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annotate docs/html/sdlcreatesemaphore.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_CreateSemaphore</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_mutexV" | |
17 HREF="sdlmutexv.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_DestroySemaphore" | |
20 HREF="sdldestroysemaphore.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlmutexv.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdldestroysemaphore.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCREATESEMAPHORE" | |
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74 ></A |
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75 >SDL_CreateSemaphore</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7936" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_CreateSemaphore -- Creates a new semaphore and assigns an initial value to it.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7939" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7940" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h" | |
101 #include "SDL_thread.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >SDL_sem *<B | |
107 CLASS="FSFUNC" | |
108 >SDL_CreateSemaphore</B | |
109 ></CODE | |
110 >(Uint32 initial_value);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN7946" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 ><TT | |
125 CLASS="FUNCTION" | |
126 >SDL_CreateSemaphore()</TT | |
127 > creates a new semaphore and | |
128 initializes it with the value <TT | |
129 CLASS="PARAMETER" | |
130 ><I | |
131 >initial_value</I | |
132 ></TT | |
133 >. | |
134 Each locking operation on the semaphore by | |
135 <A | |
136 HREF="sdlsemwait.html" | |
137 >SDL_SemWait</A | |
138 >, | |
139 <A | |
140 HREF="sdlsemtrywait.html" | |
141 >SDL_SemTryWait</A | |
142 > or | |
143 <A | |
144 HREF="sdlsemwaittimeout.html" | |
145 >SDL_SemWaitTimeout</A | |
146 > | |
147 will atomically decrement the semaphore value. The locking operation will be blocked | |
148 if the semaphore value is not positive (greater than zero). Each unlock operation by | |
149 <A | |
150 HREF="sdlsempost.html" | |
151 >SDL_SemPost</A | |
152 > | |
153 will atomically increment the semaphore value.</P | |
154 ></DIV | |
155 ><DIV | |
156 CLASS="REFSECT1" | |
157 ><A | |
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158 NAME="AEN7955" |
0 | 159 ></A |
160 ><H2 | |
161 >Return Value</H2 | |
162 ><P | |
163 >Returns a pointer to an initialized semaphore or | |
164 <SPAN | |
165 CLASS="RETURNVALUE" | |
166 >NULL</SPAN | |
167 > if there was an error.</P | |
168 ></DIV | |
169 ><DIV | |
170 CLASS="REFSECT1" | |
171 ><A | |
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172 NAME="AEN7959" |
0 | 173 ></A |
174 ><H2 | |
175 >Examples</H2 | |
176 ><P | |
177 ><PRE | |
178 CLASS="PROGRAMLISTING" | |
179 >SDL_sem *my_sem; | |
180 | |
181 my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE); | |
182 | |
183 if (my_sem == NULL) { | |
184 return CREATE_SEM_FAILED; | |
185 }</PRE | |
186 ></P | |
187 ></DIV | |
188 ><DIV | |
189 CLASS="REFSECT1" | |
190 ><A | |
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191 NAME="AEN7963" |
0 | 192 ></A |
193 ><H2 | |
194 >See Also</H2 | |
195 ><P | |
196 ><A | |
197 HREF="sdldestroysemaphore.html" | |
198 ><TT | |
199 CLASS="FUNCTION" | |
200 >SDL_DestroySemaphore</TT | |
201 ></A | |
202 >, | |
203 <A | |
204 HREF="sdlsemwait.html" | |
205 ><TT | |
206 CLASS="FUNCTION" | |
207 >SDL_SemWait</TT | |
208 ></A | |
209 >, | |
210 <A | |
211 HREF="sdlsemtrywait.html" | |
212 ><TT | |
213 CLASS="FUNCTION" | |
214 >SDL_SemTryWait</TT | |
215 ></A | |
216 >, | |
217 <A | |
218 HREF="sdlsemwaittimeout.html" | |
219 ><TT | |
220 CLASS="FUNCTION" | |
221 >SDL_SemWaitTimeout</TT | |
222 ></A | |
223 >, | |
224 <A | |
225 HREF="sdlsempost.html" | |
226 ><TT | |
227 CLASS="FUNCTION" | |
228 >SDL_SemPost</TT | |
229 ></A | |
230 >, | |
231 <A | |
232 HREF="sdlsemvalue.html" | |
233 ><TT | |
234 CLASS="FUNCTION" | |
235 >SDL_SemValue</TT | |
236 ></A | |
237 ></P | |
238 ></DIV | |
239 ><DIV | |
240 CLASS="NAVFOOTER" | |
241 ><HR | |
242 ALIGN="LEFT" | |
243 WIDTH="100%"><TABLE | |
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244 SUMMARY="Footer navigation table" |
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246 BORDER="0" | |
247 CELLPADDING="0" | |
248 CELLSPACING="0" | |
249 ><TR | |
250 ><TD | |
251 WIDTH="33%" | |
252 ALIGN="left" | |
253 VALIGN="top" | |
254 ><A | |
255 HREF="sdlmutexv.html" | |
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256 ACCESSKEY="P" |
0 | 257 >Prev</A |
258 ></TD | |
259 ><TD | |
260 WIDTH="34%" | |
261 ALIGN="center" | |
262 VALIGN="top" | |
263 ><A | |
264 HREF="index.html" | |
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265 ACCESSKEY="H" |
0 | 266 >Home</A |
267 ></TD | |
268 ><TD | |
269 WIDTH="33%" | |
270 ALIGN="right" | |
271 VALIGN="top" | |
272 ><A | |
273 HREF="sdldestroysemaphore.html" | |
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274 ACCESSKEY="N" |
0 | 275 >Next</A |
276 ></TD | |
277 ></TR | |
278 ><TR | |
279 ><TD | |
280 WIDTH="33%" | |
281 ALIGN="left" | |
282 VALIGN="top" | |
283 >SDL_mutexV</TD | |
284 ><TD | |
285 WIDTH="34%" | |
286 ALIGN="center" | |
287 VALIGN="top" | |
288 ><A | |
289 HREF="thread.html" | |
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290 ACCESSKEY="U" |
0 | 291 >Up</A |
292 ></TD | |
293 ><TD | |
294 WIDTH="33%" | |
295 ALIGN="right" | |
296 VALIGN="top" | |
297 >SDL_DestroySemaphore</TD | |
298 ></TR | |
299 ></TABLE | |
300 ></DIV | |
301 ></BODY | |
302 ></HTML | |
303 > |