Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_SetPalette.3 @ 3261:72b542f34739
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 17 Sep 2009 20:35:12 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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1 .TH "SDL_SetPalette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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Merged revision 3472 from SDL 1.2, fixing bug #493
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3 SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
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8 \fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR); |
0 | 9 .SH "DESCRIPTION" |
10 .PP | |
11 Sets a portion of the palette for the given 8-bit surface\&. | |
12 .PP | |
13 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&. | |
14 .PP | |
15 This function can modify either the logical or physical palette by specifing \fBSDL_LOGPAL\fP or \fBSDL_PHYSPAL\fPthe in the \fBflags\fR parameter\&. | |
16 .PP | |
17 When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. | |
18 .PP | |
19 The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&. | |
20 .SH "RETURN VALUE" | |
21 .PP | |
22 If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. | |
23 .SH "EXAMPLE" | |
24 .PP | |
25 .nf | |
26 \f(CW /* Create a display surface with a grayscale palette */ | |
27 SDL_Surface *screen; | |
28 SDL_Color colors[256]; | |
29 int i; | |
30 \&. | |
31 \&. | |
32 \&. | |
33 /* Fill colors with color information */ | |
34 for(i=0;i<256;i++){ | |
35 colors[i]\&.r=i; | |
36 colors[i]\&.g=i; | |
37 colors[i]\&.b=i; | |
38 } | |
39 | |
40 /* Create display */ | |
41 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); | |
42 if(!screen){ | |
43 printf("Couldn\&'t set video mode: %s | |
44 ", SDL_GetError()); | |
45 exit(-1); | |
46 } | |
47 | |
48 /* Set palette */ | |
49 SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); | |
50 \&. | |
51 \&. | |
52 \&. | |
53 \&.\fR | |
54 .fi | |
55 .PP | |
56 .SH "SEE ALSO" | |
57 .PP | |
58 \fISDL_SetColors\fR, \fISDL_SetVideoMode\fR, \fISDL_Surface\fR, \fISDL_Color\fR | |
181
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Updated from the SDL Documentation Project
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59 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |