Mercurial > sdl-ios-xcode
annotate Xcode/TemplatesForProjectBuilder/SDL Application/main.c @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | 4d2d0548f5b2 |
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1 |
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2 /* Simple program: Create a blank window, wait for keypress, quit. |
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3 |
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4 Please see the SDL documentation for details on using the SDL API: |
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5 /Developer/Documentation/SDL/docs.html |
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6 */ |
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7 |
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8 #include <stdio.h> |
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9 #include <stdlib.h> |
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10 #include <string.h> |
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11 #include <math.h> |
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12 |
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13 #include "SDL.h" |
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14 |
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15 int main(int argc, char *argv[]) |
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16 { |
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17 Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ |
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18 SDL_Surface *screen; |
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19 Uint8 video_bpp = 0; |
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20 Uint32 videoflags = SDL_SWSURFACE; |
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21 int done; |
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22 SDL_Event event; |
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23 |
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24 /* Initialize the SDL library */ |
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25 if ( SDL_Init(initflags) < 0 ) { |
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26 fprintf(stderr, "Couldn't initialize SDL: %s\n", |
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27 SDL_GetError()); |
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28 exit(1); |
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29 } |
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30 |
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31 /* Set 640x480 video mode */ |
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32 screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); |
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33 if (screen == NULL) { |
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34 fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", |
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35 video_bpp, SDL_GetError()); |
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36 SDL_Quit(); |
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37 exit(2); |
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38 } |
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39 |
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40 done = 0; |
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41 while ( !done ) { |
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42 |
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43 /* Check for events */ |
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44 while ( SDL_PollEvent(&event) ) { |
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45 switch (event.type) { |
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46 |
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47 case SDL_MOUSEMOTION: |
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48 break; |
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49 case SDL_MOUSEBUTTONDOWN: |
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50 break; |
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51 case SDL_KEYDOWN: |
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52 /* Any keypress quits the app... */ |
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53 case SDL_QUIT: |
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54 done = 1; |
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55 break; |
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56 default: |
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57 break; |
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58 } |
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59 } |
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60 } |
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61 |
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62 /* Clean up the SDL library */ |
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63 SDL_Quit(); |
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64 return(0); |
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65 } |