Mercurial > sdl-ios-xcode
annotate docs/index.html @ 4390:725e506f6243 SDL-1.2
Fixed bug #895
Markus Rothe 2009-12-07 09:32:46 PST
Check if libspe2 is available
Building on PowerPC64 results in:
[...]
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:34:21: error: libspe2.h: No such file or
directory
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:75: error: expected specifier-qualifier-list
before 'spe_context_ptr_t'
./src/video/ps3/SDL_ps3video.c:78: error: expected '=', ',', ';', 'asm' or
'__attribute__' before 'fb_writer_spu'
./src/video/ps3/SDL_ps3video.c: In function 'PS3_VideoInit':
./src/video/ps3/SDL_ps3video.c:167: error: 'spu_data_t' has no member named
'program'
./src/video/ps3/SDL_ps3video.c:167: error: 'fb_writer_spu' undeclared (first
use in this function)
[...]
The problem is that the ps3 video driver is being build regardless if libspe2
is installed or not. The attached patch fixes this problem.
[ Note: The other headers that are being checked for are coming from the linux
headers package on powerpc64. As a result these are also available if you're on
a generic powerpc64 machine and not a PS3 only. ]
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Dec 2009 15:14:13 +0000 |
parents | c6a447c98584 |
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0 | 1 <!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN"> |
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2 <HTML> |
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3 <HEAD><TITLE>Simple DirectMedia Layer Introduction</TITLE></HEAD> |
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4 <BODY BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000"> |
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5 <DIV CLASS="NAVHEADER"> |
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6 <HR ALIGN="LEFT" WIDTH="100%"> |
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7 </DIV> |
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8 <DIV CLASS="PREFACE"> |
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9 <H2><A NAME="AEN8">Simple DirectMedia Layer Introduction</A></H2> |
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10 <P> |
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11 This library is designed to make it easy to write games that run on many |
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12 different platforms using the various native high-performance media interfaces, |
0 | 13 (for video, audio, etc) and presenting a single source-code level API to |
14 your application. This is a fairly low level API, but using this, completely | |
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15 portable applications can be written with a great deal of flexibility. |
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16 </P><P> |
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17 An introduction to SDL can be found online at: |
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18 <A HREF="http://www.libsdl.org/intro.php" TARGET="_top"> |
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19 http://www.libsdl.org/intro.php</A> |
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20 </P><P> |
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21 Tutorials on a variety of topics can be found online at: |
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22 <A HREF="http://www.libsdl.org/tutorials.php" TARGET="_top"> |
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23 http://www.libsdl.org/tutorials.php</A> |
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24 </P><P> |
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25 Documentation in Wiki form can be found online at: |
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26 <A HREF="http://www.libsdl.org/cgi/docwiki.cgi/" TARGET="_top"> |
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27 http://www.libsdl.org/cgi/docwiki.cgi/</A> |
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28 </P><P> |
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29 Enjoy! |
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30 </P><P> |
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31 Sam Lantinga |
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32 <TT CLASS="EMAIL"><<A HREF="mailto:slouken@libsdl.org"><A HREF="mailto:slouken@libsdl.org" TARGET="_top" >slouken@libsdl.org</A></A>></TT> |
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33 </P> <P> |
0 | 34 <br><br><HR> |
35 <H1>Table of Contents</H1> | |
36 <UL> | |
37 <LI><A HREF="html/index.html">Full Table of Contents</A></LI> | |
38 <LI><A HREF="html/guide.html">The SDL Guide</A></LI> | |
39 <LI><A HREF="html/reference.html">The SDL Reference</A></LI> | |
40 <UL> | |
41 <LI><A HREF="html/general.html">Initialization</A></LI> | |
42 <LI><A HREF="html/video.html">Video</A></LI> | |
43 <LI><A HREF="html/wm.html">Window Manager</A></LI> | |
44 <LI><A HREF="html/event.html">Event Handling</A></LI> | |
45 <LI><A HREF="html/joystick.html">Joystick</A></LI> | |
46 <LI><A HREF="html/audio.html">Audio</A></LI> | |
47 <LI><A HREF="html/cdrom.html">CDROM</A></LI> | |
48 <LI><A HREF="html/thread.html">Threads</A></LI> | |
49 <LI><A HREF="html/time.html">Timers</A></LI> | |
50 </UL> | |
51 </UL> | |
52 </DIV | |
53 ></BODY | |
54 ></HTML | |
55 > |