free; |
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136 list->free = dirty->next; |
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137 } else { |
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138 dirty = (SDL_DirtyRect *) SDL_malloc(sizeof(*dirty)); |
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139 if (!dirty) { |
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140 return; |
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141 } |
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142 } |
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143 dirty->rect = *rect; |
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144 dirty->next = list->list; |
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145 list->list = dirty; |
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146 } |
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147 |
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148 void |
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149 SDL_ClearDirtyRects(SDL_DirtyRectList * list) |
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150 { |
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151 SDL_DirtyRect *prev, *curr; |
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152 |
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153 /* Skip to the end of the free list */ |
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154 prev = NULL; |
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155 for (curr = list->free; curr; curr = curr->next) { |
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156 prev = curr; |
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157 } |
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158 |
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159 /* Add the list entries to the end */ |
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160 if (prev) { |
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161 prev->next = list->list; |
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162 } else { |
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163 list->free = list->list; |
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164 } |
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165 list->list = NULL; |
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166 } |
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167 |
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168 void |
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169 SDL_FreeDirtyRects(SDL_DirtyRectList * list) |
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170 { |
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171 while (list->list) { |
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172 SDL_DirtyRect *elem = list->list; |
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173 list->list = elem->next; |
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174 SDL_free(elem); |
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175 } |
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176 while (list->free) { |
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177 SDL_DirtyRect *elem = list->free; |
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178 list->free = elem->next; |
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179 SDL_free(elem); |
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180 } |
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181 } |
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182 |
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183 /* vi: set ts=4 sw=4 expandtab: */ |