annotate docs/html/sdlgetrgb.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
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3 ><TITLE
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4 >SDL_GetRGB</TITLE
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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36 ><TR
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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61 ><A
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62 HREF="sdlgetrgba.html"
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64 >Next</A
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65 ></TD
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71 ><H1
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72 ><A
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73 NAME="SDLGETRGB"
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74 ></A
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75 >SDL_GetRGB</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_GetRGB&nbsp;--&nbsp;Get RGB values from a pixel in the specified pixel format.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >void <B
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106 CLASS="FSFUNC"
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107 >SDL_GetRGB</B
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108 ></CODE
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109 >(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Get RGB component values from a pixel stored in the specified pixel format.</P
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124 ><P
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125 >This function uses the entire 8-bit [0..255] range when converting color
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126 components from pixel formats with less than 8-bits per RGB component
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127 (e.g., a completely white pixel in 16-bit RGB565 format would return
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128 [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P
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129 ></DIV
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130 ><DIV
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131 CLASS="REFSECT1"
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132 ><A
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134 ></A
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135 ><H2
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136 >See Also</H2
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137 ><P
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138 ><A
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139 HREF="sdlgetrgba.html"
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140 ><TT
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141 CLASS="FUNCTION"
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142 >SDL_GetRGBA</TT
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143 ></A
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144 >,
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145 <A
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146 HREF="sdlmaprgb.html"
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147 ><TT
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148 CLASS="FUNCTION"
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149 >SDL_MapRGB</TT
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150 ></A
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151 >,
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152 <A
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153 HREF="sdlmaprgba.html"
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154 ><TT
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155 CLASS="FUNCTION"
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156 >SDL_MapRGBA</TT
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157 ></A
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158 >,
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159 <A
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160 HREF="sdlpixelformat.html"
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161 ><SPAN
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162 CLASS="STRUCTNAME"
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163 >SDL_PixelFormat</SPAN
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164 ></A
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165 ></P
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166 ></DIV
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167 ><DIV
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168 CLASS="NAVFOOTER"
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169 ><HR
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170 ALIGN="LEFT"
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171 WIDTH="100%"><TABLE
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172 SUMMARY="Footer navigation table"
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174 BORDER="0"
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175 CELLPADDING="0"
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176 CELLSPACING="0"
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177 ><TR
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178 ><TD
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179 WIDTH="33%"
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180 ALIGN="left"
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181 VALIGN="top"
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182 ><A
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183 HREF="sdlmaprgba.html"
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184 ACCESSKEY="P"
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185 >Prev</A
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186 ></TD
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187 ><TD
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188 WIDTH="34%"
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189 ALIGN="center"
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190 VALIGN="top"
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191 ><A
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192 HREF="index.html"
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193 ACCESSKEY="H"
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194 >Home</A
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195 ></TD
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196 ><TD
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197 WIDTH="33%"
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198 ALIGN="right"
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199 VALIGN="top"
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200 ><A
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201 HREF="sdlgetrgba.html"
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202 ACCESSKEY="N"
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203 >Next</A
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204 ></TD
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205 ></TR
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206 ><TR
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207 ><TD
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208 WIDTH="33%"
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209 ALIGN="left"
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210 VALIGN="top"
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211 >SDL_MapRGBA</TD
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212 ><TD
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213 WIDTH="34%"
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214 ALIGN="center"
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215 VALIGN="top"
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216 ><A
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217 HREF="video.html"
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218 ACCESSKEY="U"
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219 >Up</A
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220 ></TD
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221 ><TD
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222 WIDTH="33%"
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223 ALIGN="right"
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224 VALIGN="top"
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225 >SDL_GetRGBA</TD
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226 ></TR
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227 ></TABLE
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228 ></DIV
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229 ></BODY
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230 ></HTML
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231 >