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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_SetPalette</TITLE
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39 >SDL Library Documentation</TH
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlsetcolors.html"
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48 >Prev</A
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56 WIDTH="10%"
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60 HREF="sdlsetgamma.html"
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLSETPALETTE"
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71 >SDL_SetPalette</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN1060"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_SetPalette -- Sets the colors in the palette of an 8-bit surface.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN1063"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN1064"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >int <B
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103 CLASS="FSFUNC"
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104 >SDL_SetPalette</B
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105 ></CODE
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106 >(SDL_Surface *surface, int flags, int SDL_Color *colors, int firstcolor, int ncolors);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN1070"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Sets a portion of the palette for the given 8-bit surface.</P
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121 ><P
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122 >Palettized (8-bit) screen surfaces with the
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123 <TT
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124 CLASS="LITERAL"
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125 >SDL_HWPALETTE</TT
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126 > flag have two palettes, a logical
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127 palette that is used for mapping blits to/from the surface and a
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128 physical palette (that determines how the hardware will map the colors
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129 to the display). <A
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130 HREF="sdlblitsurface.html"
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131 >SDL_BlitSurface</A
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132 >
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133 always uses the logical palette when blitting surfaces (if it has to
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134 convert between surface pixel formats). Because of this, it is often
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135 useful to modify only one or the other palette to achieve various
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136 special color effects (e.g., screen fading, color flashes, screen dimming).</P
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137 ><P
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138 >This function can modify either the logical or physical palette by
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139 specifing <TT
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140 CLASS="LITERAL"
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141 >SDL_LOGPAL</TT
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142 > or
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143 <TT
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144 CLASS="LITERAL"
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145 >SDL_PHYSPAL</TT
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146 >the in the <TT
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147 CLASS="PARAMETER"
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148 ><I
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149 >flags</I
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150 ></TT
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151 >
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152 parameter.</P
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153 ><P
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154 >When <TT
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155 CLASS="PARAMETER"
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156 ><I
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157 >surface</I
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158 ></TT
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159 > is the surface associated with the current
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160 display, the display colormap will be updated with the requested colors. If
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161 <TT
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162 CLASS="LITERAL"
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163 >SDL_HWPALETTE</TT
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164 > was set in <A
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165 HREF="sdlsetvideomode.html"
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166 >SDL_SetVideoMode</A
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167 > flags,
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168 <TT
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169 CLASS="FUNCTION"
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170 >SDL_SetPalette</TT
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171 > will always return <SPAN
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172 CLASS="RETURNVALUE"
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173 >1</SPAN
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174 >,
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175 and the palette is guaranteed to be set the way you desire, even if the window
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176 colormap has to be warped or run under emulation.</P
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177 ><P
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178 >The color components of a
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179 <A
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180 HREF="sdlcolor.html"
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181 ><SPAN
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182 CLASS="STRUCTNAME"
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183 >SDL_Color</SPAN
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184 ></A
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185 > structure
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186 are 8-bits in size, giving you a total of
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187 256<SUP
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188 >3</SUP
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189 >=16777216 colors.</P
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190 ></DIV
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191 ><DIV
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192 CLASS="REFSECT1"
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193 ><A
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194 NAME="AEN1090"
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195 ></A
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196 ><H2
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197 >Return Value</H2
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198 ><P
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199 >If <TT
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200 CLASS="PARAMETER"
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201 ><I
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202 >surface</I
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203 ></TT
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204 > is not a palettized surface, this function
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205 does nothing, returning <SPAN
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206 CLASS="RETURNVALUE"
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207 >0</SPAN
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208 >. If all of the colors were set
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209 as passed to <TT
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210 CLASS="FUNCTION"
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211 >SDL_SetPalette</TT
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212 >, it will return
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213 <SPAN
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214 CLASS="RETURNVALUE"
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215 >1</SPAN
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216 >. If not all the color entries were set exactly as
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217 given, it will return <SPAN
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218 CLASS="RETURNVALUE"
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219 >0</SPAN
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220 >, and you should look at the
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221 surface palette to determine the actual color palette.</P
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222 ></DIV
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223 ><DIV
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224 CLASS="REFSECT1"
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225 ><A
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226 NAME="AEN1098"
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227 ></A
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228 ><H2
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229 >Example</H2
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230 ><PRE
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231 CLASS="PROGRAMLISTING"
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232 > /* Create a display surface with a grayscale palette */
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233 SDL_Surface *screen;
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234 SDL_Color colors[256];
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235 int i;
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236 .
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237 .
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238 .
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239 /* Fill colors with color information */
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240 for(i=0;i<256;i++){
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241 colors[i].r=i;
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242 colors[i].g=i;
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243 colors[i].b=i;
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244 }
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245
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246 /* Create display */
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247 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
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248 if(!screen){
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249 printf("Couldn't set video mode: %s\n", SDL_GetError());
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250 exit(-1);
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251 }
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252
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253 /* Set palette */
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254 SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
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255 .
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256 .
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257 .
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258 .</PRE
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259 ></DIV
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260 ><DIV
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261 CLASS="REFSECT1"
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262 ><A
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263 NAME="AEN1101"
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264 ></A
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265 ><H2
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266 >See Also</H2
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267 ><P
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268 ><A
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269 HREF="sdlsetcolors.html"
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270 >SDL_SetColors</A
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271 >,
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272 <A
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273 HREF="sdlsetvideomode.html"
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274 >SDL_SetVideoMode</A
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275 >,
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276 <A
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277 HREF="sdlsurface.html"
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278 >SDL_Surface</A
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279 >,
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280 <A
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281 HREF="sdlcolor.html"
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282 >SDL_Color</A
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283 ></P
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284 ></DIV
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285 ><DIV
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294 ><TR
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296 WIDTH="33%"
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297 ALIGN="left"
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298 VALIGN="top"
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299 ><A
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300 HREF="sdlsetcolors.html"
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301 >Prev</A
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302 ></TD
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309 >Home</A
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325 >SDL_SetColors</TD
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