Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_PumpEvents.3 @ 2672:74ac057679d5 gsoc2008_nds
NDS video driver is now functional, using software rendering and framebuffer.
author | Darren Alton <dalton@stevens.edu> |
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date | Tue, 17 Jun 2008 08:26:36 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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changeset
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3 SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Pumps the event loop, gathering events from the input devices\&. | |
12 .PP | |
13 \fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&. | |
14 .PP | |
15 .RS | |
16 \fBNote: | |
17 .PP | |
18 You can only call this function in the thread that set the video mode\&. | |
19 .RE | |
20 .SH "SEE ALSO" | |
21 .PP | |
22 \fI\fBSDL_PollEvent\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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23 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |