Mercurial > sdl-ios-xcode
annotate README.PS3 @ 3261:72b542f34739
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 17 Sep 2009 20:35:12 +0000 |
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1 |
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2 SDL on Sony Playstation3 |
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3 ------------------------ |
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4 |
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5 Installation: |
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6 First, you have to install the Cell SDK |
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7 - Download the Cell SDK installer RPM and ISO images to |
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8 a temporary directory such as /tmp/cellsdk. |
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9 - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk |
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10 - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm |
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11 - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install |
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12 |
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13 You'll than need to install the SPU-libs |
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14 - Run make ps3-libs && make ps3libs-install |
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15 |
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16 Finally, install SDL |
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17 - Go to SDL-1.2/ and build SDL like any other GNU style package. |
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18 e.g. |
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19 - Build the configure-script with ./autogen.sh |
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20 - Configure SDL for your needs: ./configure --enable-video-ps3 ... |
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21 - Build and install it: make && make install |
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22 |
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23 |
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24 Todo: |
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25 - Mouse & Keyboard support |
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26 - On SPU-side the current scaler and converter restrictions are: |
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27 - resolution has to be a multiple of 8 (will work on that) |
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28 - scaler/converter only supports the YV12 and IYUV format |
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29 - the scaler works only bilinear (lanzos would be nice) |
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30 - Optimize the SPU-program handling on the PPE side |
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31 - Integrate spumedia in SDL |
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32 |
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33 Have fun! |
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34 Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com> |
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35 |