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annotate docs/html/sdlconvertaudio.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_ConvertAudio</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_BuildAudioCVT" | |
17 HREF="sdlbuildaudiocvt.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_MixAudio" | |
20 HREF="sdlmixaudio.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlbuildaudiocvt.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlmixaudio.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCONVERTAUDIO" | |
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74 ></A |
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75 >SDL_ConvertAudio</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7048" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_ConvertAudio -- Convert audio data to a desired audio format.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7051" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7052" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_ConvertAudio</B | |
108 ></CODE | |
109 >(SDL_AudioCVT *cvt);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN7058" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 ><TT | |
124 CLASS="FUNCTION" | |
125 >SDL_ConvertAudio</TT | |
126 > takes one parameter, <TT | |
127 CLASS="PARAMETER" | |
128 ><I | |
129 >cvt</I | |
130 ></TT | |
131 >, which was previously initilized. Initilizing a <A | |
132 HREF="sdlaudiocvt.html" | |
133 ><SPAN | |
134 CLASS="STRUCTNAME" | |
135 >SDL_AudioCVT</SPAN | |
136 ></A | |
137 > is a two step process. First of all, the structure must be passed to <A | |
138 HREF="sdlbuildaudiocvt.html" | |
139 ><TT | |
140 CLASS="FUNCTION" | |
141 >SDL_BuildAudioCVT</TT | |
142 ></A | |
143 > along with source and destination format parameters. Secondly, the <SPAN | |
144 CLASS="STRUCTNAME" | |
145 >cvt</SPAN | |
146 >-><TT | |
147 CLASS="STRUCTFIELD" | |
148 ><I | |
149 >buf</I | |
150 ></TT | |
151 > and <SPAN | |
152 CLASS="STRUCTNAME" | |
153 >cvt</SPAN | |
154 >-><TT | |
155 CLASS="STRUCTFIELD" | |
156 ><I | |
157 >len</I | |
158 ></TT | |
159 > fields must be setup. <SPAN | |
160 CLASS="STRUCTNAME" | |
161 >cvt</SPAN | |
162 >-><TT | |
163 CLASS="STRUCTFIELD" | |
164 ><I | |
165 >buf</I | |
166 ></TT | |
167 > should point to the audio data and <SPAN | |
168 CLASS="STRUCTNAME" | |
169 >cvt</SPAN | |
170 >-><TT | |
171 CLASS="STRUCTFIELD" | |
172 ><I | |
173 >len</I | |
174 ></TT | |
175 > should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by <TT | |
176 CLASS="STRUCTFIELD" | |
177 ><I | |
178 >buf</I | |
179 ></TT | |
180 > show be <TT | |
181 CLASS="STRUCTFIELD" | |
182 ><I | |
183 >len</I | |
184 ></TT | |
185 >*<TT | |
186 CLASS="STRUCTFIELD" | |
187 ><I | |
188 >len_mult</I | |
189 ></TT | |
190 > bytes in length.</P | |
191 ><P | |
192 >Once the <SPAN | |
193 CLASS="STRUCTNAME" | |
194 >SDL_AudioCVT</SPAN | |
195 >structure is initilized then we can pass it to <TT | |
196 CLASS="FUNCTION" | |
197 >SDL_ConvertAudio</TT | |
198 >, which will convert the audio data pointer to by <SPAN | |
199 CLASS="STRUCTNAME" | |
200 >cvt</SPAN | |
201 >-><TT | |
202 CLASS="STRUCTFIELD" | |
203 ><I | |
204 >buf</I | |
205 ></TT | |
206 >. If <TT | |
207 CLASS="FUNCTION" | |
208 >SDL_ConvertAudio</TT | |
209 > returned <SPAN | |
210 CLASS="RETURNVALUE" | |
211 >0</SPAN | |
212 > then the conversion was completed successfully, otherwise <SPAN | |
213 CLASS="RETURNVALUE" | |
214 >-1</SPAN | |
215 > is returned.</P | |
216 ><P | |
217 >If the conversion completed successfully then the converted audio data can be read from <SPAN | |
218 CLASS="STRUCTNAME" | |
219 >cvt</SPAN | |
220 >-><TT | |
221 CLASS="STRUCTFIELD" | |
222 ><I | |
223 >buf</I | |
224 ></TT | |
225 >. The amount of valid, converted, audio data in the buffer is equal to <SPAN | |
226 CLASS="STRUCTNAME" | |
227 >cvt</SPAN | |
228 >-><TT | |
229 CLASS="STRUCTFIELD" | |
230 ><I | |
231 >len</I | |
232 ></TT | |
233 >*<TT | |
234 CLASS="STRUCTFIELD" | |
235 ><I | |
236 >cvt</I | |
237 ></TT | |
238 >-><SPAN | |
239 CLASS="STRUCTNAME" | |
240 >len_ratio</SPAN | |
241 >.</P | |
242 ></DIV | |
243 ><DIV | |
244 CLASS="REFSECT1" | |
245 ><A | |
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246 NAME="AEN7093" |
0 | 247 ></A |
