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annotate docs/html/sdlwasinit.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_WasInit</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="General" | |
14 HREF="general.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Quit" | |
17 HREF="sdlquit.html"><LINK | |
18 REL="NEXT" | |
181
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19 TITLE="SDL_GetError" |
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20 HREF="sdlgeterror.html"></HEAD |
0 | 21 ><BODY |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlquit.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
181
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62 HREF="sdlgeterror.html" |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLWASINIT" | |
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74 ></A |
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75 >SDL_WasInit</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN617" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_WasInit -- Check which subsystems are initialized</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN620" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN621" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >Uint32 <B | |
106 CLASS="FSFUNC" | |
107 >SDL_WasInit</B | |
108 ></CODE | |
109 >(Uint32 flags);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
55
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118 NAME="AEN627" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 ><TT | |
124 CLASS="FUNCTION" | |
125 >SDL_WasInit</TT | |
126 > allows you to see which SDL subsytems have been <A | |
127 HREF="sdlinit.html" | |
128 >initialized</A | |
129 >. <TT | |
130 CLASS="PARAMETER" | |
131 ><I | |
132 >flags</I | |
133 ></TT | |
134 > is a bitwise OR'd combination of the subsystems you wish to check (see <A | |
135 HREF="sdlinit.html" | |
136 ><TT | |
137 CLASS="FUNCTION" | |
138 >SDL_Init</TT | |
139 ></A | |
140 > for a list of subsystem flags).</P | |
141 ></DIV | |
142 ><DIV | |
143 CLASS="REFSECT1" | |
144 ><A | |
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145 NAME="AEN635" |
0 | 146 ></A |
147 ><H2 | |
148 >Return Value</H2 | |
149 ><P | |
150 ><TT | |
151 CLASS="FUNCTION" | |
152 >SDL_WasInit</TT | |
153 > returns a bitwised OR'd combination of the initialized subsystems.</P | |
154 ></DIV | |
155 ><DIV | |
156 CLASS="REFSECT1" | |
157 ><A | |
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158 NAME="AEN639" |
0 | 159 ></A |
160 ><H2 | |
161 >Examples</H2 | |
162 ><PRE | |
163 CLASS="PROGRAMLISTING" | |
164 > /* Here are several ways you can use SDL_WasInit() */ | |
165 | |
166 /* Get init data on all the subsystems */ | |
167 Uint32 subsystem_init; | |
168 | |
169 subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); | |
170 | |
171 if(subsystem_init&SDL_INIT_VIDEO) | |
172 printf("Video is initialized.\n"); | |
173 else | |
174 printf("Video is not initialized.\n"); | |
175 | |
176 | |
177 | |
178 /* Just check for one specfic subsystem */ | |
179 | |
180 if(SDL_WasInit(SDL_INIT_VIDEO)!=0) | |
181 printf("Video is initialized.\n"); | |
182 else | |
183 printf("Video is not initialized.\n"); | |
184 | |
185 | |
186 | |
187 | |
188 /* Check for two subsystems */ | |
189 | |
190 Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO; | |
191 | |
192 if(SDL_WasInit(subsystem_mask)==subsystem_mask) | |
193 printf("Video and Audio initialized.\n"); | |
194 else | |
195 printf("Video and Audio not initialized.\n"); </PRE | |
196 ></DIV | |
197 ><DIV | |
198 CLASS="REFSECT1" | |
199 ><A | |
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200 NAME="AEN642" |
0 | 201 ></A |
202 ><H2 | |
203 >See Also</H2 | |
204 ><P | |
205 ><A | |
206 HREF="sdlinit.html" | |
207 ><TT | |
208 CLASS="FUNCTION" | |
209 >SDL_Init</TT | |
210 ></A | |
211 >, | |
212 <A | |
213 HREF="sdlinitsubsystem.html" | |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_Subsystem</TT | |
217 ></A | |
218 ></P | |
219 ></DIV | |
220 ><DIV | |
221 CLASS="NAVFOOTER" | |
222 ><HR | |
223 ALIGN="LEFT" | |
224 WIDTH="100%"><TABLE | |
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225 SUMMARY="Footer navigation table" |
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227 BORDER="0" | |
228 CELLPADDING="0" | |
229 CELLSPACING="0" | |
230 ><TR | |
231 ><TD | |
232 WIDTH="33%" | |
233 ALIGN="left" | |
234 VALIGN="top" | |
235 ><A | |
236 HREF="sdlquit.html" | |
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237 ACCESSKEY="P" |
0 | 238 >Prev</A |
239 ></TD | |
240 ><TD | |
241 WIDTH="34%" | |
242 ALIGN="center" | |
243 VALIGN="top" | |
244 ><A | |
245 HREF="index.html" | |
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246 ACCESSKEY="H" |
0 | 247 >Home</A |
248 ></TD | |
249 ><TD | |
250 WIDTH="33%" | |
251 ALIGN="right" | |
252 VALIGN="top" | |
253 ><A | |
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254 HREF="sdlgeterror.html" |
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255 ACCESSKEY="N" |
0 | 256 >Next</A |
257 ></TD | |
258 ></TR | |
259 ><TR | |
260 ><TD | |
261 WIDTH="33%" | |
262 ALIGN="left" | |
263 VALIGN="top" | |
264 >SDL_Quit</TD | |
265 ><TD | |
266 WIDTH="34%" | |
267 ALIGN="center" | |
268 VALIGN="top" | |
269 ><A | |
270 HREF="general.html" | |
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271 ACCESSKEY="U" |
0 | 272 >Up</A |
273 ></TD | |
274 ><TD | |
275 WIDTH="33%" | |
276 ALIGN="right" | |
277 VALIGN="top" | |
181
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278 >SDL_GetError</TD |
0 | 279 ></TR |
280 ></TABLE | |
281 ></DIV | |
282 ></BODY | |
283 ></HTML | |
284 > |