Mercurial > sdl-ios-xcode
annotate INSTALL @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | 0a45995a7fc3 |
children | 00e7c6b7eb03 |
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0 | 1 |
2 To compile and install SDL: | |
3 | |
4 1. Run './configure; make; make install' | |
5 | |
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Date: Tue, 2 Mar 2004 11:34:54 +0100
Sam Lantinga <slouken@libsdl.org>
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6 If you are compiling for Windows using gcc, read the FAQ at: |
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Date: Tue, 2 Mar 2004 11:34:54 +0100
Sam Lantinga <slouken@libsdl.org>
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7 http://www.libsdl.org/faq.php?action=listentries&category=4#42 |
0 | 8 |
9 If you are compiling using Visual C++ on Win32, you should read | |
10 the file VisualC.html | |
11 | |
12 2. Look at the example programs in ./test, and check out the HTML | |
13 documentation in ./docs to see how to use the SDL library. | |
14 | |
15 3. Join the SDL developer mailing list by sending E-mail to | |
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Updated mailing list information
Sam Lantinga <slouken@libsdl.org>
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16 sdl-request@libsdl.org |
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17 and put "subscribe" in the subject of the message. |
0 | 18 |
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Sam Lantinga <slouken@libsdl.org>
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19 Or alternatively you can use the web interface: |
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Sam Lantinga <slouken@libsdl.org>
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20 http://www.libsdl.org/mailing-list.php |
0 | 21 |
22 That's it! | |
23 Sam Lantinga <slouken@libsdl.org> |