0
|
1 .TH "SDL_SetColorKey" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
|
|
2 .SH "NAME"
|
|
3 SDL_SetColorKey\- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration\&.
|
|
4 .SH "SYNOPSIS"
|
|
5 .PP
|
|
6 \fB#include "SDL\&.h"
|
|
7 .sp
|
|
8 \fBint \fBSDL_SetColorKey\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint32 key\fR);
|
|
9 .SH "DESCRIPTION"
|
|
10 .PP
|
|
11 Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration\&.
|
|
12 .PP
|
|
13 RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i\&.e\&., pixels that match the \fBkey\fR value)\&. The \fBkey\fR must be of the same pixel format as the \fBsurface\fR, \fI\fBSDL_MapRGB\fP\fR is often useful for obtaining an acceptable value\&.
|
|
14 .PP
|
|
15 If \fBflag\fR is \fBSDL_SRCCOLORKEY\fP then \fBkey\fR is the transparent pixel value in the source image of a blit\&.
|
|
16 .PP
|
|
17 If \fBflag\fR is OR\&'d with \fBSDL_RLEACCEL\fP then the surface will be draw using RLE acceleration when drawn with \fISDL_BlitSurface\fR\&. The surface will actually be encoded for RLE acceleration the first time \fISDL_BlitSurface\fR or \fISDL_DisplayFormat\fR is called on the surface\&.
|
|
18 .PP
|
|
19 If \fBflag\fR is 0, this function clears any current color key\&.
|
|
20 .SH "RETURN VALUE"
|
|
21 .PP
|
|
22 This function returns \fB0\fR, or \fB-1\fR if there was an error\&.
|
|
23 .SH "SEE ALSO"
|
|
24 .PP
|
|
25 \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_SetAlpha\fP\fR
|
|
26 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04
|