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To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >About SDLdoc</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Preface" | |
14 HREF="guidepreface.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="Preface" | |
17 HREF="guidepreface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="Credits" | |
20 HREF="guidecredits.html"></HEAD | |
21 ><BODY | |
22 CLASS="SECT1" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="guidepreface.html" | |
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51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 >Preface</TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="guidecredits.html" | |
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63 ACCESSKEY="N" |
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65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><DIV | |
72 CLASS="SECT1" | |
73 ><H1 | |
74 CLASS="SECT1" | |
75 ><A | |
76 NAME="GUIDEABOUTSDLDOC" | |
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77 ></A |
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78 >About SDLdoc</H1 |
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80 >SDLdoc (The SDL Documentation Project) was formed to completely rewrite the SDL documentation and to keep it continually up to date. The team consists completely of volunteers ranging from people working with SDL in their spare time to people who use SDL in their everyday working lives.</P |
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82 >The latest version of this documentation can always be found here: http://sdldoc.csn.ul.ie Downloadable PS, man pages and html tarballs are available at http://sdldoc.csn.ul.ie/pub/</P |
0 | 83 ></DIV |
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85 CLASS="NAVFOOTER" | |
86 ><HR | |
87 ALIGN="LEFT" | |
88 WIDTH="100%"><TABLE | |
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91 BORDER="0" | |
92 CELLPADDING="0" | |
93 CELLSPACING="0" | |
94 ><TR | |
95 ><TD | |
96 WIDTH="33%" | |
97 ALIGN="left" | |
98 VALIGN="top" | |
99 ><A | |
100 HREF="guidepreface.html" | |
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101 ACCESSKEY="P" |
0 | 102 >Prev</A |
103 ></TD | |
104 ><TD | |
105 WIDTH="34%" | |
106 ALIGN="center" | |
107 VALIGN="top" | |
108 ><A | |
109 HREF="index.html" | |
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110 ACCESSKEY="H" |
0 | 111 >Home</A |
112 ></TD | |
113 ><TD | |
114 WIDTH="33%" | |
115 ALIGN="right" | |
116 VALIGN="top" | |
117 ><A | |
118 HREF="guidecredits.html" | |
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119 ACCESSKEY="N" |
0 | 120 >Next</A |
121 ></TD | |
122 ></TR | |
123 ><TR | |
124 ><TD | |
125 WIDTH="33%" | |
126 ALIGN="left" | |
127 VALIGN="top" | |
128 >Preface</TD | |
129 ><TD | |
130 WIDTH="34%" | |
131 ALIGN="center" | |
132 VALIGN="top" | |
133 ><A | |
134 HREF="guidepreface.html" | |
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135 ACCESSKEY="U" |
0 | 136 >Up</A |
137 ></TD | |
138 ><TD | |
139 WIDTH="33%" | |
140 ALIGN="right" | |
141 VALIGN="top" | |
142 >Credits</TD | |
143 ></TR | |
144 ></TABLE | |
145 ></DIV | |
146 ></BODY | |
147 ></HTML | |
148 > |