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annotate docs/html/sdlcreatergbsurface.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_CreateRGBSurface</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetRGBA" | |
17 HREF="sdlgetrgba.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CreateRGBSurfaceFrom" | |
20 HREF="sdlcreatergbsurfacefrom.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetrgba.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcreatergbsurfacefrom.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCREATERGBSURFACE" | |
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74 ></A |
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75 >SDL_CreateRGBSurface</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1773" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_CreateRGBSurface -- Create an empty SDL_Surface</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1776" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1777" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >SDL_Surface *<B | |
106 CLASS="FSFUNC" | |
107 >SDL_CreateRGBSurface</B | |
108 ></CODE | |
109 >(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1783" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Allocate an empty surface (must be called after <A | |
124 HREF="sdlsetvideomode.html" | |
125 >SDL_SetVideoMode</A | |
126 >)</P | |
127 ><P | |
128 >If <TT | |
129 CLASS="PARAMETER" | |
130 ><I | |
131 >depth</I | |
132 ></TT | |
133 > is 8 bits an empty palette is allocated for the surface, otherwise a 'packed-pixel' <A | |
134 HREF="sdlpixelformat.html" | |
135 ><SPAN | |
136 CLASS="STRUCTNAME" | |
137 >SDL_PixelFormat</SPAN | |
138 ></A | |
139 > is created using the <TT | |
140 CLASS="PARAMETER" | |
141 ><I | |
142 >[RGBA]mask</I | |
143 ></TT | |
144 >'s provided (see <A | |
145 HREF="sdlpixelformat.html" | |
146 ><SPAN | |
147 CLASS="STRUCTNAME" | |
148 >SDL_PixelFormat</SPAN | |
149 ></A | |
150 >). The <TT | |
151 CLASS="PARAMETER" | |
152 ><I | |
153 >flags</I | |
154 ></TT | |
155 > specifies the type of surface that should be created, it is an OR'd combination of the following possible values.</P | |
156 ><DIV | |
157 CLASS="INFORMALTABLE" | |
158 ><A | |
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159 NAME="AEN1795" |
0 | 160 ></A |
161 ><P | |
162 ></P | |
163 ><TABLE | |
164 BORDER="1" | |
165 CLASS="CALSTABLE" | |
166 ><TBODY | |
167 ><TR | |
168 ><TD | |
169 ALIGN="LEFT" | |
170 VALIGN="TOP" | |
171 ><TT | |
172 CLASS="LITERAL" | |
173 >SDL_SWSURFACE</TT | |
174 ></TD | |
175 ><TD | |
176 ALIGN="LEFT" | |
177 VALIGN="TOP" | |
178 >SDL will create the surface in system memory. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting.</TD | |
179 ></TR | |
180 ><TR | |
181 ><TD | |
182 ALIGN="LEFT" | |
183 VALIGN="TOP" | |
184 ><TT | |
185 CLASS="LITERAL" | |
186 >SDL_HWSURFACE</TT | |
187 ></TD | |
188 ><TD | |
189 ALIGN="LEFT" | |
190 VALIGN="TOP" | |
191 >SDL will attempt to create the surface in video memory. This will allow SDL to take advantage of Video->Video blits (which are often accelerated).</TD | |
192 ></TR | |
193 ><TR | |
194 ><TD | |
195 ALIGN="LEFT" | |
196 VALIGN="TOP" | |
197 ><TT | |
198 CLASS="LITERAL" | |
199 >SDL_SRCCOLORKEY</TT | |
200 ></TD | |
201 ><TD | |
202 ALIGN="LEFT" | |
203 VALIGN="TOP" | |
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204 >This flag turns on colourkeying for blits from this surface. If |
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205 <TT |
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206 CLASS="LITERAL" |
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207 >SDL_HWSURFACE</TT |
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208 > is also specified and colourkeyed blits |
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209 are hardware-accelerated, then SDL will attempt to place the surface in |
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210 video memory. |
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211 Use <A |
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212 HREF="sdlsetcolorkey.html" |
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213 ><TT |
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214 CLASS="FUNCTION" |
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215 >SDL_SetColorKey</TT |
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216 ></A |
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217 > |
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218 to set or clear this flag after surface creation.</TD |
0 | 219 ></TR |
220 ><TR | |
221 ><TD | |
222 ALIGN="LEFT" | |
223 VALIGN="TOP" | |
224 ><TT | |
225 CLASS="LITERAL" | |
226 >SDL_SRCALPHA</TT | |
227 ></TD | |
228 ><TD | |
229 ALIGN="LEFT" | |
230 VALIGN="TOP" | |
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231 >This flag turns on alpha-blending for blits from this surface. If |
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232 <TT |
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233 CLASS="LITERAL" |
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234 >SDL_HWSURFACE</TT |
