0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* BWindow based framebuffer implementation */
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29
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30 #include <stdlib.h>
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31 #include <string.h>
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32
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33 #include <stdio.h>
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34 #include <unistd.h>
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35
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36 #include "SDL.h"
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37 #include "SDL_BeApp.h"
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38 #include "SDL_BWin.h"
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39 #include "SDL_timer.h"
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40 #include "blank_cursor.h"
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41
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42 extern "C" {
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43
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44 #include "SDL_sysvideo.h"
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45 #include "SDL_sysmouse_c.h"
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46 #include "SDL_sysevents_c.h"
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47 #include "SDL_events_c.h"
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48 #include "SDL_syswm_c.h"
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49 #include "SDL_lowvideo.h"
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50
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51 #define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */
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52
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53 /* Initialization/Query functions */
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54 static int BE_VideoInit(_THIS, SDL_PixelFormat *vformat);
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55 static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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56 static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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57 static void BE_UpdateMouse(_THIS);
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58 static int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
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59 static void BE_VideoQuit(_THIS);
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60
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61 /* Hardware surface functions */
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62 static int BE_AllocHWSurface(_THIS, SDL_Surface *surface);
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63 static int BE_LockHWSurface(_THIS, SDL_Surface *surface);
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64 static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface);
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65 static void BE_FreeHWSurface(_THIS, SDL_Surface *surface);
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66
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67 static int BE_ToggleFullScreen(_THIS, int fullscreen);
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68
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69 /* OpenGL functions */
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70 #ifdef HAVE_OPENGL
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71 static void BE_GL_SwapBuffers(_THIS);
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72 #endif
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73
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74 /* FB driver bootstrap functions */
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75
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76 static int BE_Available(void)
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77 {
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78 return(1);
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79 }
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80
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81 static void BE_DeleteDevice(SDL_VideoDevice *device)
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82 {
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83 free(device->hidden);
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84 free(device);
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85 }
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86
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87 static SDL_VideoDevice *BE_CreateDevice(int devindex)
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88 {
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89 SDL_VideoDevice *device;
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90
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91 /* Initialize all variables that we clean on shutdown */
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92 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
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93 if ( device ) {
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94 memset(device, 0, (sizeof *device));
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95 device->hidden = (struct SDL_PrivateVideoData *)
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96 malloc((sizeof *device->hidden));
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97 }
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98 if ( (device == NULL) || (device->hidden == NULL) ) {
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99 SDL_OutOfMemory();
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100 if ( device ) {
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101 free(device);
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102 }
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103 return(0);
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104 }
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105 memset(device->hidden, 0, (sizeof *device->hidden));
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106
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107 /* Set the function pointers */
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108 device->VideoInit = BE_VideoInit;
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109 device->ListModes = BE_ListModes;
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110 device->SetVideoMode = BE_SetVideoMode;
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111 device->UpdateMouse = BE_UpdateMouse;
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112 device->SetColors = BE_SetColors;
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113 device->UpdateRects = NULL;
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114 device->VideoQuit = BE_VideoQuit;
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115 device->AllocHWSurface = BE_AllocHWSurface;
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116 device->CheckHWBlit = NULL;
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117 device->FillHWRect = NULL;
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118 device->SetHWColorKey = NULL;
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119 device->SetHWAlpha = NULL;
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120 device->LockHWSurface = BE_LockHWSurface;
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121 device->UnlockHWSurface = BE_UnlockHWSurface;
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122 device->FlipHWSurface = NULL;
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123 device->FreeHWSurface = BE_FreeHWSurface;
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124 #ifdef HAVE_OPENGL
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125 device->GL_SwapBuffers = BE_GL_SwapBuffers;
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126 #endif
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127 device->SetIcon = NULL;
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128 device->SetCaption = BE_SetWMCaption;
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129 device->GetWMInfo = NULL;
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130 device->FreeWMCursor = BE_FreeWMCursor;
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131 device->CreateWMCursor = BE_CreateWMCursor;
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132 device->ShowWMCursor = BE_ShowWMCursor;
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133 device->WarpWMCursor = BE_WarpWMCursor;
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134 device->InitOSKeymap = BE_InitOSKeymap;
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135 device->PumpEvents = BE_PumpEvents;
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136
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137 device->free = BE_DeleteDevice;
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138 device->ToggleFullScreen = BE_ToggleFullScreen;
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139
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140 /* Set the driver flags */
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141 device->handles_any_size = 1;
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142
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143 return device;
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144 }
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145
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146 VideoBootStrap BWINDOW_bootstrap = {
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147 "bwindow", "BDirectWindow graphics",
