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2 ><HEAD
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3 ><TITLE
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4 >SDL_SetColors</TITLE
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
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19 TITLE="SDL_SetPalette"
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20 HREF="sdlsetpalette.html"></HEAD
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35 ><TR
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37 COLSPAN="3"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlflip.html"
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48 >Prev</A
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlsetpalette.html"
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61 >Next</A
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLSETCOLORS"
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71 >SDL_SetColors</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN1005"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_SetColors -- Sets a portion of the colormap for the given 8-bit surface.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN1008"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN1009"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >int <B
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103 CLASS="FSFUNC"
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104 >SDL_SetColors</B
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105 ></CODE
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106 >(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN1015"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Sets a portion of the colormap for the given 8-bit surface.</P
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121 ><P
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122 >When <TT
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123 CLASS="PARAMETER"
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124 ><I
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125 >surface</I
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126 ></TT
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127 > is the surface associated with the current
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128 display, the display colormap will be updated with the requested colors. If
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129 <TT
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130 CLASS="LITERAL"
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131 >SDL_HWPALETTE</TT
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132 > was set in <A
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133 HREF="sdlsetvideomode.html"
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134 >SDL_SetVideoMode</A
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135 > flags,
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136 <TT
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137 CLASS="FUNCTION"
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138 >SDL_SetColors</TT
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139 > will always return <SPAN
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140 CLASS="RETURNVALUE"
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141 >1</SPAN
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142 >,
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143 and the palette is guaranteed to be set the way you desire, even if the window
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144 colormap has to be warped or run under emulation.</P
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145 ><P
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146 >The color components of a
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147 <A
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148 HREF="sdlcolor.html"
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149 ><SPAN
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150 CLASS="STRUCTNAME"
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151 >SDL_Color</SPAN
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152 ></A
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153 >
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154 structure are 8-bits in size, giving you a total of 256<SUP
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155 >3</SUP
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156 >
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157 =16777216 colors.</P
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158 ><P
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159 >Palettized (8-bit) screen surfaces with the <TT
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160 CLASS="LITERAL"
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161 >SDL_HWPALETTE</TT
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162 >
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163 flag have two palettes, a logical palette that is used for mapping blits
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164 to/from the surface and a physical palette (that determines how the
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165 hardware will map the colors to the display). <TT
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166 CLASS="FUNCTION"
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167 >SDL_SetColors</TT
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168 >
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169 modifies both palettes (if present), and is equivalent to calling
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170 <A
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171 HREF="sdlsetpalette.html"
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172 >SDL_SetPalette</A
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173 > with the
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174 <TT
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175 CLASS="PARAMETER"
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176 ><I
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177 >flags</I
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178 ></TT
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179 > set to
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180 <TT
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181 CLASS="LITERAL"
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182 >(SDL_LOGPAL | SDL_PHYSPAL)</TT
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183 >.</P
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184 ></DIV
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185 ><DIV
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186 CLASS="REFSECT1"
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187 ><A
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188 NAME="AEN1034"
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189 ></A
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190 ><H2
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191 >Return Value</H2
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192 ><P
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193 >If <TT
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194 CLASS="PARAMETER"
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195 ><I
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196 >surface</I
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197 ></TT
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198 > is not a palettized surface, this function
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199 does nothing, returning <SPAN
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200 CLASS="RETURNVALUE"
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201 >0</SPAN
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202 >. If all of the colors were set
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203 as passed to <TT
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204 CLASS="FUNCTION"
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205 >SDL_SetColors</TT
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206 >, it will return
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207 <SPAN
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208 CLASS="RETURNVALUE"
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209 >1</SPAN
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210 >. If not all the color entries were set exactly as
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211 given, it will return <SPAN
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212 CLASS="RETURNVALUE"
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213 >0</SPAN
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214 >, and you should look at the
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215 surface palette to determine the actual color palette.</P
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216 ></DIV
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217 ><DIV
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218 CLASS="REFSECT1"
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219 ><A
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220 NAME="AEN1042"
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221 ></A
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222 ><H2
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223 >Example</H2
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224 ><PRE
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225 CLASS="PROGRAMLISTING"
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226 >/* Create a display surface with a grayscale palette */
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227 SDL_Surface *screen;
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228 SDL_Color colors[256];
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229 int i;
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230 .
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231 .
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232 .
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233 /* Fill colors with color information */
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234 for(i=0;i<256;i++){
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235 colors[i].r=i;
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236 colors[i].g=i;
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237 colors[i].b=i;
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238 }
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239
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240 /* Create display */
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241 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
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242 if(!screen){
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243 printf("Couldn't set video mode: %s\n", SDL_GetError());
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244 exit(-1);
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245 }
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246
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247 /* Set palette */
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248 SDL_SetColors(screen, colors, 0, 256);
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249 .
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250 .
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251 .
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252 .</PRE
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253 ></DIV
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254 ><DIV
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255 CLASS="REFSECT1"
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256 ><A
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257 NAME="AEN1045"
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258 ></A
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259 ><H2
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260 >See Also</H2
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261 ><P
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262 ><A
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263 HREF="sdlcolor.html"
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264 ><SPAN
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265 CLASS="STRUCTNAME"
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266 >SDL_Color</SPAN
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267 ></A
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268 >
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269 <A
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270 HREF="sdlsurface.html"
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271 ><SPAN
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272 CLASS="STRUCTNAME"
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273 >SDL_Surface</SPAN
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274 ></A
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275 >,
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276 <A
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277 HREF="sdlsetpalette.html"
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278 ><TT
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279 CLASS="FUNCTION"
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280 >SDL_SetPalette</TT
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281 ></A
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282 >,
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283 <A
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284 HREF="sdlsetvideomode.html"
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285 ><TT
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286 CLASS="FUNCTION"
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287 >SDL_SetVideoMode</TT
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288 ></A
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289 ></P
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290 ></DIV
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291 ><DIV
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304 VALIGN="top"
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306 HREF="sdlflip.html"
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307 >Prev</A
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315 >Home</A
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321 ><A
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322 HREF="sdlsetpalette.html"
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323 >Next</A
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344 >SDL_SetPalette</TD
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