annotate docs/html/sdlgetaudiostatus.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_GetAudioStatus</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Audio"
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14 HREF="audio.html"><LINK
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16 TITLE="SDL_PauseAudio"
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17 HREF="sdlpauseaudio.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_LoadWAV"
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20 HREF="sdlloadwav.html"></HEAD
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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35 CELLSPACING="0"
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36 ><TR
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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48 HREF="sdlpauseaudio.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlloadwav.html"
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64 >Next</A
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65 ></TD
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66 ></TR
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71 ><H1
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72 ><A
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73 NAME="SDLGETAUDIOSTATUS"
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74 ></A
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75 >SDL_GetAudioStatus</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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81 ><H2
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82 >Name</H2
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83 >SDL_GetAudioStatus&nbsp;--&nbsp;Get the current audio state</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >SDL_audiostatus<B
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106 CLASS="FSFUNC"
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107 >SDL_GetAudioStatus</B
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108 ></CODE
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109 >(void);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><PRE
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123 CLASS="PROGRAMLISTING"
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124 >typedef enum{
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125 SDL_AUDIO_STOPPED,
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126 SDL_AUDIO_PAUSED,
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127 SDL_AUDIO_PLAYING
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128 } SDL_audiostatus;</PRE
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129 ><P
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130 >Returns either <TT
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131 CLASS="LITERAL"
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132 >SDL_AUDIO_STOPPED</TT
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133 >, <TT
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134 CLASS="LITERAL"
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135 >SDL_AUDIO_PAUSED</TT
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136 > or <TT
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137 CLASS="LITERAL"
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138 >SDL_AUDIO_PLAYING</TT
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139 > depending on the current audio state.</P
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140 ></DIV
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141 ><DIV
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142 CLASS="REFSECT1"
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143 ><A
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145 ></A
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146 ><H2
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147 >See Also</H2
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148 ><P
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149 ><A
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150 HREF="sdlpauseaudio.html"
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151 ><TT
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152 CLASS="FUNCTION"
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153 >SDL_PauseAudio</TT
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154 ></A
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155 ></P
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156 ></DIV
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157 ><DIV
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158 CLASS="NAVFOOTER"
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159 ><HR
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160 ALIGN="LEFT"
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161 WIDTH="100%"><TABLE
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162 SUMMARY="Footer navigation table"
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167 ><TR
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168 ><TD
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169 WIDTH="33%"
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170 ALIGN="left"
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171 VALIGN="top"
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172 ><A
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173 HREF="sdlpauseaudio.html"
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174 ACCESSKEY="P"
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175 >Prev</A
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176 ></TD
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177 ><TD
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178 WIDTH="34%"
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179 ALIGN="center"
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180 VALIGN="top"
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181 ><A
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182 HREF="index.html"
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183 ACCESSKEY="H"
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184 >Home</A
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185 ></TD
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186 ><TD
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187 WIDTH="33%"
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188 ALIGN="right"
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189 VALIGN="top"
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190 ><A
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191 HREF="sdlloadwav.html"
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192 ACCESSKEY="N"
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193 >Next</A
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194 ></TD
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195 ></TR
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196 ><TR
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197 ><TD
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198 WIDTH="33%"
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199 ALIGN="left"
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200 VALIGN="top"
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201 >SDL_PauseAudio</TD
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202 ><TD
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203 WIDTH="34%"
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204 ALIGN="center"
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205 VALIGN="top"
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206 ><A
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207 HREF="audio.html"
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208 ACCESSKEY="U"
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209 >Up</A
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210 ></TD
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211 ><TD
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212 WIDTH="33%"
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213 ALIGN="right"
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214 VALIGN="top"
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215 >SDL_LoadWAV</TD
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216 ></TR
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217 ></TABLE
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218 ></DIV
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219 ></BODY
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220 ></HTML
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221 >