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annotate docs/html/guideaudioexamples.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Audio Examples</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Examples" | |
14 HREF="guideexamples.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="Event Examples" | |
17 HREF="guideeventexamples.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="CDROM Examples" | |
20 HREF="guidecdromexamples.html"></HEAD | |
21 ><BODY | |
22 CLASS="SECT1" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="guideeventexamples.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 >Chapter 4. Examples</TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="guidecdromexamples.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><DIV | |
72 CLASS="SECT1" | |
73 ><H1 | |
74 CLASS="SECT1" | |
75 ><A | |
76 NAME="GUIDEAUDIOEXAMPLES" | |
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77 ></A |
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78 >Audio Examples</H1 |
0 | 79 ><P |
80 ></P | |
81 ><DIV | |
82 CLASS="SECT2" | |
83 ><H2 | |
84 CLASS="SECT2" | |
85 ><A | |
55
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86 NAME="AEN382" |
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87 ></A |
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88 >Opening the audio device</H2 |
0 | 89 ><P |
90 ><PRE | |
91 CLASS="PROGRAMLISTING" | |
92 > SDL_AudioSpec wanted; | |
93 extern void fill_audio(void *udata, Uint8 *stream, int len); | |
94 | |
95 /* Set the audio format */ | |
96 wanted.freq = 22050; | |
97 wanted.format = AUDIO_S16; | |
98 wanted.channels = 2; /* 1 = mono, 2 = stereo */ | |
99 wanted.samples = 1024; /* Good low-latency value for callback */ | |
100 wanted.callback = fill_audio; | |
101 wanted.userdata = NULL; | |
102 | |
103 /* Open the audio device, forcing the desired format */ | |
104 if ( SDL_OpenAudio(&wanted, NULL) < 0 ) { | |
105 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); | |
106 return(-1); | |
107 } | |
108 return(0);</PRE | |
109 ></P | |
110 ></DIV | |
111 ><DIV | |
112 CLASS="SECT2" | |
113 ><H2 | |
114 CLASS="SECT2" | |
115 ><A | |
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116 NAME="AEN386" |
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117 ></A |
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118 >Playing audio</H2 |
0 | 119 ><P |
120 ><PRE | |
121 CLASS="PROGRAMLISTING" | |
122 > static Uint8 *audio_chunk; | |
123 static Uint32 audio_len; | |
124 static Uint8 *audio_pos; | |
125 | |
126 /* The audio function callback takes the following parameters: | |
127 stream: A pointer to the audio buffer to be filled | |
128 len: The length (in bytes) of the audio buffer | |
129 */ | |
130 void fill_audio(void *udata, Uint8 *stream, int len) | |
131 { | |
132 /* Only play if we have data left */ | |
133 if ( audio_len == 0 ) | |
134 return; | |
135 | |
136 /* Mix as much data as possible */ | |
137 len = ( len > audio_len ? audio_len : len ); | |
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138 SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME); |
0 | 139 audio_pos += len; |
140 audio_len -= len; | |
141 } | |
142 | |
143 /* Load the audio data ... */ | |
144 | |
145 ;;;;; | |
146 | |
147 audio_pos = audio_chunk; | |
148 | |
149 /* Let the callback function play the audio chunk */ | |
150 SDL_PauseAudio(0); | |
151 | |
152 /* Do some processing */ | |
153 | |
154 ;;;;; | |
155 | |
156 /* Wait for sound to complete */ | |
157 while ( audio_len > 0 ) { | |
158 SDL_Delay(100); /* Sleep 1/10 second */ | |
159 } | |
160 SDL_CloseAudio();</PRE | |
161 ></P | |
162 ></DIV | |
163 ></DIV | |
164 ><DIV | |
165 CLASS="NAVFOOTER" | |
166 ><HR | |
167 ALIGN="LEFT" | |
168 WIDTH="100%"><TABLE | |
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169 SUMMARY="Footer navigation table" |
0 | 170 WIDTH="100%" |
171 BORDER="0" | |
172 CELLPADDING="0" | |
173 CELLSPACING="0" | |
174 ><TR | |
175 ><TD | |
176 WIDTH="33%" | |
177 ALIGN="left" | |
178 VALIGN="top" | |
179 ><A | |
180 HREF="guideeventexamples.html" | |
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181 ACCESSKEY="P" |
0 | 182 >Prev</A |
183 ></TD | |
184 ><TD | |
185 WIDTH="34%" | |
186 ALIGN="center" | |
187 VALIGN="top" | |
188 ><A | |
189 HREF="index.html" | |
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190 ACCESSKEY="H" |
0 | 191 >Home</A |
192 ></TD | |
193 ><TD | |
194 WIDTH="33%" | |
195 ALIGN="right" | |
196 VALIGN="top" | |
197 ><A | |
198 HREF="guidecdromexamples.html" | |
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199 ACCESSKEY="N" |
0 | 200 >Next</A |
201 ></TD | |
202 ></TR | |
203 ><TR | |
204 ><TD | |
205 WIDTH="33%" | |
206 ALIGN="left" | |
207 VALIGN="top" | |
208 >Event Examples</TD | |
209 ><TD | |
210 WIDTH="34%" | |
211 ALIGN="center" | |
212 VALIGN="top" | |
213 ><A | |
214 HREF="guideexamples.html" | |
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215 ACCESSKEY="U" |
0 | 216 >Up</A |
217 ></TD | |
218 ><TD | |
219 WIDTH="33%" | |
220 ALIGN="right" | |
221 VALIGN="top" | |
222 >CDROM Examples</TD | |
223 ></TR | |
224 ></TABLE | |
225 ></DIV | |
226 ></BODY | |
227 ></HTML | |
228 > |