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annotate docs/html/sdljoyballevent.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_JoyBallEvent</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Event Structures." | |
14 HREF="eventstructures.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoyHatEvent" | |
17 HREF="sdljoyhatevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_ResizeEvent" | |
20 HREF="sdlresizeevent.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdljoyhatevent.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlresizeevent.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLJOYBALLEVENT" | |
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74 ></A |
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75 >SDL_JoyBallEvent</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN4396" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_JoyBallEvent -- Joystick trackball motion event structure</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN4399" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint8 type; | |
95 Uint8 which; | |
96 Uint8 ball; | |
97 Sint16 xrel, yrel; | |
98 } SDL_JoyBallEvent;</PRE | |
99 ></DIV | |
100 ><DIV | |
101 CLASS="REFSECT1" | |
102 ><A | |
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103 NAME="AEN4402" |
0 | 104 ></A |
105 ><H2 | |
106 >Structure Data</H2 | |
107 ><DIV | |
108 CLASS="INFORMALTABLE" | |
109 ><A | |
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110 NAME="AEN4404" |
0 | 111 ></A |
112 ><P | |
113 ></P | |
114 ><TABLE | |
115 BORDER="0" | |
116 CLASS="CALSTABLE" | |
117 ><TBODY | |
118 ><TR | |
119 ><TD | |
120 ALIGN="LEFT" | |
121 VALIGN="TOP" | |
122 ><TT | |
123 CLASS="STRUCTFIELD" | |
124 ><I | |
125 >type</I | |
126 ></TT | |
127 ></TD | |
128 ><TD | |
129 ALIGN="LEFT" | |
130 VALIGN="TOP" | |
131 ><TT | |
132 CLASS="LITERAL" | |
133 >SDL_JOYBALLMOTION</TT | |
134 ></TD | |
135 ></TR | |
136 ><TR | |
137 ><TD | |
138 ALIGN="LEFT" | |
139 VALIGN="TOP" | |
140 ><TT | |
141 CLASS="STRUCTFIELD" | |
142 ><I | |
143 >which</I | |
144 ></TT | |
145 ></TD | |
146 ><TD | |
147 ALIGN="LEFT" | |
148 VALIGN="TOP" | |
149 >Joystick device index</TD | |
150 ></TR | |
151 ><TR | |
152 ><TD | |
153 ALIGN="LEFT" | |
154 VALIGN="TOP" | |
155 ><TT | |
156 CLASS="STRUCTFIELD" | |
157 ><I | |
158 >ball</I | |
159 ></TT | |
160 ></TD | |
161 ><TD | |
162 ALIGN="LEFT" | |
163 VALIGN="TOP" | |
164 >Joystick trackball index</TD | |
165 ></TR | |
166 ><TR | |
167 ><TD | |
168 ALIGN="LEFT" | |
169 VALIGN="TOP" | |
170 ><TT | |
171 CLASS="STRUCTFIELD" | |
172 ><I | |
173 >xrel</I | |
174 ></TT | |
175 >, <TT | |
176 CLASS="STRUCTFIELD" | |
177 ><I | |
178 >yrel</I | |
179 ></TT | |
180 ></TD | |
181 ><TD | |
182 ALIGN="LEFT" | |
183 VALIGN="TOP" | |
184 >The relative motion in the X/Y direction</TD | |
185 ></TR | |
186 ></TBODY | |
187 ></TABLE | |
188 ><P | |
189 ></P | |
190 ></DIV | |
191 ></DIV | |
192 ><DIV | |
193 CLASS="REFSECT1" | |
194 ><A | |
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195 NAME="AEN4425" |
0 | 196 ></A |
197 ><H2 | |
198 >Description</H2 | |
199 ><P | |
200 ><SPAN | |
201 CLASS="STRUCTNAME" | |
202 >SDL_JoyBallEvent</SPAN | |
203 > is a member of the <A | |
204 HREF="sdlevent.html" | |
