Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GLattr.3 @ 3261:72b542f34739
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 17 Sep 2009 20:35:12 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_GLattr \- SDL GL Attributes |
0 | 4 .SH "ATTRIBUTES" |
5 .TP 20 | |
6 \fBSDL_GL_RED_SIZE\fP | |
7 Size of the framebuffer red component, in bits | |
8 .TP 20 | |
9 \fBSDL_GL_GREEN_SIZE\fP | |
10 Size of the framebuffer green component, in bits | |
11 .TP 20 | |
12 \fBSDL_GL_BLUE_SIZE\fP | |
13 Size of the framebuffer blue component, in bits | |
14 .TP 20 | |
15 \fBSDL_GL_ALPHA_SIZE\fP | |
16 Size of the framebuffer alpha component, in bits | |
17 .TP 20 | |
18 \fBSDL_GL_DOUBLEBUFFER\fP | |
19 0 or 1, enable or disable double buffering | |
20 .TP 20 | |
21 \fBSDL_GL_BUFFER_SIZE\fP | |
22 Size of the framebuffer, in bits | |
23 .TP 20 | |
24 \fBSDL_GL_DEPTH_SIZE\fP | |
25 Size of the depth buffer, in bits | |
26 .TP 20 | |
27 \fBSDL_GL_STENCIL_SIZE\fP | |
28 Size of the stencil buffer, in bits | |
29 .TP 20 | |
30 \fBSDL_GL_ACCUM_RED_SIZE\fP | |
31 Size of the accumulation buffer red component, in bits | |
32 .TP 20 | |
33 \fBSDL_GL_ACCUM_GREEN_SIZE\fP | |
34 Size of the accumulation buffer green component, in bits | |
35 .TP 20 | |
36 \fBSDL_GL_ACCUM_BLUE_SIZE\fP | |
37 Size of the accumulation buffer blue component, in bits | |
38 .TP 20 | |
39 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP | |
40 Size of the accumulation buffer alpha component, in bits | |
41 .SH "DESCRIPTION" | |
42 .PP | |
43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. | |
44 .SH "SEE ALSO" | |
45 .PP | |
46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |