Mercurial > sdl-ios-xcode
annotate touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_keyboard.h @ 4691:73f5c530afac
Fixed hgIgnore to ignore test/gesturetest
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Thu, 19 Aug 2010 13:49:11 -0400 |
parents | 31607094315c |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_keyboard.h |
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25 * |
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26 * Include file for SDL keyboard event handling |
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27 */ |
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28 |
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29 #ifndef _SDL_keyboard_h |
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30 #define _SDL_keyboard_h |
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31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_keysym.h" |
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35 #include "SDL_video.h" |
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36 |
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37 #include "begin_code.h" |
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38 /* Set up for C function definitions, even when using C++ */ |
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39 #ifdef __cplusplus |
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40 /* *INDENT-OFF* */ |
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41 extern "C" { |
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42 /* *INDENT-ON* */ |
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43 #endif |
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44 |
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45 /** |
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46 * \brief The SDL keysym structure, used in key events. |
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47 */ |
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48 typedef struct SDL_keysym |
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49 { |
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50 SDL_scancode scancode; /**< SDL physical key code - see ::SDL_scancode for details */ |
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51 SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */ |
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52 Uint16 mod; /**< current key modifiers */ |
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53 Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */ |
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54 } SDL_keysym; |
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55 |
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56 /* Function prototypes */ |
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57 |
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58 /** |
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59 * \brief Get the window which currently has keyboard focus. |
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60 */ |
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61 extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); |
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62 |
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63 /** |
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64 * \brief Get a snapshot of the current state of the keyboard. |
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65 * |
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66 * \param numkeys if non-NULL, receives the length of the returned array. |
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67 * |
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68 * \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values. |
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69 * |
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70 * \b Example: |
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71 * \code |
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72 * Uint8 *state = SDL_GetKeyboardState(NULL); |
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73 * if ( state[SDL_SCANCODE_RETURN] ) { |
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74 * printf("<RETURN> is pressed.\n"); |
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75 * } |
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76 * \endcode |
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77 */ |
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78 extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); |
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79 |
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80 /** |
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81 * \brief Get the current key modifier state for the keyboard. |
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82 */ |
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83 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); |
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84 |
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85 /** |
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86 * \brief Set the current key modifier state for the keyboard. |
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87 * |
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88 * \note This does not change the keyboard state, only the key modifier flags. |
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89 */ |
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90 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); |
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91 |
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92 /** |
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93 * \brief Get the key code corresponding to the given scancode according |
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94 * to the current keyboard layout. |
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95 * |
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96 * See ::SDLKey for details. |
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97 * |
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98 * \sa SDL_GetKeyName() |
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99 */ |
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100 extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode); |
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101 |
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102 /** |
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103 * \brief Get the scancode corresponding to the given key code according to the |
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104 * current keyboard layout. |
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105 * |
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106 * See ::SDL_scancode for details. |
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107 * |
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108 * \sa SDL_GetScancodeName() |
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109 */ |
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110 extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key); |
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111 |
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112 /** |
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113 * \brief Get a human-readable name for a scancode. |
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114 * |
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115 * \return A pointer to a UTF-8 string that stays valid at least until the next |
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116 * call to this function. If you need it around any longer, you must |
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117 * copy it. If the scancode doesn't have a name, this function returns |
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118 * an empty string (""). |
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119 * |
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120 * \sa SDL_scancode |
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121 */ |
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122 extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode |
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123 scancode); |
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124 |
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125 /** |
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126 * \brief Get a human-readable name for a key. |
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127 * |
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128 * \return A pointer to a UTF-8 string that stays valid at least until the next |
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129 * call to this function. If you need it around any longer, you must |
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130 * copy it. If the key doesn't have a name, this function returns an |
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131 * empty string (""). |
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132 * |
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133 * \sa SDLKey |
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134 */ |
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135 extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key); |
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136 |
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137 /** |
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138 * \brief Start accepting Unicode text input events. |
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139 * |
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140 * \sa SDL_StopTextInput() |
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141 * \sa SDL_SetTextInputRect() |
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142 */ |
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143 extern DECLSPEC void SDLCALL SDL_StartTextInput(void); |
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144 |
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145 /** |
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146 * \brief Stop receiving any text input events. |
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147 * |
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148 * \sa SDL_StartTextInput() |
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149 */ |
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150 extern DECLSPEC void SDLCALL SDL_StopTextInput(void); |
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151 |
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152 /** |
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153 * \brief Set the rectangle used to type Unicode text inputs. |
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154 * |
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155 * \sa SDL_StartTextInput() |
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156 */ |
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157 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); |
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158 |
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159 |
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160 /* Ends C function definitions when using C++ */ |
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161 #ifdef __cplusplus |
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162 /* *INDENT-OFF* */ |
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163 } |
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164 /* *INDENT-ON* */ |
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165 #endif |
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166 #include "close_code.h" |
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167 |
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168 #endif /* _SDL_keyboard_h */ |
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169 |
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170 /* vi: set ts=4 sw=4 expandtab: */ |