annotate docs/man3/SDL_GL_GetProcAddress.3 @ 4390:725e506f6243 SDL-1.2

Fixed bug #895 Markus Rothe 2009-12-07 09:32:46 PST Check if libspe2 is available Building on PowerPC64 results in: [...] In file included from ./src/video/ps3/SDL_ps3events_c.h:33, from ./src/video/ps3/SDL_ps3video.c:32: ./src/video/ps3/SDL_ps3video.h:34:21: error: libspe2.h: No such file or directory In file included from ./src/video/ps3/SDL_ps3events_c.h:33, from ./src/video/ps3/SDL_ps3video.c:32: ./src/video/ps3/SDL_ps3video.h:75: error: expected specifier-qualifier-list before 'spe_context_ptr_t' ./src/video/ps3/SDL_ps3video.c:78: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'fb_writer_spu' ./src/video/ps3/SDL_ps3video.c: In function 'PS3_VideoInit': ./src/video/ps3/SDL_ps3video.c:167: error: 'spu_data_t' has no member named 'program' ./src/video/ps3/SDL_ps3video.c:167: error: 'fb_writer_spu' undeclared (first use in this function) [...] The problem is that the ps3 video driver is being build regardless if libspe2 is installed or not. The attached patch fixes this problem. [ Note: The other headers that are being checked for are coming from the linux headers package on powerpc64. As a result these are also available if you're on a generic powerpc64 machine and not a PS3 only. ]
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:14:13 +0000
parents 1238da4a7112
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rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GL_GetProcAddress \- Get the address of a GL function
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&.
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12 .SH "EXAMPLE"
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13 .PP
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14 .nf
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15 \f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int);
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16 GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
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17 int has_multitexture=1;
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18 \&.
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19 \&.
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20 \&.
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21 /* Get function pointer */
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22 glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
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23
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24 /* Check for a valid function ptr */
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25 if(!glActiveTextureARB_ptr){
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26 fprintf(stderr, "Multitexture Extensions not present\&.
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27 ");
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28 has_multitexture=0;
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29 }
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30 \&.
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31 \&.
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32 \&.
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33 \&.
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34 if(has_multitexture){
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35 glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
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36 \&.
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37 \&.
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38 }
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39 else{
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40 \&.
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41 \&.
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42 }\fR
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43 .fi
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44 .PP
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45 .SH "SEE ALSO"
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46 .PP
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47 \fI\fBSDL_GL_LoadLibrary\fP\fR
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48 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01