annotate include/SDL.h @ 1674:7688a73b25b1 SDL-1.3

Finishing up keyboard code revamp, at least for now...
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 05:27:10 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL.h
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25 *
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26 * Main include header for the SDL library
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27 */
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28 /**
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29 * \mainpage Simple DirectMedia Layer (SDL)
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30
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31 http://www.libsdl.org/
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32
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33 * \section intro_sec Introduction
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34
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35 This is the Simple DirectMedia Layer, a general API that provides low
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36 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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37 and 2D framebuffer across multiple platforms.
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38
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39 The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
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40 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
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41 The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64,
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42 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
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43
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44 SDL is written in C, but works with C++ natively, and has bindings to
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45 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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46 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
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47 Pike, Pliant, Python, Ruby, and Smalltalk.
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48
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49 This library is distributed under GNU LGPL version 2, which can be
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50 found in the file "COPYING". This license allows you to use SDL
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51 freely in commercial programs as long as you link with the dynamic
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52 library.
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53
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54 The best way to learn how to use SDL is to check out the header files in
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55 the "include" subdirectory and the programs in the "test" subdirectory.
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56 The header files and test programs are well commented and always up to date.
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57 More documentation is available in HTML format in "docs/index.html", and
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58 a documentation wiki is available online at:
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59 http://www.libsdl.org/cgi/docwiki.cgi
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60
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61 The test programs in the "test" subdirectory are in the public domain.
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62
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63 Frequently asked questions are answered online:
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64 http://www.libsdl.org/faq.php
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65
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66 If you need help with the library, or just want to discuss SDL related
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67 issues, you can join the developers mailing list:
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68 http://www.libsdl.org/mailing-list.php
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69
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70 Enjoy!
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71 Sam Lantinga (slouken@libsdl.org)
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72 */
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73
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74 #ifndef _SDL_H
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75 #define _SDL_H
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76
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77 #include "SDL_main.h"
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78 #include "SDL_stdinc.h"
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79 #include "SDL_audio.h"
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80 #include "SDL_cdrom.h"
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81 #include "SDL_cpuinfo.h"
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82 #include "SDL_endian.h"
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83 #include "SDL_error.h"
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84 #include "SDL_events.h"
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85 #include "SDL_loadso.h"
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86 #include "SDL_mutex.h"
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87 #include "SDL_rwops.h"
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88 #include "SDL_thread.h"
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89 #include "SDL_timer.h"
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90 #include "SDL_video.h"
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91 #include "SDL_version.h"
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92 #include "SDL_compat.h"
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93
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94 #include "begin_code.h"
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95 /* Set up for C function definitions, even when using C++ */
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96 #ifdef __cplusplus
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97 /* *INDENT-OFF* */
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98 extern "C" {
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99 /* *INDENT-ON* */
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100 #endif
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101
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102 /* As of version 0.5, SDL is loaded dynamically into the application */
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103
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104 /* These are the flags which may be passed to SDL_Init() -- you should
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105 specify the subsystems which you will be using in your application.
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106 */
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107 #define SDL_INIT_TIMER 0x00000001
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108 #define SDL_INIT_AUDIO 0x00000010
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109 #define SDL_INIT_VIDEO 0x00000020
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110 #define SDL_INIT_CDROM 0x00000100
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111 #define SDL_INIT_JOYSTICK 0x00000200
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112 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
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113 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
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114 #define SDL_INIT_EVERYTHING 0x0000FFFF
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115
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116 /* This function loads the SDL dynamically linked library and initializes
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117 * the subsystems specified by 'flags' (and those satisfying dependencies)
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118 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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119 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
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120 */
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121 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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122
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123 /* This function initializes specific SDL subsystems */
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124 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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125
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126 /* This function cleans up specific SDL subsystems */
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127 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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128
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129 /* This function returns mask of the specified subsystems which have
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130 been initialized.
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131 If 'flags' is 0, it returns a mask of all initialized subsystems.
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132 */
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133 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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134
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135 /* This function cleans up all initialized subsystems and unloads the
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136 * dynamically linked library. You should call it upon all exit conditions.
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137 */
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138 extern DECLSPEC void SDLCALL SDL_Quit(void);
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139
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140 /* Ends C function definitions when using C++ */
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141 #ifdef __cplusplus
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142 /* *INDENT-OFF* */
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143 }
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144 /* *INDENT-ON* */
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145 #endif
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146 #include "close_code.h"
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147
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148 #endif /* _SDL_H */
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149
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150 /* vi: set ts=4 sw=4 expandtab: */