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235 > is also specified and alpha-blending blits |
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236 are hardware-accelerated, then the surface will be placed in video memory if |
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237 possible. |
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238 Use <A |
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239 HREF="sdlsetalpha.html" |
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240 ><TT |
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241 CLASS="FUNCTION" |
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242 >SDL_SetAlpha</TT |
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243 ></A |
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244 > to |
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245 set or clear this flag after surface creation.</TD |
0 | 246 ></TR |
247 ></TBODY | |
248 ></TABLE | |
249 ><P | |
250 ></P | |
251 ></DIV | |
55
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252 ><DIV |
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253 CLASS="NOTE" |
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254 ><BLOCKQUOTE |
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255 CLASS="NOTE" |
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256 ><P |
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257 ><B |
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258 >Note: </B |
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259 >If an alpha-channel is specified (that is, if <TT |
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260 CLASS="PARAMETER" |
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261 ><I |
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262 >Amask</I |
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263 ></TT |
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264 > is |
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265 nonzero), then the <TT |
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266 CLASS="LITERAL" |
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267 >SDL_SRCALPHA</TT |
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268 > flag is automatically |
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269 set. You may remove this flag by calling |
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270 <A |
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271 HREF="sdlsetalpha.html" |
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272 ><TT |
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273 CLASS="FUNCTION" |
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274 >SDL_SetAlpha</TT |
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275 ></A |
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276 > |
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277 after surface creation.</P |
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278 ></BLOCKQUOTE |
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279 ></DIV |
0 | 280 ></DIV |
281 ><DIV | |
282 CLASS="REFSECT1" | |
283 ><A | |
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284 NAME="AEN1826" |
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285 ></A |
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286 ><H2 |
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287 >Return Value</H2 |
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288 ><P |
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289 >Returns the created surface, or <SPAN |
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290 CLASS="RETURNVALUE" |
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291 >NULL</SPAN |
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292 > upon error.</P |
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293 ></DIV |
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294 ><DIV |
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295 CLASS="REFSECT1" |
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296 ><A |
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297 NAME="AEN1830" |
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298 ></A |
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299 ><H2 |
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300 >Example</H2 |
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301 ><PRE |
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302 CLASS="PROGRAMLISTING" |
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303 > /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order, |
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304 as expected by OpenGL for textures */ |
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305 SDL_Surface *surface; |
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306 Uint32 rmask, gmask, bmask, amask; |
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307 |
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308 /* SDL interprets each pixel as a 32-bit number, so our masks must depend |
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309 on the endianness (byte order) of the machine */ |
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310 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
