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annotate docs/html/sdlgetappstate.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GetAppState</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetRelativeMouseState" | |
17 HREF="sdlgetrelativemousestate.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_JoystickEventState" | |
20 HREF="sdljoystickeventstate.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetrelativemousestate.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdljoystickeventstate.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGETAPPSTATE" | |
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74 ></A |
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75 >SDL_GetAppState</H1 |
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77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN5931" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 ><TT | |
84 CLASS="FUNCTION" | |
85 >SDL_GetAppState</TT | |
86 > -- Get the state of the application</DIV | |
87 ><DIV | |
88 CLASS="REFSYNOPSISDIV" | |
89 ><A | |
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92 ><H2 | |
93 >Synopsis</H2 | |
94 ><DIV | |
95 CLASS="FUNCSYNOPSIS" | |
96 ><A | |
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97 NAME="AEN5936" |
0 | 98 ></A |
99 ><P | |
100 ></P | |
101 ><PRE | |
102 CLASS="FUNCSYNOPSISINFO" | |
103 >#include "SDL.h"</PRE | |
104 ><P | |
105 ><CODE | |
106 ><CODE | |
107 CLASS="FUNCDEF" | |
108 >Uint8 <B | |
109 CLASS="FSFUNC" | |
110 >SDL_GetAppState</B | |
111 ></CODE | |
112 >(void);</CODE | |
113 ></P | |
114 ><P | |
115 ></P | |
116 ></DIV | |
117 ></DIV | |
118 ><DIV | |
119 CLASS="REFSECT1" | |
120 ><A | |
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121 NAME="AEN5942" |
0 | 122 ></A |
123 ><H2 | |
124 >Description</H2 | |
125 ><P | |
126 >This function returns the current state of the application. The value returned is a bitwise combination of:</P | |
127 ><DIV | |
128 CLASS="INFORMALTABLE" | |
129 ><A | |
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130 NAME="AEN5945" |
0 | 131 ></A |
132 ><P | |
133 ></P | |
134 ><TABLE | |
135 BORDER="0" | |
136 CLASS="CALSTABLE" | |
137 ><TBODY | |
138 ><TR | |
139 ><TD | |
140 ALIGN="LEFT" | |
141 VALIGN="TOP" | |
142 ><TT | |
143 CLASS="LITERAL" | |
144 >SDL_APPMOUSEFOCUS</TT | |
145 ></TD | |
146 ><TD | |
147 ALIGN="LEFT" | |
148 VALIGN="TOP" | |
149 >The application has mouse focus.</TD | |
150 ></TR | |
151 ><TR | |
152 ><TD | |
153 ALIGN="LEFT" | |
154 VALIGN="TOP" | |
155 ><TT | |
156 CLASS="LITERAL" | |
157 >SDL_APPINPUTFOCUS</TT | |
158 ></TD | |
159 ><TD | |
160 ALIGN="LEFT" | |
161 VALIGN="TOP" | |
162 >The application has keyboard focus</TD | |
163 ></TR | |
164 ><TR | |
165 ><TD | |
166 ALIGN="LEFT" | |
167 VALIGN="TOP" | |
168 ><TT | |
169 CLASS="LITERAL" | |
170 >SDL_APPACTIVE</TT | |
171 ></TD | |
172 ><TD | |
173 ALIGN="LEFT" | |
174 VALIGN="TOP" | |
175 >The application is visible</TD | |
176 ></TR | |
177 ></TBODY | |
178 ></TABLE | |
179 ><P | |
180 ></P | |
181 ></DIV | |
182 ></DIV | |
183 ><DIV | |
184 CLASS="REFSECT1" | |
185 ><A | |
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186 NAME="AEN5960" |
0 | 187 ></A |
188 ><H2 | |
189 >See Also</H2 | |
190 ><P | |
191 ><A | |
192 HREF="sdlactiveevent.html" | |
193 ><SPAN | |
194 CLASS="STRUCTNAME" | |
195 >SDL_ActiveEvent</SPAN | |
196 ></A | |
197 ></P | |
198 ></DIV | |
199 ><DIV | |
200 CLASS="NAVFOOTER" | |
201 ><HR | |
202 ALIGN="LEFT" | |
203 WIDTH="100%"><TABLE | |
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206 BORDER="0" | |
207 CELLPADDING="0" | |
208 CELLSPACING="0" | |
209 ><TR | |
210 ><TD | |
211 WIDTH="33%" | |
212 ALIGN="left" | |
213 VALIGN="top" | |
214 ><A | |
215 HREF="sdlgetrelativemousestate.html" | |
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216 ACCESSKEY="P" |
0 | 217 >Prev</A |
218 ></TD | |
219 ><TD | |
220 WIDTH="34%" | |
221 ALIGN="center" | |
222 VALIGN="top" | |
223 ><A | |
224 HREF="index.html" | |
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225 ACCESSKEY="H" |
0 | 226 >Home</A |
227 ></TD | |
228 ><TD | |
229 WIDTH="33%" | |
230 ALIGN="right" | |
231 VALIGN="top" | |
232 ><A | |
233 HREF="sdljoystickeventstate.html" | |
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234 ACCESSKEY="N" |
0 | 235 >Next</A |
236 ></TD | |
237 ></TR | |
238 ><TR | |
239 ><TD | |
240 WIDTH="33%" | |
241 ALIGN="left" | |
242 VALIGN="top" | |
243 >SDL_GetRelativeMouseState</TD | |
244 ><TD | |
245 WIDTH="34%" | |
246 ALIGN="center" | |
247 VALIGN="top" | |
248 ><A | |
249 HREF="eventfunctions.html" | |
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250 ACCESSKEY="U" |
0 | 251 >Up</A |
252 ></TD | |
253 ><TD | |
254 WIDTH="33%" | |
255 ALIGN="right" | |
256 VALIGN="top" | |
257 >SDL_JoystickEventState</TD | |
258 ></TR | |
259 ></TABLE | |
260 ></DIV | |
261 ></BODY | |
262 ></HTML | |
263 > |