annotate docs/index.html @ 4390:725e506f6243 SDL-1.2

Fixed bug #895 Markus Rothe 2009-12-07 09:32:46 PST Check if libspe2 is available Building on PowerPC64 results in: [...] In file included from ./src/video/ps3/SDL_ps3events_c.h:33, from ./src/video/ps3/SDL_ps3video.c:32: ./src/video/ps3/SDL_ps3video.h:34:21: error: libspe2.h: No such file or directory In file included from ./src/video/ps3/SDL_ps3events_c.h:33, from ./src/video/ps3/SDL_ps3video.c:32: ./src/video/ps3/SDL_ps3video.h:75: error: expected specifier-qualifier-list before 'spe_context_ptr_t' ./src/video/ps3/SDL_ps3video.c:78: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'fb_writer_spu' ./src/video/ps3/SDL_ps3video.c: In function 'PS3_VideoInit': ./src/video/ps3/SDL_ps3video.c:167: error: 'spu_data_t' has no member named 'program' ./src/video/ps3/SDL_ps3video.c:167: error: 'fb_writer_spu' undeclared (first use in this function) [...] The problem is that the ps3 video driver is being build regardless if libspe2 is installed or not. The attached patch fixes this problem. [ Note: The other headers that are being checked for are coming from the linux headers package on powerpc64. As a result these are also available if you're on a generic powerpc64 machine and not a PS3 only. ]
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:14:13 +0000
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1 <!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN">
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2 <HTML>
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3 <HEAD><TITLE>Simple DirectMedia Layer Introduction</TITLE></HEAD>
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4 <BODY BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000">
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5 <DIV CLASS="NAVHEADER">
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6 <HR ALIGN="LEFT" WIDTH="100%">
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7 </DIV>
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8 <DIV CLASS="PREFACE">
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9 <H2><A NAME="AEN8">Simple DirectMedia Layer Introduction</A></H2>
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10 <P>
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11 This library is designed to make it easy to write games that run on many
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12 different platforms using the various native high-performance media interfaces,
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13 (for video, audio, etc) and presenting a single source-code level API to
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14 your application. This is a fairly low level API, but using this, completely
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15 portable applications can be written with a great deal of flexibility.
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16 </P><P>
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17 An introduction to SDL can be found online at:
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18 <A HREF="http://www.libsdl.org/intro.php" TARGET="_top">
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19 http://www.libsdl.org/intro.php</A>
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20 </P><P>
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21 Tutorials on a variety of topics can be found online at:
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22 <A HREF="http://www.libsdl.org/tutorials.php" TARGET="_top">
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23 http://www.libsdl.org/tutorials.php</A>
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24 </P><P>
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25 Documentation in Wiki form can be found online at:
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26 <A HREF="http://www.libsdl.org/cgi/docwiki.cgi/" TARGET="_top">
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27 http://www.libsdl.org/cgi/docwiki.cgi/</A>
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28 </P><P>
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29 Enjoy!
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30 </P><P>
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31 &nbsp;&nbsp;&nbsp; Sam Lantinga
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32 <TT CLASS="EMAIL">&#60;<A HREF="mailto:slouken@libsdl.org"><A HREF="mailto:slouken@libsdl.org" TARGET="_top" >slouken@libsdl.org</A></A>&#62;</TT>
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33 </P> <P>
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34 <br><br><HR>
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35 <H1>Table of Contents</H1>
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36 <UL>
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37 <LI><A HREF="html/index.html">Full Table of Contents</A></LI>
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38 <LI><A HREF="html/guide.html">The SDL Guide</A></LI>
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39 <LI><A HREF="html/reference.html">The SDL Reference</A></LI>
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40 <UL>
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41 <LI><A HREF="html/general.html">Initialization</A></LI>
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42 <LI><A HREF="html/video.html">Video</A></LI>
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43 <LI><A HREF="html/wm.html">Window Manager</A></LI>
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44 <LI><A HREF="html/event.html">Event Handling</A></LI>
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45 <LI><A HREF="html/joystick.html">Joystick</A></LI>
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46 <LI><A HREF="html/audio.html">Audio</A></LI>
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47 <LI><A HREF="html/cdrom.html">CDROM</A></LI>
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48 <LI><A HREF="html/thread.html">Threads</A></LI>
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49 <LI><A HREF="html/time.html">Timers</A></LI>
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50 </UL>
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51 </UL>
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52 </DIV
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53 ></BODY
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54 ></HTML
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55 >