248 ><H2 | |
249 >Examples</H2 | |
250 ><PRE | |
251 CLASS="PROGRAMLISTING" | |
252 >/* Converting some WAV data to hardware format */ | |
253 void my_audio_callback(void *userdata, Uint8 *stream, int len); | |
254 | |
255 SDL_AudioSpec *desired, *obtained; | |
256 SDL_AudioSpec wav_spec; | |
257 SDL_AudioCVT wav_cvt; | |
258 Uint32 wav_len; | |
259 Uint8 *wav_buf; | |
260 int ret; | |
261 | |
262 /* Allocated audio specs */ | |
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263 desired = malloc(sizeof(SDL_AudioSpec)); |
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264 obtained = malloc(sizeof(SDL_AudioSpec)); |
0 | 265 |
266 /* Set desired format */ | |
267 desired->freq=22050; | |
268 desired->format=AUDIO_S16LSB; | |
269 desired->samples=8192; | |
270 desired->callback=my_audio_callback; | |
271 desired->userdata=NULL; | |
272 | |
273 /* Open the audio device */ | |
274 if ( SDL_OpenAudio(desired, obtained) < 0 ){ | |
275 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); | |
276 exit(-1); | |
277 } | |
278 | |
279 free(desired); | |
280 | |
281 /* Load the test.wav */ | |
282 if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ | |
283 fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); | |
284 SDL_CloseAudio(); | |
285 free(obtained); | |
286 exit(-1); | |
287 } | |
288 | |
289 /* Build AudioCVT */ | |
290 ret = SDL_BuildAudioCVT(&wav_cvt, | |
291 wav_spec.format, wav_spec.channels, wav_spec.freq, | |
292 obtained->format, obtained->channels, obtained->freq); | |
293 | |
294 /* Check that the convert was built */ | |
295 if(ret==-1){ | |
296 fprintf(stderr, "Couldn't build converter!\n"); | |
297 SDL_CloseAudio(); | |
298 free(obtained); | |
299 SDL_FreeWAV(wav_buf); | |
300 } | |
301 | |
302 /* Setup for conversion */ | |
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303 wav_cvt.buf = malloc(wav_len * wav_cvt.len_mult); |
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304 wav_cvt.len = wav_len; |
0 | 305 memcpy(wav_cvt.buf, wav_buf, wav_len); |
306 | |
307 /* We can delete to original WAV data now */ | |
308 SDL_FreeWAV(wav_buf); | |
309 | |
310 /* And now we're ready to convert */ | |
311 SDL_ConvertAudio(&wav_cvt); | |
312 | |
313 /* do whatever */ | |
314 . | |
315 . | |
316 . | |
317 . | |
318 </PRE | |
319 ></DIV | |
320 ><DIV | |
321 CLASS="REFSECT1" | |
322 ><A | |
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323 NAME="AEN7096" |
0 | 324 ></A |
325 ><H2 | |
326 >See Also</H2 | |
327 ><P | |
328 ><A | |
329 HREF="sdlbuildaudiocvt.html" | |
330 ><TT | |
331 CLASS="FUNCTION" | |
332 >SDL_BuildAudioCVT</TT | |
333 ></A | |
334 >, | |
335 <A | |
336 HREF="sdlaudiocvt.html" | |
337 ><TT | |
338 CLASS="FUNCTION" | |
339 >SDL_AudioCVT</TT | |
340 ></A | |
341 ></P | |
342 ></DIV | |
343 ><DIV | |
344 CLASS="NAVFOOTER" | |
345 ><HR | |
346 ALIGN="LEFT" | |
347 WIDTH="100%"><TABLE | |
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348 SUMMARY="Footer navigation table" |
0 | 349 WIDTH="100%" |
350 BORDER="0" | |
351 CELLPADDING="0" | |
352 CELLSPACING="0" | |
353 ><TR | |
354 ><TD | |
355 WIDTH="33%" | |
356 ALIGN="left" | |
357 VALIGN="top" | |
358 ><A | |
359 HREF="sdlbuildaudiocvt.html" | |
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360 ACCESSKEY="P" |
0 | 361 >Prev</A |
362 ></TD | |
363 ><TD | |
364 WIDTH="34%" | |
365 ALIGN="center" | |
366 VALIGN="top" | |
367 ><A | |
368 HREF="index.html" | |
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369 ACCESSKEY="H" |
0 | 370 >Home</A |
371 ></TD | |
372 ><TD | |
373 WIDTH="33%" | |
374 ALIGN="right" | |
375 VALIGN="top" | |
376 ><A | |
377 HREF="sdlmixaudio.html" | |
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378 ACCESSKEY="N" |
0 | 379 >Next</A |
380 ></TD | |
381 ></TR | |
382 ><TR | |
383 ><TD | |
384 WIDTH="33%" | |
385 ALIGN="left" | |
386 VALIGN="top" | |
387 >SDL_BuildAudioCVT</TD | |
388 ><TD | |
389 WIDTH="34%" | |
390 ALIGN="center" | |
391 VALIGN="top" | |
392 ><A | |
393 HREF="audio.html" | |
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394 ACCESSKEY="U" |
0 | 395 >Up</A |
396 ></TD | |
397 ><TD | |
398 WIDTH="33%" | |
399 ALIGN="right" | |
400 VALIGN="top" | |
401 >SDL_MixAudio</TD | |
402 ></TR | |
403 ></TABLE | |
404 ></DIV | |
405 ></BODY | |
406 ></HTML | |
407 > |