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annotate docs/html/sdljoystickgetball.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_JoystickGetBall</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Joystick" | |
14 HREF="joystick.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickGetButton" | |
17 HREF="sdljoystickgetbutton.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_JoystickClose" | |
20 HREF="sdljoystickclose.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdljoystickgetbutton.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdljoystickclose.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLJOYSTICKGETBALL" | |
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74 ></A |
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75 >SDL_JoystickGetBall</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN6433" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_JoystickGetBall -- Get relative trackball motion</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN6436" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN6437" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_JoystickGetBall</B | |
108 ></CODE | |
109 >(SDL_Joystick *joystick, int ball, int *dx, int *dy);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN6443" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Get the <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >ball</I | |
127 ></TT | |
128 > axis change.</P | |
129 ><P | |
130 >Trackballs can only return relative motion since the last call to <TT | |
131 CLASS="FUNCTION" | |
132 >SDL_JoystickGetBall</TT | |
133 >, these motion deltas a placed into <TT | |
134 CLASS="PARAMETER" | |
135 ><I | |
136 >dx</I | |
137 ></TT | |
138 > and <TT | |
139 CLASS="PARAMETER" | |
140 ><I | |
141 >dy</I | |
142 ></TT | |
143 >.</P | |
144 ></DIV | |
145 ><DIV | |
146 CLASS="REFSECT1" | |
147 ><A | |
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148 NAME="AEN6451" |
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150 ><H2 | |
151 >Return Value</H2 | |
152 ><P | |
153 >Returns <SPAN | |
154 CLASS="RETURNVALUE" | |
155 >0</SPAN | |
156 > on success or <SPAN | |
157 CLASS="RETURNVALUE" | |
158 >-1</SPAN | |
159 > on failure</P | |
160 ></DIV | |
161 ><DIV | |
162 CLASS="REFSECT1" | |
163 ><A | |
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164 NAME="AEN6456" |
0 | 165 ></A |
166 ><H2 | |
167 >Examples</H2 | |
168 ><P | |
169 ><PRE | |
170 CLASS="PROGRAMLISTING" | |
171 >int delta_x, delta_y; | |
172 SDL_Joystick *joy; | |
173 . | |
174 . | |
175 . | |
176 SDL_JoystickUpdate(); | |
177 if(SDL_JoystickGetBall(joy, 0, &delta_x, &delta_y)==-1) | |
178 printf("TrackBall Read Error!\n"); | |
179 printf("Trackball Delta- X:%d, Y:%d\n", delta_x, delta_y);</PRE | |
180 ></P | |
181 ></DIV | |
182 ><DIV | |
183 CLASS="REFSECT1" | |
184 ><A | |
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185 NAME="AEN6460" |
0 | 186 ></A |
187 ><H2 | |
188 >See Also</H2 | |
189 ><P | |
190 ><A | |
191 HREF="sdljoysticknumballs.html" | |
192 ><TT | |
193 CLASS="FUNCTION" | |
194 >SDL_JoystickNumBalls</TT | |
195 ></A | |
196 ></P | |
197 ></DIV | |
198 ><DIV | |
199 CLASS="NAVFOOTER" | |
200 ><HR | |
201 ALIGN="LEFT" | |
202 WIDTH="100%"><TABLE | |
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203 SUMMARY="Footer navigation table" |
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205 BORDER="0" | |
206 CELLPADDING="0" | |
207 CELLSPACING="0" | |
208 ><TR | |
209 ><TD | |
210 WIDTH="33%" | |
211 ALIGN="left" | |
212 VALIGN="top" | |
213 ><A | |
214 HREF="sdljoystickgetbutton.html" | |
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215 ACCESSKEY="P" |
0 | 216 >Prev</A |
217 ></TD | |
218 ><TD | |
219 WIDTH="34%" | |
220 ALIGN="center" | |
221 VALIGN="top" | |
222 ><A | |
223 HREF="index.html" | |
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224 ACCESSKEY="H" |
0 | 225 >Home</A |
226 ></TD | |
227 ><TD | |
228 WIDTH="33%" | |
229 ALIGN="right" | |
230 VALIGN="top" | |
231 ><A | |
232 HREF="sdljoystickclose.html" | |
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233 ACCESSKEY="N" |
0 | 234 >Next</A |
235 ></TD | |
236 ></TR | |
237 ><TR | |
238 ><TD | |
239 WIDTH="33%" | |
240 ALIGN="left" | |
241 VALIGN="top" | |
242 >SDL_JoystickGetButton</TD | |
243 ><TD | |
244 WIDTH="34%" | |
245 ALIGN="center" | |
246 VALIGN="top" | |
247 ><A | |
248 HREF="joystick.html" | |
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249 ACCESSKEY="U" |
0 | 250 >Up</A |
251 ></TD | |
252 ><TD | |
253 WIDTH="33%" | |
254 ALIGN="right" | |
255 VALIGN="top" | |
256 >SDL_JoystickClose</TD | |
257 ></TR | |
258 ></TABLE | |
259 ></DIV | |
260 ></BODY | |
261 ></HTML | |
262 > |