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148 BE_Available, BE_CreateDevice
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149 };
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150
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151 static inline int ColorSpaceToBitsPerPixel(uint32 colorspace)
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152 {
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153 int bitsperpixel;
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154
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155 bitsperpixel = 0;
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156 switch (colorspace) {
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157 case B_CMAP8:
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158 bitsperpixel = 8;
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159 break;
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160 case B_RGB15:
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161 case B_RGBA15:
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162 case B_RGB15_BIG:
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163 case B_RGBA15_BIG:
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164 bitsperpixel = 15;
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165 break;
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166 case B_RGB16:
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167 case B_RGB16_BIG:
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168 bitsperpixel = 16;
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169 break;
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170 case B_RGB32:
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171 case B_RGBA32:
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172 case B_RGB32_BIG:
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173 case B_RGBA32_BIG:
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174 bitsperpixel = 32;
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175 break;
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176 default:
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177 break;
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178 }
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179 return(bitsperpixel);
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180 }
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181
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182 /* Function to sort the display_list in bscreen */
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183 static int CompareModes(const void *A, const void *B)
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184 {
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185 const display_mode *a = (display_mode *)A;
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186 const display_mode *b = (display_mode *)B;
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187
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188 if ( a->space == b->space ) {
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189 return((b->virtual_width*b->virtual_height)-
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190 (a->virtual_width*a->virtual_height));
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191 } else {
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192 return(ColorSpaceToBitsPerPixel(b->space)-
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193 ColorSpaceToBitsPerPixel(a->space));
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194 }
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195 }
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196
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197 /* Yes, this isn't the fastest it could be, but it works nicely */
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198 static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h)
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199 {
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200 SDL_Rect *mode;
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201 int i;
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202 int next_mode;
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203
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204 /* Check to see if we already have this mode */
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205 if ( SDL_nummodes[index] > 0 ) {
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206 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) {
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207 mode = SDL_modelist[index][i];
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208 if ( (mode->w == w) && (mode->h == h) ) {
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209 #ifdef BWINDOW_DEBUG
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210 fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1);
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211 #endif
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212 return(0);
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213 }
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214 }
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215 }
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216
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217 /* Set up the new video mode rectangle */
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218 mode = (SDL_Rect *)malloc(sizeof *mode);
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219 if ( mode == NULL ) {
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220 SDL_OutOfMemory();
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221 return(-1);
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222 }
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223 mode->x = 0;
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224 mode->y = 0;
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225 mode->w = w;
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226 mode->h = h;
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227 #ifdef BWINDOW_DEBUG
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228 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
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229 #endif
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230
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231 /* Allocate the new list of modes, and fill in the new mode */
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232 next_mode = SDL_nummodes[index];
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233 SDL_modelist[index] = (SDL_Rect **)
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234 realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
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235 if ( SDL_modelist[index] == NULL ) {
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236 SDL_OutOfMemory();
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237 SDL_nummodes[index] = 0;
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238 free(mode);
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239 return(-1);
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240 }
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241 SDL_modelist[index][next_mode] = mode;
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242 SDL_modelist[index][next_mode+1] = NULL;
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243 SDL_nummodes[index]++;
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244
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245 return(0);
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246 }
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247
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248 int BE_VideoInit(_THIS, SDL_PixelFormat *vformat)
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249 {
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250 display_mode *modes;
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251 uint32 i, nmodes;
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252 int bpp;
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253 BRect bounds;
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254
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255 /* Initialize the Be Application for appserver interaction */
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256 if ( SDL_InitBeApp() < 0 ) {
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257 return(-1);
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258 }
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259
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260 /* It is important that this be created after SDL_InitBeApp() */
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261 BScreen bscreen;
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262
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263 /* Save the current display mode */
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264 bscreen.GetMode(&saved_mode);
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265
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266 /* Determine the screen depth */
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267 vformat->BitsPerPixel = ColorSpaceToBitsPerPixel(bscreen.ColorSpace());
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268 if ( vformat->BitsPerPixel == 0 ) {
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269 SDL_SetError("Unknown BScreen colorspace: 0x%x",
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270 bscreen.ColorSpace());
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271 return(-1);
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272 }
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273
