Mercurial > sdl-ios-xcode
annotate src/timer/SDL_timer_c.h @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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13 Lesser General Public License for more details. |
0 | 14 |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Useful functions and variables from SDL_timer.c */ | |
25 #include "SDL_timer.h" | |
26 | |
27 #define ROUND_RESOLUTION(X) \ | |
28 (((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION) | |
29 | |
30 extern int SDL_timer_started; | |
31 extern int SDL_timer_running; | |
32 | |
33 /* Data to handle a single periodic alarm */ | |
34 extern Uint32 SDL_alarm_interval; | |
35 extern SDL_TimerCallback SDL_alarm_callback; | |
36 | |
37 /* Set whether or not the timer should use a thread. | |
38 This should be called while the timer subsystem is running. | |
39 */ | |
40 extern int SDL_SetTimerThreaded(int value); | |
41 | |
42 extern int SDL_TimerInit(void); | |
43 extern void SDL_TimerQuit(void); | |
44 | |
45 /* This function is called from the SDL event thread if it is available */ | |
46 extern void SDL_ThreadedTimerCheck(void); | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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47 /* vi: set ts=4 sw=4 expandtab: */ |