Mercurial > sdl-ios-xcode
annotate include/SDL_main.h @ 4390:725e506f6243 SDL-1.2
Fixed bug #895
Markus Rothe 2009-12-07 09:32:46 PST
Check if libspe2 is available
Building on PowerPC64 results in:
[...]
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:34:21: error: libspe2.h: No such file or
directory
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:75: error: expected specifier-qualifier-list
before 'spe_context_ptr_t'
./src/video/ps3/SDL_ps3video.c:78: error: expected '=', ',', ';', 'asm' or
'__attribute__' before 'fb_writer_spu'
./src/video/ps3/SDL_ps3video.c: In function 'PS3_VideoInit':
./src/video/ps3/SDL_ps3video.c:167: error: 'spu_data_t' has no member named
'program'
./src/video/ps3/SDL_ps3video.c:167: error: 'fb_writer_spu' undeclared (first
use in this function)
[...]
The problem is that the ps3 video driver is being build regardless if libspe2
is installed or not. The attached patch fixes this problem.
[ Note: The other headers that are being checked for are coming from the linux
headers package on powerpc64. As a result these are also available if you're on
a generic powerpc64 machine and not a PS3 only. ]
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Dec 2009 15:14:13 +0000 |
parents | 4c4113c2162c |
children |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
251
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifndef _SDL_main_h | |
24 #define _SDL_main_h | |
25 | |
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26 #include "SDL_stdinc.h" |
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27 |
4217 | 28 /** @file SDL_main.h |
29 * Redefine main() on Win32 and MacOS so that it is called by winmain.c | |
30 */ | |
0 | 31 |
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32 #if defined(__WIN32__) || \ |
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33 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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34 defined(__MACOS__) || defined(__MACOSX__) || \ |
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35 defined(__SYMBIAN32__) || defined(QWS) |
0 | 36 |
37 #ifdef __cplusplus | |
38 #define C_LINKAGE "C" | |
39 #else | |
40 #define C_LINKAGE | |
41 #endif /* __cplusplus */ | |
42 | |
4217 | 43 /** The application's main() function must be called with C linkage, |
44 * and should be declared like this: | |
45 * @code | |
46 * #ifdef __cplusplus | |
47 * extern "C" | |
48 * #endif | |
49 * int main(int argc, char *argv[]) | |
50 * { | |
51 * } | |
52 * @endcode | |
0 | 53 */ |
54 #define main SDL_main | |
55 | |
4217 | 56 /** The prototype for the application's main() function */ |
0 | 57 extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
58 | |
59 | |
4217 | 60 /** @name From the SDL library code -- needed for registering the app on Win32 */ |
61 /*@{*/ | |
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62 #ifdef __WIN32__ |
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63 |
0 | 64 #include "begin_code.h" |
65 #ifdef __cplusplus | |
66 extern "C" { | |
67 #endif | |
68 | |
4217 | 69 /** This should be called from your WinMain() function, if any */ |
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70 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
4217 | 71 /** This can also be called, but is no longer necessary */ |
337
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72 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
4217 | 73 /** This can also be called, but is no longer necessary (SDL_Quit calls it) */ |
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74 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); |
0 | 75 #ifdef __cplusplus |
76 } | |
77 #endif | |
78 #include "close_code.h" | |
79 #endif | |
4217 | 80 /*@}*/ |
0 | 81 |
4217 | 82 /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */ |
83 /*@{*/ | |
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84 #if defined(__MACOS__) |
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85 |
0 | 86 #include "begin_code.h" |
87 #ifdef __cplusplus | |
88 extern "C" { | |
89 #endif | |
90 | |
4217 | 91 /** Forward declaration so we don't need to include QuickDraw.h */ |
0 | 92 struct QDGlobals; |
93 | |
4217 | 94 /** This should be called from your main() function, if any */ |
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95 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
0 | 96 |
97 #ifdef __cplusplus | |
98 } | |
99 #endif | |
100 #include "close_code.h" | |
101 #endif | |
4217 | 102 /*@}*/ |
0 | 103 |
104 #endif /* Need to redefine main()? */ | |
105 | |
106 #endif /* _SDL_main_h */ |