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4 >SDL_SetGammaRamp</TITLE
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39 >SDL Library Documentation</TH
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47 HREF="sdlgetgammaramp.html"
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48 >Prev</A
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLSETGAMMARAMP"
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71 >SDL_SetGammaRamp</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN1167"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN1170"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN1171"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >int <B
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103 CLASS="FSFUNC"
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104 >SDL_SetGammaRamp</B
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105 ></CODE
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106 >(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);</CODE
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107 ></P
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108 ><P
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109 ></P
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN1177"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Sets the gamma lookup tables for the display for each color component.
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121 Each table is an array of 256 Uint16 values, representing a mapping
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122 between the input and output for that channel. The input is the index
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123 into the array, and the output is the 16-bit gamma value at that index,
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124 scaled to the output color precision. You may pass NULL to any of the
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125 channels to leave them unchanged.</P
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126 ><P
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127 >This function adjusts the gamma based on lookup tables, you can also
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128 have the gamma calculated based on a "gamma function" parameter with
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129 <A
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130 HREF="sdlsetgamma.html"
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131 >SDL_SetGamma</A
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132 >.</P
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133 ><P
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134 >Not all display hardware is able to change gamma.</P
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135 ></DIV
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136 ><DIV
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137 CLASS="REFSECT1"
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138 ><A
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139 NAME="AEN1183"
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140 ></A
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141 ><H2
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142 >Return Value</H2
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143 ><P
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144 >Returns -1 on error (or if gamma adjustment is not supported).</P
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145 ></DIV
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146 ><DIV
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147 CLASS="REFSECT1"
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148 ><A
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149 NAME="AEN1186"
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150 ></A
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151 ><H2
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152 >See Also</H2
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153 ><P
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154 ><A
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155 HREF="sdlsetgamma.html"
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156 >SDL_SetGamma</A
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157 >
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158 <A
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159 HREF="sdlgetgammaramp.html"
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160 >SDL_GetGammaRamp</A
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161 ></P
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203 >SDL_GetGammaRamp</TD
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