annotate include/SDL_main.h @ 4390:725e506f6243 SDL-1.2

Fixed bug #895 Markus Rothe 2009-12-07 09:32:46 PST Check if libspe2 is available Building on PowerPC64 results in: [...] In file included from ./src/video/ps3/SDL_ps3events_c.h:33, from ./src/video/ps3/SDL_ps3video.c:32: ./src/video/ps3/SDL_ps3video.h:34:21: error: libspe2.h: No such file or directory In file included from ./src/video/ps3/SDL_ps3events_c.h:33, from ./src/video/ps3/SDL_ps3video.c:32: ./src/video/ps3/SDL_ps3video.h:75: error: expected specifier-qualifier-list before 'spe_context_ptr_t' ./src/video/ps3/SDL_ps3video.c:78: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'fb_writer_spu' ./src/video/ps3/SDL_ps3video.c: In function 'PS3_VideoInit': ./src/video/ps3/SDL_ps3video.c:167: error: 'spu_data_t' has no member named 'program' ./src/video/ps3/SDL_ps3video.c:167: error: 'fb_writer_spu' undeclared (first use in this function) [...] The problem is that the ps3 video driver is being build regardless if libspe2 is installed or not. The attached patch fixes this problem. [ Note: The other headers that are being checked for are coming from the linux headers package on powerpc64. As a result these are also available if you're on a generic powerpc64 machine and not a PS3 only. ]
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:14:13 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_main_h
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24 #define _SDL_main_h
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25
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26 #include "SDL_stdinc.h"
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27
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28 /** @file SDL_main.h
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29 * Redefine main() on Win32 and MacOS so that it is called by winmain.c
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30 */
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31
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32 #if defined(__WIN32__) || \
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33 (defined(__MWERKS__) && !defined(__BEOS__)) || \
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34 defined(__MACOS__) || defined(__MACOSX__) || \
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35 defined(__SYMBIAN32__) || defined(QWS)
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36
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37 #ifdef __cplusplus
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38 #define C_LINKAGE "C"
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39 #else
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40 #define C_LINKAGE
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41 #endif /* __cplusplus */
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42
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43 /** The application's main() function must be called with C linkage,
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44 * and should be declared like this:
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45 * @code
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46 * #ifdef __cplusplus
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47 * extern "C"
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48 * #endif
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49 * int main(int argc, char *argv[])
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50 * {
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51 * }
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52 * @endcode
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53 */
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54 #define main SDL_main
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55
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56 /** The prototype for the application's main() function */
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57 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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58
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59
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60 /** @name From the SDL library code -- needed for registering the app on Win32 */
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61 /*@{*/
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62 #ifdef __WIN32__
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63
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64 #include "begin_code.h"
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65 #ifdef __cplusplus
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66 extern "C" {
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67 #endif
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68
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69 /** This should be called from your WinMain() function, if any */
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70 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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71 /** This can also be called, but is no longer necessary */
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72 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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73 /** This can also be called, but is no longer necessary (SDL_Quit calls it) */
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74 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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75 #ifdef __cplusplus
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76 }
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77 #endif
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78 #include "close_code.h"
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79 #endif
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80 /*@}*/
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81
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82 /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
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83 /*@{*/
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84 #if defined(__MACOS__)
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85
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86 #include "begin_code.h"
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87 #ifdef __cplusplus
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88 extern "C" {
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89 #endif
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90
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91 /** Forward declaration so we don't need to include QuickDraw.h */
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92 struct QDGlobals;
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93
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94 /** This should be called from your main() function, if any */
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95 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
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96
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97 #ifdef __cplusplus
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98 }
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99 #endif
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100 #include "close_code.h"
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101 #endif
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102 /*@}*/
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103
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104 #endif /* Need to redefine main()? */
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105
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106 #endif /* _SDL_main_h */