annotate docs/html/sdlglattr.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
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4 >SDL_GLattr</TITLE
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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73 NAME="SDLGLATTR"
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74 ></A
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75 >SDL_GLattr</H1
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82 >Name</H2
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83 >SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
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106 ><TT
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107 CLASS="LITERAL"
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108 >SDL_GL_RED_SIZE</TT
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113 >Size of the framebuffer red component, in bits</TD
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119 ><TT
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121 >SDL_GL_GREEN_SIZE</TT
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122 ></TD
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126 >Size of the framebuffer green component, in bits</TD
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127 ></TR
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132 ><TT
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134 >SDL_GL_BLUE_SIZE</TT
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135 ></TD
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139 >Size of the framebuffer blue component, in bits</TD
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140 ></TR
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145 ><TT
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146 CLASS="LITERAL"
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147 >SDL_GL_ALPHA_SIZE</TT
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152 >Size of the framebuffer alpha component, in bits</TD
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153 ></TR
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158 ><TT
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159 CLASS="LITERAL"
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160 >SDL_GL_DOUBLEBUFFER</TT
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161 ></TD
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162 ><TD
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165 >0 or 1, enable or disable double buffering</TD
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171 ><TT
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173 >SDL_GL_BUFFER_SIZE</TT
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174 ></TD
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176 ALIGN="LEFT"
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177 VALIGN="TOP"
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178 >Size of the framebuffer, in bits</TD
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179 ></TR
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180 ><TR
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181 ><TD
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182 ALIGN="LEFT"
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183 VALIGN="TOP"
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184 ><TT
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185 CLASS="LITERAL"
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186 >SDL_GL_DEPTH_SIZE</TT
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187 ></TD
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188 ><TD
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189 ALIGN="LEFT"
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190 VALIGN="TOP"
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191 >Size of the depth buffer, in bits</TD
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192 ></TR
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193 ><TR
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194 ><TD
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195 ALIGN="LEFT"
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196 VALIGN="TOP"
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197 ><TT
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198 CLASS="LITERAL"
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199 >SDL_GL_STENCIL_SIZE</TT
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200 ></TD
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201 ><TD
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202 ALIGN="LEFT"
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203 VALIGN="TOP"
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204 >Size of the stencil buffer, in bits</TD
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205 ></TR
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206 ><TR
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207 ><TD
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208 ALIGN="LEFT"
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209 VALIGN="TOP"
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210 ><TT
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211 CLASS="LITERAL"
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212 >SDL_GL_ACCUM_RED_SIZE</TT
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213 ></TD
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214 ><TD
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215 ALIGN="LEFT"
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216 VALIGN="TOP"
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217 >Size of the accumulation buffer red component, in bits</TD
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218 ></TR
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219 ><TR
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220 ><TD
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221 ALIGN="LEFT"
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222 VALIGN="TOP"
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223 ><TT
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224 CLASS="LITERAL"
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225 >SDL_GL_ACCUM_GREEN_SIZE</TT
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226 ></TD
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227 ><TD
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228 ALIGN="LEFT"
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229 VALIGN="TOP"
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230 >Size of the accumulation buffer green component, in bits</TD
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231 ></TR
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232 ><TR
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233 ><TD
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234 ALIGN="LEFT"
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235 VALIGN="TOP"
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236 ><TT
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237 CLASS="LITERAL"
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238 >SDL_GL_ACCUM_BLUE_SIZE</TT
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239 ></TD
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240 ><TD
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241 ALIGN="LEFT"
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242 VALIGN="TOP"
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243 >Size of the accumulation buffer blue component, in bits</TD
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244 ></TR
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245 ><TR
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246 ><TD
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247 ALIGN="LEFT"
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248 VALIGN="TOP"
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249 ><TT
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250 CLASS="LITERAL"
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251 >SDL_GL_ACCUM_ALPHA_SIZE</TT
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252 ></TD
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253 ><TD
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254 ALIGN="LEFT"
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255 VALIGN="TOP"
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256 >Size of the accumulation buffer alpha component, in bits</TD
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257 ></TR
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258 ></TBODY
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259 ></TABLE
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260 ><P
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261 ></P
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262 ></DIV
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263 ></DIV
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264 ><DIV
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265 CLASS="REFSECT1"
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266 ><A
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267 NAME="AEN3027"
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268 ></A
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269 ><H2
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270 >Description</H2
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271 ><P
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272 >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
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273 CLASS="emphasis"
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274 ><I
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275 CLASS="EMPHASIS"
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276 >before</I
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277 ></SPAN
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278 > SDL sets the video mode. These attributes a set and read with <A
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279 HREF="sdlglsetattribute.html"
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280 ><TT
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281 CLASS="FUNCTION"
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282 >SDL_GL_SetAttribute</TT
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283 ></A
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284 > and <A
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285 HREF="sdlglgetattribute.html"
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286 ><TT
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287 CLASS="FUNCTION"
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288 >SDL_GL_GetAttribute</TT
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289 ></A
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290 >.</P
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291 ></DIV
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292 ><DIV
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293 CLASS="REFSECT1"
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294 ><A
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295 NAME="AEN3035"
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296 ></A
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297 ><H2
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298 >See Also</H2
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299 ><P
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300 ><A
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301 HREF="sdlglsetattribute.html"
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302 ><TT
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303 CLASS="FUNCTION"
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304 >SDL_GL_SetAttribute</TT
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305 ></A
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306 >,
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307 <A
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308 HREF="sdlglgetattribute.html"
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309 ><TT
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310 CLASS="FUNCTION"
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311 >SDL_GL_GetAttribute</TT
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312 ></A
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313 ></P
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314 ></DIV
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315 ><DIV
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316 CLASS="NAVFOOTER"
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317 ><HR
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318 ALIGN="LEFT"
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319 WIDTH="100%"><TABLE
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320 SUMMARY="Footer navigation table"
0
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321 WIDTH="100%"
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322 BORDER="0"
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323 CELLPADDING="0"
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324 CELLSPACING="0"
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325 ><TR
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326 ><TD
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327 WIDTH="33%"
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328 ALIGN="left"
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329 VALIGN="top"
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330 ><A
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331 HREF="sdlfreeyuvoverlay.html"
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332 ACCESSKEY="P"
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333 >Prev</A
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334 ></TD
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335 ><TD
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336 WIDTH="34%"
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337 ALIGN="center"
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338 VALIGN="top"
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339 ><A
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340 HREF="index.html"
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341 ACCESSKEY="H"
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342 >Home</A
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343 ></TD
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344 ><TD
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345 WIDTH="33%"
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346 ALIGN="right"
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347 VALIGN="top"
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348 ><A
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349 HREF="sdlrect.html"
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350 ACCESSKEY="N"
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351 >Next</A
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352 ></TD
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353 ></TR
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354 ><TR
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355 ><TD
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356 WIDTH="33%"
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357 ALIGN="left"
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358 VALIGN="top"
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359 >SDL_FreeYUVOverlay</TD
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360 ><TD
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361 WIDTH="34%"
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362 ALIGN="center"
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363 VALIGN="top"
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364 ><A
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365 HREF="video.html"
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355632dca928 Updated SDL HTML documentation
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366 ACCESSKEY="U"
0
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367 >Up</A
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368 ></TD
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369 ><TD
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370 WIDTH="33%"
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371 ALIGN="right"
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372 VALIGN="top"
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373 >SDL_Rect</TD
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374 ></TR
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375 ></TABLE
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376 ></DIV
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377 ></BODY
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378 ></HTML
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379 >