Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_ConvertSurface.3 @ 3880:74e828c64315 SDL-1.2
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 24 Sep 2006 15:45:37 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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1 .TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_ConvertSurface\- Converts a surface to the same format as another surface\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
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6 \fB#include "SDL/SDL\&.h" |
0 | 7 .sp |
8 \fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&. | |
12 .PP | |
13 The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&. | |
14 .PP | |
15 This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&. | |
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16 .PP |
e5bc29de3f0a
Updated from the SDL Documentation Project
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parents:
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17 This function can only be called after SDL_Init\&. |
0 | 18 .SH "RETURN VALUE" |
19 .PP | |
20 Returns either a pointer to the new surface, or \fBNULL\fP on error\&. | |
21 .SH "SEE ALSO" | |
22 .PP | |
23 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR | |
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parents:
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |