Mercurial > sdl-ios-xcode
annotate src/timer/SDL_timer.c @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
parents | 173c063d4f55 |
children | c9b51268668f |
rev | line source |
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1
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 5635-34 Springhouse Dr. |
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21 Pleasanton, CA 94588 (USA) |
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22 slouken@libsdl.org |
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23 */ |
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24 |
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25 #ifdef SAVE_RCSID |
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26 static char rcsid = |
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27 "@(#) $Id$"; |
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28 #endif |
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29 |
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30 #include <stdlib.h> |
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31 #include <stdio.h> /* For the definition of NULL */ |
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32 |
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33 #include "SDL_error.h" |
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34 #include "SDL_timer.h" |
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35 #include "SDL_timer_c.h" |
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36 #include "SDL_mutex.h" |
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37 #include "SDL_systimer.h" |
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38 |
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39 /* #define DEBUG_TIMERS */ |
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40 |
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41 int SDL_timer_started = 0; |
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42 int SDL_timer_running = 0; |
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43 |
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44 /* Data to handle a single periodic alarm */ |
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45 Uint32 SDL_alarm_interval = 0; |
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46 SDL_TimerCallback SDL_alarm_callback; |
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47 |
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48 /* Data used for a thread-based timer */ |
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49 static int SDL_timer_threaded = 0; |
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50 |
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51 struct _SDL_TimerID { |
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52 Uint32 interval; |
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53 SDL_NewTimerCallback cb; |
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54 void *param; |
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55 Uint32 last_alarm; |
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56 struct _SDL_TimerID *next; |
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57 }; |
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58 |
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59 static SDL_TimerID SDL_timers = NULL; |
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60 static SDL_mutex *SDL_timer_mutex; |
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61 static volatile SDL_bool list_changed = SDL_FALSE; |
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62 |
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63 /* Set whether or not the timer should use a thread. |
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64 This should not be called while the timer subsystem is running. |
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65 */ |
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66 int SDL_SetTimerThreaded(int value) |
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67 { |
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68 int retval; |
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69 |
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70 if ( SDL_timer_started ) { |
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71 SDL_SetError("Timer already initialized"); |
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72 retval = -1; |
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73 } else { |
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74 retval = 0; |
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75 SDL_timer_threaded = value; |
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76 } |
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77 return retval; |
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78 } |
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79 |
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80 int SDL_TimerInit(void) |
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81 { |
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82 int retval; |
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83 |
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84 retval = 0; |
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85 if ( SDL_timer_started ) { |
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86 SDL_TimerQuit(); |
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87 } |
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88 if ( ! SDL_timer_threaded ) { |
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89 retval = SDL_SYS_TimerInit(); |
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90 } |
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91 if ( SDL_timer_threaded ) { |
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92 SDL_timer_mutex = SDL_CreateMutex(); |
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93 } |
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94 if ( retval == 0 ) { |
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95 SDL_timer_started = 1; |
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96 } |
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97 return(retval); |
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98 } |
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99 |
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100 void SDL_TimerQuit(void) |
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101 { |
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102 SDL_SetTimer(0, NULL); |
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103 if ( SDL_timer_threaded < 2 ) { |
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104 SDL_SYS_TimerQuit(); |
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105 } |
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106 if ( SDL_timer_threaded ) { |
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107 SDL_DestroyMutex(SDL_timer_mutex); |
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108 } |
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109 SDL_timer_started = 0; |
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110 SDL_timer_threaded = 0; |
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111 } |
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112 |
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113 void SDL_ThreadedTimerCheck(void) |
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114 { |
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115 Uint32 now, ms; |
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116 SDL_TimerID t, prev, next; |
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117 SDL_bool removed; |
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118 |
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119 SDL_mutexP(SDL_timer_mutex); |
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120 list_changed = SDL_FALSE; |
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121 now = SDL_GetTicks(); |
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122 for ( prev = NULL, t = SDL_timers; t; t = next ) { |
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123 removed = SDL_FALSE; |
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124 ms = t->interval - SDL_TIMESLICE; |
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125 next = t->next; |
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126 if ( (int)(now - t->last_alarm) > (int)ms ) { |
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127 struct _SDL_TimerID timer; |
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128 |
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129 if ( (now - t->last_alarm) < t->interval ) { |
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130 t->last_alarm += t->interval; |
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131 } else { |
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132 t->last_alarm = now; |
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133 } |
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134 #ifdef DEBUG_TIMERS |
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135 printf("Executing timer %p (thread = %d)\n", |
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136 t, SDL_ThreadID()); |
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137 #endif |
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138 timer = *t; |
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139 SDL_mutexV(SDL_timer_mutex); |
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140 ms = timer.cb(timer.interval, timer.param); |
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141 SDL_mutexP(SDL_timer_mutex); |
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142 if ( list_changed ) { |
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143 /* Abort, list of timers modified */ |
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144 /* FIXME: what if ms was changed? */ |
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145 break; |
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146 } |
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147 if ( ms != t->interval ) { |
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148 if ( ms ) { |
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149 t->interval = ROUND_RESOLUTION(ms); |
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150 } else { |
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151 /* Remove timer from the list */ |
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152 #ifdef DEBUG_TIMERS |
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153 printf("SDL: Removing timer %p\n", t); |
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154 #endif |
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155 if ( prev ) { |
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156 prev->next = next; |
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157 } else { |
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158 SDL_timers = next; |
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159 } |
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160 free(t); |
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161 --SDL_timer_running; |
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162 removed = SDL_TRUE; |
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163 } |
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164 } |
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165 } |
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166 /* Don't update prev if the timer has disappeared */ |
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167 if ( ! removed ) { |
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168 prev = t; |
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169 } |
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170 } |
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171 SDL_mutexV(SDL_timer_mutex); |
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172 } |
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173 |
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174 static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param) |
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175 { |
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176 SDL_TimerID t; |
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177 t = (SDL_TimerID) malloc(sizeof(struct _SDL_TimerID)); |
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178 if ( t ) { |
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179 t->interval = ROUND_RESOLUTION(interval); |
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180 t->cb = callback; |
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181 t->param = param; |
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182 t->last_alarm = SDL_GetTicks(); |
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183 t->next = SDL_timers; |
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184 SDL_timers = t; |
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185 ++SDL_timer_running; |
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186 list_changed = SDL_TRUE; |
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187 } |
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188 #ifdef DEBUG_TIMERS |
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189 printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, SDL_timer_running); |
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190 #endif |
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191 return t; |
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192 } |
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193 |
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194 SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param) |
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195 { |
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196 SDL_TimerID t; |
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197 if ( ! SDL_timer_mutex ) { |
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198 if ( SDL_timer_started ) { |
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199 SDL_SetError("This platform doesn't support multiple timers"); |
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200 } else { |
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201 SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first"); |
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202 } |
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203 return NULL; |
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204 } |
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205 if ( ! SDL_timer_threaded ) { |
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206 SDL_SetError("Multiple timers require threaded events!"); |
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207 return NULL; |
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208 } |
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209 SDL_mutexP(SDL_timer_mutex); |
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210 t = SDL_AddTimerInternal(interval, callback, param); |
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211 SDL_mutexV(SDL_timer_mutex); |
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212 return t; |
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213 } |
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214 |
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215 SDL_bool SDL_RemoveTimer(SDL_TimerID id) |
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216 { |
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217 SDL_TimerID t, prev = NULL; |
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218 SDL_bool removed; |
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219 |
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220 removed = SDL_FALSE; |
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221 SDL_mutexP(SDL_timer_mutex); |
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222 /* Look for id in the linked list of timers */ |
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223 for (t = SDL_timers; t; prev=t, t = t->next ) { |
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224 if ( t == id ) { |
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225 if(prev) { |
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226 prev->next = t->next; |
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227 } else { |
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228 SDL_timers = t->next; |
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229 } |
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230 free(t); |
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231 --SDL_timer_running; |
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232 removed = SDL_TRUE; |
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233 list_changed = SDL_TRUE; |
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234 break; |
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235 } |
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236 } |
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237 #ifdef DEBUG_TIMERS |
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238 printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, SDL_timer_running, SDL_ThreadID()); |
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239 #endif |
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240 SDL_mutexV(SDL_timer_mutex); |
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241 return removed; |
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242 } |
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243 |
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244 /* Old style callback functions are wrapped through this */ |
1190 | 245 static Uint32 SDLCALL callback_wrapper(Uint32 ms, void *param) |
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246 { |
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247 SDL_TimerCallback func = (SDL_TimerCallback) param; |
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248 return (*func)(ms); |
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249 } |
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250 |
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251 int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback) |
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252 { |
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253 int retval; |
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254 |
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255 #ifdef DEBUG_TIMERS |
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256 printf("SDL_SetTimer(%d)\n", ms); |
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257 #endif |
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258 retval = 0; |
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259 |
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260 if ( SDL_timer_threaded ) { |
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261 SDL_mutexP(SDL_timer_mutex); |
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262 } |
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263 if ( SDL_timer_running ) { /* Stop any currently running timer */ |
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264 if ( SDL_timer_threaded ) { |
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265 while ( SDL_timers ) { |
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266 SDL_TimerID freeme = SDL_timers; |
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267 SDL_timers = SDL_timers->next; |
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268 free(freeme); |
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269 } |
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270 SDL_timer_running = 0; |
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271 list_changed = SDL_TRUE; |
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272 } else { |
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273 SDL_SYS_StopTimer(); |
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274 SDL_timer_running = 0; |
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275 } |
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276 } |
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277 if ( ms ) { |
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278 if ( SDL_timer_threaded ) { |
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279 if ( SDL_AddTimerInternal(ms, callback_wrapper, (void *)callback) == NULL ) { |
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280 retval = -1; |
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281 } |
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282 } else { |
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283 SDL_timer_running = 1; |
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284 SDL_alarm_interval = ms; |
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285 SDL_alarm_callback = callback; |
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286 retval = SDL_SYS_StartTimer(); |
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287 } |
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288 } |
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289 if ( SDL_timer_threaded ) { |
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290 SDL_mutexV(SDL_timer_mutex); |
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291 } |
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292 |
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293 return retval; |
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294 } |