annotate include/SDL_mouse.h @ 1674:7688a73b25b1 SDL-1.3

Finishing up keyboard code revamp, at least for now...
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 05:27:10 +0000
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children 5daa04d862f1
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_mouse.h
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25 *
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26 * Include file for SDL mouse event handling
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27 */
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28
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29 #ifndef _SDL_mouse_h
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30 #define _SDL_mouse_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_video.h"
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35
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36 #include "begin_code.h"
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37 /* Set up for C function definitions, even when using C++ */
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38 #ifdef __cplusplus
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39 /* *INDENT-OFF* */
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40 extern "C" {
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41 /* *INDENT-ON* */
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42 #endif
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43
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44 typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
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45
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46 /* Function prototypes */
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47
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48 /**
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49 * \fn int SDL_GetNumMice(void)
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50 *
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51 * \brief Get the number of mouse input devices available.
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52 *
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53 * \sa SDL_SelectMouse()
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54 */
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55 extern DECLSPEC int SDLCALL SDL_GetNumMice(void);
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56
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57 /**
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58 * \fn int SDL_SelectMouse(int index)
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59 *
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60 * \brief Set the index of the currently selected mouse.
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61 *
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62 * \return The index of the previously selected mouse.
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63 *
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64 * \note You can query the currently selected mouse by passing an index of -1.
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65 *
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66 * \sa SDL_GetNumMice()
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67 */
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68 extern DECLSPEC int SDLCALL SDL_SelectMouse(int index);
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69
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70 /**
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71 * \fn SDL_WindowID SDL_GetMouseFocusWindow(void)
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72 *
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73 * \brief Get the window which currently has focus for the currently selected mouse.
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74 */
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75 extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void);
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76
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77 /**
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78 * \fn Uint8 SDL_GetMouseState(int *x, int *y)
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79 *
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80 * \brief Retrieve the current state of the mouse.
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81 *
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82 * The current button state is returned as a button bitmask, which can
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83 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
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84 * mouse cursor position relative to the focus window for the currently
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85 * selected mouse. You can pass NULL for either x or y.
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86 */
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87 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
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88
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89 /**
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90 * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y)
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91 *
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92 * \brief Retrieve the current state of the mouse.
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93 *
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94 * The current button state is returned as a button bitmask, which can
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95 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
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96 * mouse deltas since the last call to SDL_GetRelativeMouseState().
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97 */
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98 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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99
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100 /**
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101 * \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y)
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102 *
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103 * \brief Moves the currently selected mouse to the given position within the window.
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104 *
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105 * \param windowID The window to move the mouse into, or 0 for the current mouse focus
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106 * \param x The x coordinate within the window
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107 * \param y The y coordinate within the window
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108 *
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109 * \note This function generates a mouse motion event
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110 */
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111 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID,
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112 int x, int y);
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113
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114 /**
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115 * \fn SDL_Cursor *SDL_CreateCursor (const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y)
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116 *
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117 * \brief Create a cursor for the currently selected mouse, using the
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118 * specified bitmap data and mask (in MSB format).
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119 *
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120 * The cursor width must be a multiple of 8 bits.
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121 *
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122 * The cursor is created in black and white according to the following:
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123 * data mask resulting pixel on screen
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124 * 0 1 White
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125 * 1 1 Black
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126 * 0 0 Transparent
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127 * 1 0 Inverted color if possible, black if not.
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128 *
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129 * \sa SDL_FreeCursor()
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130 */
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131 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
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132 const Uint8 * mask,
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133 int w, int h, int hot_x,
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134 int hot_y);
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135
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136 /**
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137 * \fn void SDL_SetCursor(SDL_Cursor * cursor)
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138 *
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139 * \brief Set the active cursor for the currently selected mouse.
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140 *
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141 * \note The cursor must have been created for the selected mouse.
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142 */
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143 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
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144
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145 /**
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146 * \fn SDL_Cursor *SDL_GetCursor(void)
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147 *
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148 * \brief Return the active cursor for the currently selected mouse.
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149 */
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150 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
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151
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152 /**
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153 * \fn void SDL_FreeCursor(SDL_Cursor * cursor)
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154 *
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155 * \brief Frees a cursor created with SDL_CreateCursor().
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156 *
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157 * \sa SDL_CreateCursor()
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158 */
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159 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
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160
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161 /**
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162 * \fn int SDL_ShowCursor(int toggle)
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163 *
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164 * \brief Toggle whether or not the cursor is shown for the currently selected mouse.
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165 *
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166 * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current state.
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167 *
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168 * \return 1 if the cursor is shown, or 0 if the cursor is hidden.
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169 */
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170 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
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171
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172 /* Used as a mask when testing buttons in buttonstate
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173 Button 1: Left mouse button
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174 Button 2: Middle mouse button
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175 Button 3: Right mouse button
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176 Button 4: Mouse wheel up (may also be a real button)
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177 Button 5: Mouse wheel down (may also be a real button)
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178 */
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179 #define SDL_BUTTON(X) (1 << ((X)-1))
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180 #define SDL_BUTTON_LEFT 1
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181 #define SDL_BUTTON_MIDDLE 2
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182 #define SDL_BUTTON_RIGHT 3
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183 #define SDL_BUTTON_WHEELUP 4
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184 #define SDL_BUTTON_WHEELDOWN 5
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185 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
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186 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
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187 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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188
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189
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190 /* Ends C function definitions when using C++ */
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191 #ifdef __cplusplus
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192 /* *INDENT-OFF* */
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193 }
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194 /* *INDENT-ON* */
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195 #endif
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196 #include "close_code.h"
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197
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198 #endif /* _SDL_mouse_h */
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199
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200 /* vi: set ts=4 sw=4 expandtab: */