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274 /* Get the video modes we can switch to in fullscreen mode */
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275 bscreen.GetModeList(&modes, &nmodes);
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276 qsort(modes, nmodes, sizeof *modes, CompareModes);
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277 for ( i=0; i<nmodes; ++i ) {
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278 bpp = ColorSpaceToBitsPerPixel(modes[i].space);
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279 //if ( bpp != 0 ) { // There are bugs in changing colorspace
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280 if ( modes[i].space == saved_mode.space ) {
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281 BE_AddMode(_this, ((bpp+7)/8)-1,
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282 modes[i].virtual_width,
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283 modes[i].virtual_height);
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284 }
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285 }
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286
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287 /* Create the window and view */
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288 bounds.top = 0; bounds.left = 0;
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289 bounds.right = BEOS_HIDDEN_SIZE;
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290 bounds.bottom = BEOS_HIDDEN_SIZE;
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291 SDL_Win = new SDL_BWin(bounds);
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292
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293 /* Create the clear cursor */
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294 SDL_BlankCursor = BE_CreateWMCursor(_this, blank_cdata, blank_cmask,
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295 BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY);
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296
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297 /* Fill in some window manager capabilities */
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298 _this->info.wm_available = 1;
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299
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300 /* We're done! */
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301 return(0);
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302 }
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303
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304 /* We support any dimension at our bit-depth */
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305 SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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306 {
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307 SDL_Rect **modes;
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308
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309 modes = ((SDL_Rect **)0);
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310 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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311 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1];
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312 } else {
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313 if ( format->BitsPerPixel ==
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314 _this->screen->format->BitsPerPixel ) {
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315 modes = ((SDL_Rect **)-1);
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316 }
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317 }
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318 return(modes);
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319 }
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320
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321 /* Various screen update functions available */
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322 static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
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323
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324
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325 /* Find the closest display mode for fullscreen */
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326 static bool BE_FindClosestFSMode(_THIS, int width, int height, int bpp,
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327 display_mode *mode)
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328 {
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329 BScreen bscreen;
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330 uint32 i, nmodes;
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331 SDL_Rect **modes;
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332 display_mode *dmodes;
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333
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334 modes = SDL_modelist[((bpp+7)/8)-1];
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335 for ( i=0; modes[i] && (modes[i]->w > width) &&
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336 (modes[i]->h > height); ++i ) {
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337 /* still looking */
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338 }
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339 if ( ! modes[i] || (modes[i]->w < width) || (modes[i]->h < width) ) {
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340 --i; /* We went too far */
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341 }
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342 width = modes[i]->w;
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343 height = modes[i]->h;
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344 bscreen.GetModeList(&dmodes, &nmodes);
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345 for ( i = 0; i < nmodes; ++i ) {
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346 if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) &&
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347 (width == dmodes[i].virtual_width) &&
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348 (height == dmodes[i].virtual_height) ) {
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349 break;
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350 }
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351 }
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352 if ( i != nmodes ) {
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353 *mode = dmodes[i];
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354 return true;
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355 } else {
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356 return false;
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357 }
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358 }
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359
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360 static int BE_ToggleFullScreen(_THIS, int fullscreen)
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361 {
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362 bool needs_unlock, is_fullscreen;
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363 BScreen bscreen;
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364 BRect bounds;
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365 display_mode mode;
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366 int width, height, bpp;
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367
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368 SDL_Win->SetFullScreen(fullscreen);
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369 is_fullscreen = SDL_Win->IsFullScreen();
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370
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371 if(!((is_fullscreen && fullscreen) ||
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372 (!is_fullscreen && !fullscreen))) {
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373 /* Modeswitch failed */
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374 return 0;
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375 }
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376
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377 if(is_fullscreen) _this->screen->flags |= SDL_FULLSCREEN;
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378 else _this->screen->flags &= ~SDL_FULLSCREEN;
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379
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380 width = _this->screen->w;
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381 height = _this->screen->h;
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382
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383 /* Set the appropriate video mode */
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384 if ( fullscreen ) {
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385 bpp = _this->screen->format->BitsPerPixel;
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386 bscreen.GetMode(&mode);
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387 if ( (bpp != ColorSpaceToBitsPerPixel(mode.space)) ||
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388 (width != mode.virtual_width) ||
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389 (height != mode.virtual_height)) {
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390 if(BE_FindClosestFSMode(_this, width, height, bpp, &mode)) {
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391 bscreen.SetMode(&mode);
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392 /* This simply stops the next resize event from being
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393 * sent to the SDL handler.
