Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GL_SetAttribute.3 @ 3880:74e828c64315 SDL-1.2
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Sep 2006 15:45:37 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_GL_SetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_GL_SetAttribute\- Set a special SDL/OpenGL attribute | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_GL_SetAttribute\fP\fR(\fBSDL_GLattr attr, int value\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Sets the OpenGL \fIattribute\fR \fBattr\fR to \fBvalue\fR\&. The attributes you set don\&'t take effect until after a call to \fI\fBSDL_SetVideoMode\fP\fR\&. You should use \fI\fBSDL_GL_GetAttribute\fP\fR to check the values after a \fBSDL_SetVideoMode\fP call\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Returns \fB0\fR on success, or \fB-1\fR on error\&. | |
15 .SH "EXAMPLE" | |
16 .PP | |
17 .nf | |
18 \f(CWSDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); | |
19 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); | |
20 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); | |
21 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); | |
22 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | |
23 if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { | |
24 fprintf(stderr, "Couldn\&'t set GL mode: %s | |
25 ", SDL_GetError()); | |
26 SDL_Quit(); | |
27 return; | |
28 }\fR | |
29 .fi | |
30 .PP | |
31 .PP | |
32 .RS | |
33 \fBNote: | |
34 .PP | |
35 The \fBSDL_DOUBLEBUF\fP flag is not required to enable double buffering when setting an OpenGL video mode\&. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute\&. | |
36 .RE | |
37 .SH "SEE ALSO" | |
38 .PP | |
39 \fI\fBSDL_GL_GetAttribute\fP\fR, \fIGL Attributes\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
40 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |