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annotate docs/html/guidetimeexamples.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Time Examples</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Examples" | |
14 HREF="guideexamples.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="CDROM Examples" | |
17 HREF="guidecdromexamples.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL Reference" | |
20 HREF="reference.html"></HEAD | |
21 ><BODY | |
22 CLASS="SECT1" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="guidecdromexamples.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 >Chapter 4. Examples</TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="reference.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><DIV | |
72 CLASS="SECT1" | |
73 ><H1 | |
74 CLASS="SECT1" | |
75 ><A | |
76 NAME="GUIDETIMEEXAMPLES" | |
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77 ></A |
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78 >Time Examples</H1 |
0 | 79 ><P |
80 ></P | |
81 ><DIV | |
82 CLASS="SECT2" | |
83 ><H2 | |
84 CLASS="SECT2" | |
85 ><A | |
55
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86 NAME="AEN412" |
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87 ></A |
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88 >Time based game loop</H2 |
0 | 89 ><P |
90 ><PRE | |
91 CLASS="PROGRAMLISTING" | |
92 >#define TICK_INTERVAL 30 | |
93 | |
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94 static Uint32 next_time; |
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95 |
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96 Uint32 time_left(void) |
0 | 97 { |
98 Uint32 now; | |
99 | |
100 now = SDL_GetTicks(); | |
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101 if(next_time <= now) |
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102 return 0; |
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103 else |
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104 return next_time - now; |
0 | 105 } |
106 | |
107 | |
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108 /* main game loop */ |
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110 next_time = SDL_GetTicks() + TICK_INTERVAL; |
0 | 111 while ( game_running ) { |
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112 update_game_state(); |
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113 SDL_Delay(time_left()); |
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114 next_time += TICK_INTERVAL; |
0 | 115 } </PRE |
116 ></P | |
117 ></DIV | |
118 ></DIV | |
119 ><DIV | |
120 CLASS="NAVFOOTER" | |
121 ><HR | |
122 ALIGN="LEFT" | |
123 WIDTH="100%"><TABLE | |
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124 SUMMARY="Footer navigation table" |
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126 BORDER="0" | |
127 CELLPADDING="0" | |
128 CELLSPACING="0" | |
129 ><TR | |
130 ><TD | |
131 WIDTH="33%" | |
132 ALIGN="left" | |
133 VALIGN="top" | |
134 ><A | |
135 HREF="guidecdromexamples.html" | |
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136 ACCESSKEY="P" |
0 | 137 >Prev</A |
138 ></TD | |
139 ><TD | |
140 WIDTH="34%" | |
141 ALIGN="center" | |
142 VALIGN="top" | |
143 ><A | |
144 HREF="index.html" | |
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145 ACCESSKEY="H" |
0 | 146 >Home</A |
147 ></TD | |
148 ><TD | |
149 WIDTH="33%" | |
150 ALIGN="right" | |
151 VALIGN="top" | |
152 ><A | |
153 HREF="reference.html" | |
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154 ACCESSKEY="N" |
0 | 155 >Next</A |
156 ></TD | |
157 ></TR | |
158 ><TR | |
159 ><TD | |
160 WIDTH="33%" | |
161 ALIGN="left" | |
162 VALIGN="top" | |
163 >CDROM Examples</TD | |
164 ><TD | |
165 WIDTH="34%" | |
166 ALIGN="center" | |
167 VALIGN="top" | |
168 ><A | |
169 HREF="guideexamples.html" | |
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170 ACCESSKEY="U" |
0 | 171 >Up</A |
172 ></TD | |
173 ><TD | |
174 WIDTH="33%" | |
175 ALIGN="right" | |
176 VALIGN="top" | |
177 >SDL Reference</TD | |
178 ></TR | |
179 ></TABLE | |
180 ></DIV | |
181 ></BODY | |
182 ></HTML | |
183 > |