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annotate docs/html/sdlmutexp.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_mutexP</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_DestroyMutex" | |
17 HREF="sdldestroymutex.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_mutexV" | |
20 HREF="sdlmutexv.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdldestroymutex.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlmutexv.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLMUTEXP" | |
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74 ></A |
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75 >SDL_mutexP</H1 |
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77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7872" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_mutexP -- Lock a mutex</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7875" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7876" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h" | |
101 #include "SDL_thread.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >int <B | |
107 CLASS="FSFUNC" | |
108 >SDL_mutexP</B | |
109 ></CODE | |
110 >(SDL_mutex *mutex);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN7882" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 >Locks the <TT | |
125 CLASS="PARAMETER" | |
126 ><I | |
127 >mutex</I | |
128 ></TT | |
129 >, which was previously created with <A | |
130 HREF="sdlcreatemutex.html" | |
131 ><TT | |
132 CLASS="FUNCTION" | |
133 >SDL_CreateMutex</TT | |
134 ></A | |
135 >. If the mutex is already locked then <TT | |
136 CLASS="FUNCTION" | |
137 >SDL_mutexP</TT | |
138 > will not return until it is <A | |
139 HREF="sdlmutexv.html" | |
140 >unlocked</A | |
141 >. Returns <SPAN | |
142 CLASS="RETURNVALUE" | |
143 >0</SPAN | |
144 > on success, or <SPAN | |
145 CLASS="RETURNVALUE" | |
146 >-1</SPAN | |
147 > on an error.</P | |
148 ><P | |
149 >SDL also defines a macro <TT | |
150 CLASS="LITERAL" | |
151 >#define SDL_LockMutex(m) SDL_mutexP(m)</TT | |
152 >.</P | |
153 ></DIV | |
154 ><DIV | |
155 CLASS="REFSECT1" | |
156 ><A | |
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157 NAME="AEN7894" |
0 | 158 ></A |
159 ><H2 | |
160 >See Also</H2 | |
161 ><P | |
162 ><A | |
163 HREF="sdlcreatemutex.html" | |
164 ><TT | |
165 CLASS="FUNCTION" | |
166 >SDL_CreateMutex</TT | |
167 ></A | |
168 >, | |
169 <A | |
170 HREF="sdlmutexv.html" | |
171 ><TT | |
172 CLASS="FUNCTION" | |
173 >SDL_mutexV</TT | |
174 ></A | |
175 ></P | |
176 ></DIV | |
177 ><DIV | |
178 CLASS="NAVFOOTER" | |
179 ><HR | |
180 ALIGN="LEFT" | |
181 WIDTH="100%"><TABLE | |
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182 SUMMARY="Footer navigation table" |
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184 BORDER="0" | |
185 CELLPADDING="0" | |
186 CELLSPACING="0" | |
187 ><TR | |
188 ><TD | |
189 WIDTH="33%" | |
190 ALIGN="left" | |
191 VALIGN="top" | |
192 ><A | |
193 HREF="sdldestroymutex.html" | |
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194 ACCESSKEY="P" |
0 | 195 >Prev</A |
196 ></TD | |
197 ><TD | |
198 WIDTH="34%" | |
199 ALIGN="center" | |
200 VALIGN="top" | |
201 ><A | |
202 HREF="index.html" | |
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203 ACCESSKEY="H" |
0 | 204 >Home</A |
205 ></TD | |
206 ><TD | |
207 WIDTH="33%" | |
208 ALIGN="right" | |
209 VALIGN="top" | |
210 ><A | |
211 HREF="sdlmutexv.html" | |
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212 ACCESSKEY="N" |
0 | 213 >Next</A |
214 ></TD | |
215 ></TR | |
216 ><TR | |
217 ><TD | |
218 WIDTH="33%" | |
219 ALIGN="left" | |
220 VALIGN="top" | |
221 >SDL_DestroyMutex</TD | |
222 ><TD | |
223 WIDTH="34%" | |
224 ALIGN="center" | |
225 VALIGN="top" | |
226 ><A | |
227 HREF="thread.html" | |
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228 ACCESSKEY="U" |
0 | 229 >Up</A |
230 ></TD | |
231 ><TD | |
232 WIDTH="33%" | |
233 ALIGN="right" | |
234 VALIGN="top" | |
235 >SDL_mutexV</TD | |
236 ></TR | |
237 ></TABLE | |
238 ></DIV | |
239 ></BODY | |
240 ></HTML | |
241 > |