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394 */
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395 SDL_Win->InhibitResize();
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396 } else {
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397 _this->screen->flags &= ~SDL_FULLSCREEN;
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398 }
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399 }
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400
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401 } else {
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402 bscreen.SetMode(&saved_mode);
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403 }
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404
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405 if ( SDL_Win->Lock() ) {
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406 int xoff, yoff;
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407 if ( SDL_Win->Shown() ) {
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408 needs_unlock = 1;
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409 SDL_Win->Hide();
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410 } else {
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411 needs_unlock = 0;
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412 }
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413 /* This resizes the window and view area, but inhibits resizing of
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414 * the BBitmap due to the InhibitResize call above. Thus the bitmap
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415 * (pixel data) never changes.
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416 */
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417 SDL_Win->ResizeTo(width, height);
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418 bounds = bscreen.Frame();
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419 /* Calculate offsets - used either to center window (windowed mode)
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420 * or to set drawing offsets (fullscreen mode)
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421 */
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422 xoff = (bounds.IntegerWidth() - _this->screen->w)/2;
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423 yoff = (bounds.IntegerHeight() - _this->screen->h)/2;
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424 if(fullscreen) {
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425 /* Set offset for drawing */
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426 SDL_Win->SetXYOffset(xoff, yoff);
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427 } else {
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428 /* Center window and reset the drawing offset */
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429 SDL_Win->MoveTo(xoff > 0 ? (float)xoff : 0.0,
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430 yoff > 0 ? (float)yoff : 0.0);
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431 SDL_Win->SetXYOffset(0, 0);
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432 }
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433 SDL_Win->Show();
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434
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435 /* Unlock the window manually after the first Show() */
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436 if ( needs_unlock ) { SDL_Win->Unlock(); }
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437 }
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438 return(1);
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439 }
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440
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441 /* FIXME: check return values and cleanup here */
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442 SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current,
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443 int width, int height, int bpp, Uint32 flags)
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444 {
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445 BScreen bscreen;
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446 display_mode mode;
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447 BBitmap *bbitmap;
