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annotate docs/html/sdljoystickeventstate.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_JoystickEventState</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetAppState" | |
17 HREF="sdlgetappstate.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="Joystick" | |
20 HREF="joystick.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetappstate.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="joystick.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLJOYSTICKEVENTSTATE" | |
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74 ></A |
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75 >SDL_JoystickEventState</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN5969" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_JoystickEventState -- Enable/disable joystick event polling</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN5972" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN5973" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_JoystickEventState</B | |
108 ></CODE | |
109 >(int state);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN5979" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with <A | |
124 HREF="sdljoystickupdate.html" | |
125 ><TT | |
126 CLASS="FUNCTION" | |
127 >SDL_JoystickUpdate</TT | |
128 ></A | |
129 > and read the joystick information manually. <TT | |
130 CLASS="PARAMETER" | |
131 ><I | |
132 >state</I | |
133 ></TT | |
134 > is either <TT | |
135 CLASS="LITERAL" | |
136 >SDL_QUERY</TT | |
137 >, <TT | |
138 CLASS="LITERAL" | |
139 >SDL_ENABLE</TT | |
140 > or <TT | |
141 CLASS="LITERAL" | |
142 >SDL_IGNORE</TT | |
143 >.</P | |
144 ><DIV | |
145 CLASS="NOTE" | |
146 ><BLOCKQUOTE | |
147 CLASS="NOTE" | |
148 ><P | |
149 ><B | |
150 >Note: </B | |
151 >Joystick event handling is prefered</P | |
152 ></BLOCKQUOTE | |
153 ></DIV | |
154 ></DIV | |
155 ><DIV | |
156 CLASS="REFSECT1" | |
157 ><A | |
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158 NAME="AEN5990" |
0 | 159 ></A |
160 ><H2 | |
161 >Return Value</H2 | |
162 ><P | |
163 >If <TT | |
164 CLASS="PARAMETER" | |
165 ><I | |
166 >state</I | |
167 ></TT | |
168 > is <TT | |
169 CLASS="LITERAL" | |
170 >SDL_QUERY</TT | |
171 > then the current state is returned, otherwise the new processing <TT | |
172 CLASS="PARAMETER" | |
173 ><I | |
174 >state</I | |
175 ></TT | |
176 > is returned.</P | |
177 ></DIV | |
178 ><DIV | |
179 CLASS="REFSECT1" | |
180 ><A | |
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181 NAME="AEN5996" |
0 | 182 ></A |
183 ><H2 | |
184 >See Also</H2 | |
185 ><P | |
186 ><A | |
187 HREF="joystick.html" | |
188 >SDL Joystick Functions</A | |
189 >, | |
190 <A | |
191 HREF="sdljoystickupdate.html" | |
192 ><TT | |
193 CLASS="FUNCTION" | |
194 >SDL_JoystickUpdate</TT | |
195 ></A | |
196 >, | |
197 <A | |
198 HREF="sdljoyaxisevent.html" | |
199 ><SPAN | |
200 CLASS="STRUCTNAME" | |
201 >SDL_JoyAxisEvent</SPAN | |
202 ></A | |
203 >, | |
204 <A | |
205 HREF="sdljoyballevent.html" | |
206 ><SPAN | |
207 CLASS="STRUCTNAME" | |
208 >SDL_JoyBallEvent</SPAN | |
209 ></A | |
210 >, | |
211 <A | |
212 HREF="sdljoybuttonevent.html" | |
213 ><SPAN | |
214 CLASS="STRUCTNAME" | |
215 >SDL_JoyButtonEvent</SPAN | |
216 ></A | |
217 >, | |
218 <A | |
219 HREF="sdljoyhatevent.html" | |
220 ><SPAN | |
221 CLASS="STRUCTNAME" | |
222 >SDL_JoyHatEvent</SPAN | |
223 ></A | |
224 ></P | |
225 ></DIV | |
226 ><DIV | |
227 CLASS="NAVFOOTER" | |
228 ><HR | |
229 ALIGN="LEFT" | |
230 WIDTH="100%"><TABLE | |
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231 SUMMARY="Footer navigation table" |
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233 BORDER="0" | |
234 CELLPADDING="0" | |
235 CELLSPACING="0" | |
236 ><TR | |
237 ><TD | |
238 WIDTH="33%" | |
239 ALIGN="left" | |
240 VALIGN="top" | |
241 ><A | |
242 HREF="sdlgetappstate.html" | |
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243 ACCESSKEY="P" |
0 | 244 >Prev</A |
245 ></TD | |
246 ><TD | |
247 WIDTH="34%" | |
248 ALIGN="center" | |
249 VALIGN="top" | |
250 ><A | |
251 HREF="index.html" | |
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252 ACCESSKEY="H" |
0 | 253 >Home</A |
254 ></TD | |
255 ><TD | |
256 WIDTH="33%" | |
257 ALIGN="right" | |
258 VALIGN="top" | |
259 ><A | |
260 HREF="joystick.html" | |
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261 ACCESSKEY="N" |
0 | 262 >Next</A |
263 ></TD | |
264 ></TR | |
265 ><TR | |
266 ><TD | |
267 WIDTH="33%" | |
268 ALIGN="left" | |
269 VALIGN="top" | |
270 >SDL_GetAppState</TD | |
271 ><TD | |
272 WIDTH="34%" | |
273 ALIGN="center" | |
274 VALIGN="top" | |
275 ><A | |
276 HREF="eventfunctions.html" | |
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277 ACCESSKEY="U" |
0 | 278 >Up</A |
279 ></TD | |
280 ><TD | |
281 WIDTH="33%" | |
282 ALIGN="right" | |
283 VALIGN="top" | |
284 >Joystick</TD | |
285 ></TR | |
286 ></TABLE | |
287 ></DIV | |
288 ></BODY | |
289 ></HTML | |
290 > |