annotate docs/man3/SDL_ShowCursor.3 @ 3267:7690aa2f5b74

testsprite2 should be pixel correct on Direct3D now.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 19 Sep 2009 05:47:54 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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1 .TH "SDL_ShowCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_ShowCursor \- Toggle whether or not the cursor is shown on the screen\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_ShowCursor\fP\fR(\fBint toggle\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Toggle whether or not the cursor is shown on the screen\&. Passing \fBSDL_ENABLE\fP displays the cursor and passing \fBSDL_DISABLE\fP hides it\&. The current state of the mouse cursor can be queried by passing \fBSDL_QUERY\fP, either \fBSDL_DISABLE\fP or \fBSDL_ENABLE\fP will be returned\&.
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12 .PP
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13 The cursor starts off displayed, but can be turned off\&.
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14 .SH "RETURN VALUE"
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15 .PP
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16 Returns the current state of the cursor\&.
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17 .SH "SEE ALSO"
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18 .PP
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19 \fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR
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20 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01