annotate src/thread/generic/SDL_systhread.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children e8157fcb3114
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Thread management routines for SDL */
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29
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30 #include "SDL_error.h"
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31 #include "SDL_thread.h"
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32 #include "SDL_systhread.h"
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33
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34 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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35 {
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36 SDL_SetError("Threads are not supported on this platform");
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37 return(-1);
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38 }
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39
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40 void SDL_SYS_SetupThread(void)
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41 {
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42 return;
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43 }
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44
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45 Uint32 SDL_ThreadID(void)
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46 {
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47 return(0);
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48 }
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49
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50 void SDL_SYS_WaitThread(SDL_Thread *thread)
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51 {
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52 return;
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53 }
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54
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55 void SDL_SYS_KillThread(SDL_Thread *thread)
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56 {
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57 return;
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58 }
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