205 ><SPAN | |
206 CLASS="STRUCTNAME" | |
207 >SDL_Event</SPAN | |
208 ></A | |
209 > union and is used when an event of type <TT | |
210 CLASS="LITERAL" | |
211 >SDL_JOYBALLMOTION</TT | |
212 > is reported.</P | |
213 ><P | |
214 >A <TT | |
215 CLASS="LITERAL" | |
216 >SDL_JOYBALLMOTION</TT | |
217 > event occurs when a user moves a trackball on the joystick. The field <TT | |
218 CLASS="STRUCTFIELD" | |
219 ><I | |
220 >which</I | |
221 ></TT | |
222 > is the index of the joystick that reported the event and <TT | |
223 CLASS="STRUCTFIELD" | |
224 ><I | |
225 >ball</I | |
226 ></TT | |
227 > is the index of the trackball (for a more detailed explaination see the <A | |
228 HREF="joystick.html" | |
229 >Joystick section</A | |
230 >). Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in <TT | |
231 CLASS="STRUCTFIELD" | |
232 ><I | |
233 >xrel</I | |
234 ></TT | |
235 > and <TT | |
236 CLASS="STRUCTFIELD" | |
237 ><I | |
238 >yrel</I | |
239 ></TT | |
240 >.</P | |
241 ></DIV | |
242 ><DIV | |
243 CLASS="REFSECT1" | |
244 ><A | |
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245 NAME="AEN4439" |
0 | 246 ></A |
247 ><H2 | |
248 >See Also</H2 | |
249 ><P | |
250 ><A | |
251 HREF="sdlevent.html" | |
252 ><SPAN | |
253 CLASS="STRUCTNAME" | |
254 >SDL_Event</SPAN | |
255 ></A | |
256 >, | |
257 <A | |
258 HREF="joystick.html" | |
259 >Joystick Functions</A | |
260 >, | |
261 <A | |
262 HREF="sdljoystickeventstate.html" | |
263 ><TT | |
264 CLASS="FUNCTION" | |
265 >SDL_JoystickEventState</TT | |
266 ></A | |
267 >, | |
268 <A | |
269 HREF="sdljoystickgetball.html" | |
270 ><TT | |
271 CLASS="FUNCTION" | |
272 >SDL_JoystickGetBall</TT | |
273 ></A | |
274 ></P | |
275 ></DIV | |
276 ><DIV | |
277 CLASS="NAVFOOTER" | |
278 ><HR | |
279 ALIGN="LEFT" | |
280 WIDTH="100%"><TABLE | |
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281 SUMMARY="Footer navigation table" |
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283 BORDER="0" | |
284 CELLPADDING="0" | |
285 CELLSPACING="0" | |
286 ><TR | |
287 ><TD | |
288 WIDTH="33%" | |
289 ALIGN="left" | |
290 VALIGN="top" | |
291 ><A | |
292 HREF="sdljoyhatevent.html" | |
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293 ACCESSKEY="P" |
0 | 294 >Prev</A |
295 ></TD | |
296 ><TD | |
297 WIDTH="34%" | |
298 ALIGN="center" | |
299 VALIGN="top" | |
300 ><A | |
301 HREF="index.html" | |
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302 ACCESSKEY="H" |
0 | 303 >Home</A |
304 ></TD | |
305 ><TD | |
306 WIDTH="33%" | |
307 ALIGN="right" | |
308 VALIGN="top" | |
309 ><A | |
310 HREF="sdlresizeevent.html" | |
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311 ACCESSKEY="N" |
0 | 312 >Next</A |
313 ></TD | |
314 ></TR | |
315 ><TR | |
316 ><TD | |
317 WIDTH="33%" | |
318 ALIGN="left" | |
319 VALIGN="top" | |
320 >SDL_JoyHatEvent</TD | |
321 ><TD | |
322 WIDTH="34%" | |
323 ALIGN="center" | |
324 VALIGN="top" | |
325 ><A | |
326 HREF="eventstructures.html" | |
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327 ACCESSKEY="U" |
0 | 328 >Up</A |
329 ></TD | |
330 ><TD | |
331 WIDTH="33%" | |
332 ALIGN="right" | |
333 VALIGN="top" | |
334 >SDL_ResizeEvent</TD | |
335 ></TR | |
336 ></TABLE | |
337 ></DIV | |
338 ></BODY | |
339 ></HTML | |
340 > |