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448 BRect bounds;
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449 int needs_unlock;
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450 int xoff = 0, yoff = 0;
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451
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452 /* Set the appropriate video mode */
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453 if ( flags & SDL_FULLSCREEN ) {
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454 bscreen.GetMode(&mode);
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455 if ( (bpp != ColorSpaceToBitsPerPixel(mode.space)) ||
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456 (width != mode.virtual_width) ||
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457 (height != mode.virtual_height) ) {
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458 if(BE_FindClosestFSMode(_this, width, height, bpp, &mode)) {
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459 bscreen.SetMode(&mode);
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460 xoff = (mode.virtual_width - width)/2;
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461 yoff = (mode.virtual_height - height)/2;
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462 } else {
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463 flags &= ~SDL_FULLSCREEN;
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464 }
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465 }
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466 } else {
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467 if ( current->flags & SDL_FULLSCREEN ) {
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468 bscreen.SetMode(&saved_mode);
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469 }
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470 }
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471
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472 /* Create the view for this window */
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473 if ( SDL_Win->CreateView(flags) < 0 ) {
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474 return(NULL);
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475 }
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476
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477 /* Set offsets */
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478 SDL_Win->SetXYOffset(xoff, yoff);
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479
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480 current->flags = 0; /* Clear flags */
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481 current->w = width;
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482 current->h = height;
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483 if ( flags & SDL_FULLSCREEN ) {
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484 SDL_Win->SetFullScreen(1);
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485 current->flags |= SDL_FULLSCREEN;
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486 } else {
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487 SDL_Win->SetFullScreen(0);
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488 }
|
|
489 SDL_Win->SetType(B_TITLED_WINDOW);
|
|
490 if ( flags & SDL_NOFRAME ) {
|
|
491 current->flags |= SDL_NOFRAME;
|
|
492 SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK);
|
|
493 } else {
|
|
494 if ( (flags & SDL_RESIZABLE) && !(flags & SDL_OPENGL) ) {
|
|
495 current->flags |= SDL_RESIZABLE;
|
|
496 /* We don't want opaque resizing (TM). :-) */
|
|
497 SDL_Win->SetFlags(B_OUTLINE_RESIZE);
|
|
498 } else {
|
|
499 SDL_Win->SetFlags(B_NOT_RESIZABLE|B_NOT_ZOOMABLE);
|
|
500 }
|
|
501 }
|
|
502
|
|
503 if ( flags & SDL_OPENGL ) {
|
|
504 current->flags |= SDL_OPENGL;
|
|
505 current->pitch = 0;
|
|
506 current->pixels = NULL;
|
|
507 _this->UpdateRects = NULL;
|
|
508 // _this->ToggleFullScreen = NULL;
|
|
509 } else {
|
|
510 /* Create the BBitmap framebuffer */
|
|
511 bounds.top = 0; bounds.left = 0;
|
|
512 bounds.right = width-1;
|
|
513 bounds.bottom = height-1;
|
|
514 bbitmap = new BBitmap(bounds, bscreen.ColorSpace());
|
|
515 if ( ! bbitmap->IsValid() ) {
|
|
516 SDL_SetError("Couldn't create screen bitmap");
|
|
517 delete bbitmap;
|
|
518 return(NULL);
|
|
519 }
|
|
520 current->pitch = bbitmap->BytesPerRow();
