Mercurial > sdl-ios-xcode
annotate src/video/SDL_rect.c @ 3454:77366fae0094
Adjust the vertices to be over the texel center.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 19 Nov 2009 04:33:35 +0000 |
parents | 47965eacde88 |
children | 0267b8b1595c |
rev | line source |
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1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
1895
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_rect_c.h" |
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26 |
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27 SDL_bool |
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28 SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B) |
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29 { |
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30 int Amin, Amax, Bmin, Bmax; |
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31 |
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32 /* Horizontal intersection */ |
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33 Amin = A->x; |
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34 Amax = Amin + A->w; |
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35 Bmin = B->x; |
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36 Bmax = Bmin + B->w; |
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37 if (Bmin > Amin) |
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38 Amin = Bmin; |
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39 if (Bmax < Amax) |
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40 Amax = Bmax; |
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41 if (Amax <= Amin) |
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42 return SDL_FALSE; |
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43 |
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44 /* Vertical intersection */ |
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45 Amin = A->y; |
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46 Amax = Amin + A->h; |
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47 Bmin = B->y; |
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48 Bmax = Bmin + B->h; |
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49 if (Bmin > Amin) |
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50 Amin = Bmin; |
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51 if (Bmax < Amax) |
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52 Amax = Bmax; |
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53 if (Amax <= Amin) |
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54 return SDL_FALSE; |
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55 |
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56 return SDL_TRUE; |
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57 } |
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58 |
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59 SDL_bool |
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60 SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) |
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61 { |
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62 int Amin, Amax, Bmin, Bmax; |
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63 |
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64 /* Horizontal intersection */ |
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65 Amin = A->x; |
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66 Amax = Amin + A->w; |
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67 Bmin = B->x; |
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68 Bmax = Bmin + B->w; |
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69 if (Bmin > Amin) |
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70 Amin = Bmin; |
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71 result->x = Amin; |
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72 if (Bmax < Amax) |
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73 Amax = Bmax; |
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74 result->w = Amax - Amin; |
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75 |
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76 /* Vertical intersection */ |
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77 Amin = A->y; |
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78 Amax = Amin + A->h; |
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79 Bmin = B->y; |
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80 Bmax = Bmin + B->h; |
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81 if (Bmin > Amin) |
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82 Amin = Bmin; |
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83 result->y = Amin; |
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84 if (Bmax < Amax) |
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85 Amax = Bmax; |
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86 result->h = Amax - Amin; |
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87 |
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88 return !SDL_RectEmpty(result); |
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89 } |
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90 |
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91 void |
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92 SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) |
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93 { |
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94 int Amin, Amax, Bmin, Bmax; |
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95 |
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96 /* Horizontal union */ |
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97 Amin = A->x; |
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98 Amax = Amin + A->w; |
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99 Bmin = B->x; |
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100 Bmax = Bmin + B->w; |
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101 if (Bmin < Amin) |
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102 Amin = Bmin; |
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103 result->x = Amin; |
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104 if (Bmax > Amax) |
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105 Amax = Bmax; |
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106 result->w = Amax - Amin; |
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107 |
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108 /* Vertical intersection */ |
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109 Amin = A->y; |
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110 Amax = Amin + A->h; |
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111 Bmin = B->y; |
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112 Bmax = Bmin + B->h; |
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113 if (Bmin < Amin) |
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114 Amin = Bmin; |
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115 result->y = Amin; |
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116 if (Bmax > Amax) |
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117 Amax = Bmax; |
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118 result->h = Amax - Amin; |
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119 } |
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120 |
2909 | 121 SDL_bool |
2920 | 122 SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, |
123 int *Y2) | |
2909 | 124 { |
125 int x1, y1; | |
126 int x2, y2; | |
127 int rectx1; | |
128 int recty1; | |
129 int rectx2; | |
130 int recty2; | |
131 | |
132 if (!rect || !X1 || !Y1 || !X2 || !Y2) { | |
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133 return SDL_FALSE; |
2909 | 134 } |
135 | |
136 x1 = *X1; | |
137 y1 = *Y1; | |
138 x2 = *X2; | |
139 y2 = *Y2; | |
140 rectx1 = rect->x; | |
141 recty1 = rect->y; | |
142 rectx2 = rect->x + rect->w - 1; | |
143 recty2 = rect->y + rect->h - 1; | |
144 | |
145 /* Check to see if entire line is inside rect */ | |
146 if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 && | |
147 y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) { | |
148 return SDL_TRUE; | |
149 } | |
150 | |
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151 /* Check to see if entire line is to one side of rect */ |
2909 | 152 if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) || |
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153 (y1 < recty1 && y2 < recty1) || (y1 > recty2 && y2 > recty2)) { |
2909 | 154 return SDL_FALSE; |
155 } | |
156 | |
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157 if (y1 == y2) { |
2909 | 158 /* Horizontal line, easy to clip */ |
159 if (x1 < rectx1) { | |
160 *X1 = rectx1; | |
161 } else if (x1 > rectx2) { | |
162 *X1 = rectx2; | |
163 } | |
164 if (x2 < rectx1) { | |
165 *X2 = rectx1; | |
166 } else if (x2 > rectx2) { | |
167 *X2 = rectx2; | |
168 } | |
169 return SDL_TRUE; | |
170 } | |
171 | |
172 if (x1 == x2) { | |
173 /* Vertical line, easy to clip */ | |
174 if (y1 < recty1) { | |
175 *Y1 = recty1; | |
176 } else if (y1 > recty2) { | |
177 *Y1 = recty2; | |
178 } | |
179 if (y2 < recty1) { | |
180 *Y2 = recty1; | |
181 } else if (y2 > recty2) { | |
182 *Y2 = recty2; | |
183 } | |
184 return SDL_TRUE; | |
185 } | |
186 | |
2997 | 187 else { |
188 /* The task of clipping a line with finite slope ratios in a fixed- | |
189 * precision coordinate space is not as immediately simple as it is | |
190 * with coordinates of arbitrary precision. If the ratio of slopes | |
191 * between the input line segment and the result line segment is not | |
192 * a whole number, you have in fact *moved* the line segment a bit, | |
193 * and there can be no avoiding it without more precision | |
194 */ | |
195 int *x_result_[] = { X1, X2, NULL }, **x_result = x_result_; | |
196 int *y_result_[] = { Y1, Y2, NULL }, **y_result = y_result_; | |
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197 SDL_bool intersection = SDL_FALSE; |
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198 double b, m, left, right, bottom, top; |
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199 int xl, xh, yl, yh; |
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200 |
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201 /* solve mx+b line formula */ |
2997 | 202 m = (double) (y1 - y2) / (double) (x1 - x2); |
2994
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203 b = y2 - m * (double) x2; |
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204 |
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205 /* find some linear intersections */ |
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206 left = (m * (double) rectx1) + b; |
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207 right = (m * (double) rectx2) + b; |
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208 top = (recty1 - b) / m; |
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209 bottom = (recty2 - b) / m; |
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210 |
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211 /* sort end-points' x and y components individually */ |
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212 if (x1 < x2) { |
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213 xl = x1; |
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214 xh = x2; |
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215 } else { |
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216 xl = x2; |
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217 xh = x1; |
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218 } |
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219 if (y1 < y2) { |
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220 yl = y1; |
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221 yh = y2; |
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222 } else { |
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223 yl = y2; |
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224 yh = y1; |
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225 } |
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226 |
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227 #define RISING(a, b, c) (((a)<=(b))&&((b)<=(c))) |
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228 |
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229 /* check for a point that's entirely inside the rect */ |
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230 if (RISING(rectx1, x1, rectx2) && RISING(recty1, y1, recty2)) { |
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231 x_result++; |
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232 y_result++; |
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233 intersection = SDL_TRUE; |
2997 | 234 } else |
235 /* it was determined earlier that *both* end-points are not contained */ | |
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236 if (RISING(rectx1, x2, rectx2) && RISING(recty1, y2, recty2)) { |
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237 **(x_result++) = x2; |
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238 **(y_result++) = y2; |
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239 intersection = SDL_TRUE; |
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240 } |
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241 |
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242 if (RISING(recty1, left, recty2) && RISING(xl, rectx1, xh)) { |
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243 **(x_result++) = rectx1; |
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244 **(y_result++) = (int) left; |
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245 intersection = SDL_TRUE; |