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311 rmask = 0xff000000; |
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312 gmask = 0x00ff0000; |
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313 bmask = 0x0000ff00; |
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314 amask = 0x000000ff; |
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315 #else |
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316 rmask = 0x000000ff; |
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317 gmask = 0x0000ff00; |
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318 bmask = 0x00ff0000; |
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319 amask = 0xff000000; |
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320 #endif |
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321 |
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322 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, |
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323 rmask, gmask, bmask, amask); |
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324 if(surface == NULL) { |
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325 fprintf(stderr, "CreateRGBSurface failed: %s\n", SDL_GetError()); |
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326 exit(1); |
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327 }</PRE |
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328 ></DIV |
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329 ><DIV |
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330 CLASS="REFSECT1" |
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331 ><A |
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332 NAME="AEN1833" |
0 | 333 ></A |
334 ><H2 | |
335 >See Also</H2 | |
336 ><P | |
337 ><A | |
338 HREF="sdlcreatergbsurfacefrom.html" | |
339 ><TT | |
340 CLASS="FUNCTION" | |
341 >SDL_CreateRGBSurfaceFrom</TT | |
342 ></A | |
343 >, | |
344 <A | |
345 HREF="sdlfreesurface.html" | |
346 ><TT | |
347 CLASS="FUNCTION" | |
348 >SDL_FreeSurface</TT | |
349 ></A | |
350 >, | |
351 <A | |
352 HREF="sdlsetvideomode.html" | |
353 ><TT | |
354 CLASS="FUNCTION" | |
355 >SDL_SetVideoMode</TT | |
356 ></A | |
357 >, | |
358 <A | |
359 HREF="sdllocksurface.html" | |
360 ><TT | |
361 CLASS="FUNCTION" | |
362 >SDL_LockSurface</TT | |
363 ></A | |
364 >, | |
365 <A | |
366 HREF="sdlpixelformat.html" | |
367 ><SPAN | |
368 CLASS="STRUCTNAME" | |
369 >SDL_PixelFormat</SPAN | |
370 ></A | |
371 >, | |
372 <A | |
373 HREF="sdlsurface.html" | |
374 ><SPAN | |
375 CLASS="STRUCTNAME" | |
376 >SDL_Surface</SPAN | |
377 ></A | |
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378 > |
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379 <A |
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380 HREF="sdlsetalpha.html" |
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381 ><TT |
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382 CLASS="FUNCTION" |
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383 >SDL_SetAlpha</TT |
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384 ></A |
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385 > |
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386 <A |
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387 HREF="sdlsetcolorkey.html" |
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388 ><TT |
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389 CLASS="FUNCTION" |
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390 >SDL_SetColorKey</TT |
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391 ></A |
0 | 392 ></P |
393 ></DIV | |
394 ><DIV | |
395 CLASS="NAVFOOTER" | |
396 ><HR | |
397 ALIGN="LEFT" | |
398 WIDTH="100%"><TABLE | |
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399 SUMMARY="Footer navigation table" |
0 | 400 WIDTH="100%" |
401 BORDER="0" | |
402 CELLPADDING="0" | |
403 CELLSPACING="0" | |
404 ><TR | |
405 ><TD | |
406 WIDTH="33%" | |
407 ALIGN="left" | |
408 VALIGN="top" | |
409 ><A | |
410 HREF="sdlgetrgba.html" | |
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411 ACCESSKEY="P" |
0 | 412 >Prev</A |
413 ></TD | |
414 ><TD | |
415 WIDTH="34%" | |
416 ALIGN="center" | |
417 VALIGN="top" | |
418 ><A | |
419 HREF="index.html" | |
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420 ACCESSKEY="H" |
0 | 421 >Home</A |
422 ></TD | |
423 ><TD | |
424 WIDTH="33%" | |
425 ALIGN="right" | |
426 VALIGN="top" | |
427 ><A | |
428 HREF="sdlcreatergbsurfacefrom.html" | |
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429 ACCESSKEY="N" |
0 | 430 >Next</A |
431 ></TD | |
432 ></TR | |
433 ><TR | |
434 ><TD | |
435 WIDTH="33%" | |
436 ALIGN="left" | |
437 VALIGN="top" | |
438 >SDL_GetRGBA</TD | |
439 ><TD | |
440 WIDTH="34%" | |
441 ALIGN="center" | |
442 VALIGN="top" | |
443 ><A | |
444 HREF="video.html" | |
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445 ACCESSKEY="U" |
0 | 446 >Up</A |
447 ></TD | |
448 ><TD | |
449 WIDTH="33%" | |
450 ALIGN="right" | |
451 VALIGN="top" | |
452 >SDL_CreateRGBSurfaceFrom</TD | |
453 ></TR | |
454 ></TABLE | |
455 ></DIV | |
456 ></BODY | |
457 ></HTML | |
458 > |