|
|
521 current->pixels = (void *)bbitmap->Bits();
|
|
522 SDL_Win->SetBitmap(bbitmap);
|
|
523 _this->UpdateRects = BE_NormalUpdate;
|
|
524 }
|
|
525
|
|
526 /* Hide the window for resizing */
|
|
527 if ( SDL_Win->Lock() ) {
|
|
528 if ( SDL_Win->Shown() ) {
|
|
529 needs_unlock = 1;
|
|
530 SDL_Win->Hide();
|
|
531 } else {
|
|
532 needs_unlock = 0;
|
|
533 }
|
|
534
|
|
535 /* Resize, but only if the window is different size than
|
|
536 * before. Otherwise it jumps funnily when the user resizes.
|
|
537 */
|
|
538 bounds = SDL_Win->Bounds();
|
|
539 if((int)bounds.Width() != width ||
|
|
540 (int)bounds.Height() != height) {
|
|
541 SDL_Win->ResizeTo(width, height);
|
|
542 bounds = bscreen.Frame();
|
|
543 SDL_Win->MoveTo((bounds.Width()-width)/2,
|
|
544 (bounds.Height()-height)/2);
|
|
545 }
|
|
546 SDL_Win->Show();
|
|
547
|
|
548 /* Unlock the window manually after the first Show() */
|
|
549 if ( needs_unlock ) {
|
|
550 SDL_Win->Unlock();
|
|
551 }
|
|
552 }
|
|
553
|
|
554 /* We're done */
|
|
555 return(current);
|
|
556 }
|
|
557
|
|
558 /* Update the current mouse state and position */
|
|
559 void BE_UpdateMouse(_THIS)
|
|
560 {
|
|
561 BPoint point;
|
|
562 uint32 buttons;
|
|
563
|
|
564 if ( SDL_Win->Lock() ) {
|
|
565 /* Get new input state, if still active */
|
|
566 if ( SDL_Win->IsActive() ) {
|
|
567 (SDL_Win->View())->GetMouse(&point, &buttons, true);
|
|
568 } else {
|
|
569 point.x = -1;
|
|
570 point.y = -1;
|
|
571 }
|
|
572 SDL_Win->Unlock();
|
|
573
|
|
574 if ( (point.x >= 0) && (point.x < SDL_VideoSurface->w) &&
|
|
575 (point.y >= 0) && (point.y < SDL_VideoSurface->h) ) {
|
|
576 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
|
|
577 SDL_PrivateMouseMotion(0, 0,
|
|
578 (Sint16)point.x, (Sint16)point.y);
|
|
579 } else {
|
|
580 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
|
|
581 }
|
|
582 }
|
|
583 }
|
|
584
|
|
585 /* We don't actually allow hardware surfaces other than the main one */
|
|
586 static int BE_AllocHWSurface(_THIS, SDL_Surface *surface)
|
|
587 {
|
|
588 return(-1);
|
|
589 }
|
|
590 static void BE_FreeHWSurface(_THIS, SDL_Surface *surface)
|
|
591 {
|
|
592 return;
|
|
593 }
|
|
594 static int BE_LockHWSurface(_THIS, SDL_Surface *surface)
|
|
595 {
|
|
596 return(0);
|
|
597 }
|
|
598 static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface)
|
|
599 {
|
|
600 return;
|
|
601 }
|
|
602
|
|
603 static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
|
|
604 {
|
|
605 if ( SDL_Win->BeginDraw() ) {
|
|
606 int i;
|
|
607
|
|
608 for ( i=0; i<numrects; ++i ) {
|
|
609 BRect rect;
|
|
610
|
|
611 rect.top = rects[i].y;
|
|
612 rect.left = rects[i].x;
|
|
613 rect.bottom = rect.top+rects[i].h-1;
|
|
614 rect.right = rect.left+rects[i].w-1;
|
|
615 SDL_Win->DrawAsync(rect);
|
|
616 }
|
|
617 SDL_Win->EndDraw();
|
|
618 }
|
|
619 }
|
|
620
|
|
621 #ifdef HAVE_OPENGL
|
|
622 void BE_GL_SwapBuffers(_THIS)
|
|
623 {
|
|
624 SDL_Win->SwapBuffers();
|
|
625 }
|
|
626 #endif
|
|
627
|
|
628 /* Is the system palette settable? */
|
|
629 int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
|
|
630 {
|
|
631 int i;
|
|
632 SDL_Palette *palette;
|
|
633 const color_map *cmap = BScreen().ColorMap();
|
|
634
|
|
635 /* Get the screen colormap */
|
|
636 palette = _this->screen->format->palette;
|
|
637 for ( i=0; i<256; ++i ) {
|
|
638 palette->colors[i].r = cmap->color_list[i].red;
|
|
639 palette->colors[i].g = cmap->color_list[i].green;
|
|
640 palette->colors[i].b = cmap->color_list[i].blue;
|
|
641 }
|
|
642 return(0);
|
|
643 }
|
|
644
|
|
645 void BE_VideoQuit(_THIS)
|
|
646 {
|
|
647 int i, j;
|
|
648
|
|
649 if ( SDL_BlankCursor != NULL ) {
|
|
650 BE_FreeWMCursor(_this, SDL_BlankCursor);
|
|
651 SDL_BlankCursor = NULL;
|
|
652 }
|
|
653 for ( i=0; i<NUM_MODELISTS; ++i ) {
|
|
654 if ( SDL_modelist[i] ) {
|
|
655 for ( j=0; SDL_modelist[i][j]; ++j ) {
|
|
656 free(SDL_modelist[i][j]);
|
|
657 }
|
|
658 free(SDL_modelist[i]);
|
|
659 SDL_modelist[i] = NULL;
|
|
660 }
|
|
661 }
|
|
662 /* Restore the original video mode */
|
|
663 if ( _this->screen ) {
|
|
664 if ( (_this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
|
|
665 BScreen bscreen;
|
|
666 bscreen.SetMode(&saved_mode);
|
|
667 }
|
|
668 _this->screen->pixels = NULL;
|
|
669 }
|
|
670 SDL_QuitBeApp();
|
|
671 }
|
|
672
|
|
673 }; /* Extern C */
|