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246 } |
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247 |
2997 | 248 if (*x_result == NULL) |
249 return intersection; | |
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250 if (RISING(recty1, right, recty2) && RISING(xl, rectx2, xh)) { |
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251 **(x_result++) = rectx2; |
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252 **(y_result++) = (int) right; |
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253 intersection = SDL_TRUE; |
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254 } |
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255 |
2997 | 256 if (*x_result == NULL) |
257 return intersection; | |
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258 if (RISING(rectx1, top, rectx2) && RISING(yl, recty1, yh)) { |
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259 **(x_result++) = (int) top; |
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260 **(y_result++) = recty1; |
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261 intersection = SDL_TRUE; |
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262 } |
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263 |
2997 | 264 if (*x_result == NULL) |
265 return intersection; | |
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266 if (RISING(rectx1, bottom, rectx2) && RISING(yl, recty2, yh)) { |
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267 **(x_result++) = (int) bottom; |
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268 **(y_result++) = recty2; |
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269 intersection = SDL_TRUE; |
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270 } |
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271 |
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272 return intersection; |
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273 } |
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274 |
2909 | 275 return SDL_FALSE; |
276 } | |
277 | |
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278 void |
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279 SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect) |
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280 { |
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281 SDL_DirtyRect *dirty; |
2223
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282 |
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283 /* FIXME: At what point is this optimization too expensive? */ |
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284 for (dirty = list->list; dirty; dirty = dirty->next) { |
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285 if (SDL_HasIntersection(&dirty->rect, rect)) { |
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286 SDL_UnionRect(&dirty->rect, rect, &dirty->rect); |
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287 return; |
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288 } |
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289 } |
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290 |
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291 if (list->free) { |
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292 dirty = list->free; |
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293 list->free = dirty->next; |
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294 } else { |
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295 dirty = (SDL_DirtyRect *) SDL_malloc(sizeof(*dirty)); |
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296 if (!dirty) { |
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297 return; |
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298 } |
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299 } |
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300 dirty->rect = *rect; |
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301 dirty->next = list->list; |
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302 list->list = dirty; |
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303 } |
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304 |
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305 void |
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306 SDL_ClearDirtyRects(SDL_DirtyRectList * list) |
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307 { |
2224
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308 SDL_DirtyRect *prev, *curr; |
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309 |
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310 /* Skip to the end of the free list */ |
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311 prev = NULL; |
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312 for (curr = list->free; curr; curr = curr->next) { |
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313 prev = curr; |
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314 } |
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315 |
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316 /* Add the list entries to the end */ |
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317 if (prev) { |
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318 prev->next = list->list; |
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319 } else { |
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320 list->free = list->list; |
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321 } |
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322 list->list = NULL; |
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323 } |
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324 |
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325 void |
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326 SDL_FreeDirtyRects(SDL_DirtyRectList * list) |
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327 { |
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328 while (list->list) { |
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329 SDL_DirtyRect *elem = list->list; |
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330 list->list = elem->next; |
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331 SDL_free(elem); |
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332 } |
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333 while (list->free) { |
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334 SDL_DirtyRect *elem = list->free; |
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335 list->free = elem->next; |
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336 SDL_free(elem); |
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337 } |
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338 } |
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339 |
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340 /* vi: set ts=4 sw=4 expandtab: */ |